Okay, let's make it comfortable for you to look through.
>>> MORROWIND CODE PATCH <<<Grab it to get rid of many unfixed bugs in the game. Also it's needed for some essential mods.
>>> Morrowind Plugin manager <<<Pretty self-explanatory.
GRAPHICAL MODS1) To make all NPCs to look nicer (instead of "pile of sticks" as somebody said): grab
better bodies (warning: has NSFW and "underwear" variant).
Don't forget
Better Clothes to make them fit your bodies.
2)
Subtle sunglare: drastically improved sunglare, it adds a lot to the beauty of the Tamriel
3) Great replacement for most of
Misc. objects. Great models.
4)
Vurts Ascadian Isles mod: makes landscape beautiful5)
SWGs Skies - makes skies beautiful
GAMEPLAY MODS1)
Morrowind comes alive - it was already mentioned, great mod which adds tons of travellers, mercenaries and commoners, with unique biographies and many new dialogue options. Makes the world much more "alive".
2)
Animal realism - a must-have mod, if you don't want to feel yourself in a "DnD dungeon". Animals now are not simply "monsters". They decide whether to attack you or not, most of "common" animals won't attack you and will decide to retreat, unless they are diseased or mating (kagouti) etc. The hunting and wandering becomes much more immersive.
3)
Complete Morrowind Full : even if it has a dumb name, it's an awesome mod. Adds cooking; sewing(tailoring), including both cloth and leather items; pPottery Making; woodcutting; carpentry; mining; smithing; making bonemold\chitin items; brewing poisons; making arrows, bolts, darts, throwing knives, and throwing stars; poisoning any arrows\bolts\darts\throwing weapons with one of nine types of poisons; filling your bottles with drinks from kegs and water from wells; making straw items and setting campfires and many other stuff. It's a compilation of all "complete morrowind" crafting mods.
4)
Combat Enhanced! It adds30 different combat combos performed using simple combinations of the basic attacks(i.e. Slash, Slash, Thrust). There are 5 combos for each of the 6 weapon types(Long Blade, Short Blade, Blunt Weapon, Axe, Spear, and Unarmed). The combos range from stat drains to knockdowns to decapitations. Also there is a "rage" and "combat trance" concept implemented, so everyone who was bitching about "bad combat mechanics" should try it.
5)
Accurate magicka regen: your mana restores based on your willpower. Useful if you want to be a pure mage.
6)
Traveling merchants - adds roaming traders to roads between major cities. Great for disposing of the loot and general immersion.
5)
Pack guar - great if you play a wandering traveller; for generic experience, loot carrying and roleplay.
Also, a few quite important mods:
BETTER TOWNS1)
Living cities of vvardenfell: puts many of the NPCs of Morrowind on daily schedules. NPCs will move about over the course of day, going to work, temple, the local tavern, or simply wandering around town. At night, more guards come out, while NPCs lock up their shops and go home and turn down the lights. Here you go if you wanted your "oblivion schedules with people locking doors".
2)
Regionally Known Criminals - guards do not magically know that you're a criminal all around the world. You have "criminal status", separate for each region and city.
HARDCORE MODSPrimary needs: you have to eat, drink and sleep. If you missed it after playing Fallout: New Vegas, here it is, invented years ago.