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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 57852 times)

Vanigo

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Hmm. I'm going to say no on those. Except watchwards, I guess; you could hand those off to someone else.
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lemon10

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You didn't post the stats for ironcliff crags, so i presume its the same as a regular size 3 iron colony on a river plains, (that is 3 food, 1 iron, -2 money).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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Oh, right.
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IronyOwl

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Hey Nirur? You seem to be using your 23d laborer twice.


EDIT: I forgot two pieces of equipment in the resources post, mostly because they were only ever listed in the discussion thread:

Sea-charmed Keel (Ship modification, +50% movement, requires non-canoe ship)
    Ephemera Magic
    2 labor (Enchanter's workshop)
    1 sky diamonds, 1 springwater pearls -> 1 sea-charmed keel

Amulets of the Burning Sun (Accessory, +1 magic attack)
    Energy Magic?
    3 labor (Enchanter's workshop)
    1 sun amber, 2 money -> 1 amulets of the burning sun

If you'd like, I could edit them in and repost the updated version, or just wait until there's more to update. On that note, should the rules for dependent units be described somewhere, like under the Summons and Servants spoiler of the crafting section?
« Last Edit: May 17, 2011, 02:12:01 am by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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Bah. How does stuff like that manage to keep slipping by me?
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Nirur Torir

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Sky diamonds at last! Yes!

And, as we now have enough of the map revealed to know exactly where we are in relation to each other:
Spoiler (click to show/hide)

Just for fun, here's my old guess from when Vanigo asked for them:
Spoiler (click to show/hide)

Lemon10: I think it's time to set an anti-exploration treaty. If you don't explore any further east of that river:
North of the lake, I won't explore west of the river, with the exception of the ocean north of the dark elf city.
South of the lake, I won't explore west of that NPC town with sky diamonds in it.
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IronyOwl

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We were able to do that last turn as well; the coastline right next to the dogmen/salamanders lined up perfectly, and the rivers could really only line up one way in the mountains between you and Happerry. I'm actually not sure how long it's been possible to do that; you really wouldn't notice your and Happerry's mountain rivers unless you were shifting the pieces around.

For the record, I assumed the world was more raggedly star-shaped when Vanigo brought it up, with Ahra much further south.


Anyway, should there be a road between Ironsong and the toadmen? Since I'm right next to them, can I just ask what, if anything, they've got to trade?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Happerry

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I'd just like to note I appear to lack a watermill on my city map.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Ahra

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may i beg to become an vassal of the orcs?
Ahra
Ser'kash (Gray)

(You forgot about the lost improvements on 12 and 13
read the turn., but despite this your food total is lower than it should be - 55, by my count.
thats what it says in the turn.
and i use furs.
« Last Edit: May 18, 2011, 04:52:54 am by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Vanigo

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I'd just like to note I appear to lack a watermill on my city map.
Guess I forgot to upload that picture.

Ahra, a unit with owlbears can't have any other primary weapon. You'll need to take off the spears to give the militia those owlbears.
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Ahra

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tweaked.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

lemon10

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Quote from: turn 37
Your explorers find magical jade in the northeast. Rensraad, citing budgetary concerns, declines to hire more than two of your units; the sages head home. You settle Ironcliff Crags.
Quote from: turn 35.5
Your explorers find magical jade in the northeast. Rensraad, citing budgetary concerns, declines to hire more than two of your units; the sages head home. You settle Ironcliff Crags.
Notice any similarities?

EDIT: Vanigo, could i enchant equipment that my unit has (eg. could i enchant the maces that my macemen have), (if yes, would it count as retraining) or do i need a spare mace to enchant and swap out?

Lemon10: I think it's time to set an anti-exploration treaty. If you don't explore any further east of that river:
North of the lake, I won't explore west of the river, with the exception of the ocean north of the dark elf city.
South of the lake, I won't explore west of that NPC town with sky diamonds in it.
Sounds fair, sure.
But what do you mean by "I won't explore west of the river, with the exception of ocean north of the dark elf city", does that mean that you will explore due north of it (because that isn't exploring west of the river really, it is exploring along it)
« Last Edit: May 18, 2011, 12:53:42 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Nirur Torir

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Yes, just those few squares due north of it.
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Vanigo

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Quote from: turn 37
Your explorers find magical jade in the northeast. Rensraad, citing budgetary concerns, declines to hire more than two of your units; the sages head home. You settle Ironcliff Crags.
Quote from: turn 35.5
Your explorers find magical jade in the northeast. Rensraad, citing budgetary concerns, declines to hire more than two of your units; the sages head home. You settle Ironcliff Crags.
Notice any similarities?
Whoops.

Quote
EDIT: Vanigo, could i enchant equipment that my unit has (eg. could i enchant the maces that my macemen have), (if yes, would it count as retraining) or do i need a spare mace to enchant and swap out?
I'll let you do it. Does count as retraining, though.
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IronyOwl

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So, is there a free road between Ironsong and the toad-men, or will I have to build one?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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