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Author Topic: My first megaproject - great pyramids  (Read 1651 times)

Girlinhat

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Re: My first megaproject - great pyramids
« Reply #15 on: February 04, 2011, 09:56:29 am »

Stonesense is a little wonky, it's designed for .16, and the current is .18, which does make a difference.  You need the new memory.xml file, and the places it's found don't give proper instructions on how to install it for any non-programmer...

madmaxxam

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Re: My first megaproject - great pyramids
« Reply #16 on: February 04, 2011, 10:21:10 am »

Stonesense is a little wonky, it's designed for .16, and the current is .18, which does make a difference.  You need the new memory.xml file, and the places it's found don't give proper instructions on how to install it for any non-programmer...

I can probably figure it out, I do have quite a bit of programming experience, I just really haven't had time to play around with it since I'm heading out of town.  Will probably be a bit before I get any pictures up though.
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akinzle

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Re: My first megaproject - great pyramids
« Reply #17 on: February 04, 2011, 11:38:41 am »

Stonesense is a little wonky, it's designed for .16, and the current is .18, which does make a difference.  You need the new memory.xml file, and the places it's found don't give proper instructions on how to install it for any non-programmer...
???
You just copy-paste, worked for me.
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Minnakht

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Re: My first megaproject - great pyramids
« Reply #18 on: February 04, 2011, 11:43:52 am »

Precisely. I use Stonesense in .18, all I had to do was copying a lot of text into a file, and I don't know how to write a custom reaction for a workshop yet.
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Giant badgers are cruel saddistic balls of fur and hate. Did anyone know they could paint a wall with a single dwarven baby?.... You know what, I made the Giant badgers sound like sane DF players.
A Kea has stolen a coke!
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