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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370493 times)

jocan2003

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1350 on: March 12, 2016, 12:04:12 am »

So hang on and everything shall be coming in time.

Status: In development, planned release: 2011

It always makes me laugh that I'm the one who made the op and only actually tried the game this year.  :P
But hey..the game made me stand up all night when I played it, especially with mods, so hopefully it gets finished.
If i remember right, the planned release was for the first playable release wich was only mission, wich came in 2011, unless i am mistaken.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1351 on: June 13, 2016, 08:13:40 am »

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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

miljan

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1352 on: June 13, 2016, 09:52:11 am »

Future industry groundwork?

Yea, probably in two years we will get that update if he doesnt get bored of developing the game by that time
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sirboomalot

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1353 on: June 13, 2016, 12:05:49 pm »

Based on track record, I'd estimate a release 2-6 months from now, with additional updates every 1-2 months in between. I've seen no signs of boredom from the dev, though the modding community is at a bit of a low in activity.
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puke

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1354 on: June 13, 2016, 12:12:45 pm »

Based on track record, I'd estimate a release 2-6 months from now, with additional updates every 1-2 months in between. I've seen no signs of boredom from the dev, though the modding community is at a bit of a low in activity.

This seems to be the way it goes.  I think he did have some of those economic blog posts up for over a year before they made it into the game, but usually there are releases a few months after major blog posts followed by patches.

This does look like nice groundwork for industry!

As far as the mod scene goes, Nexelerin is really the only mod that interests me.  Everything else seems to be somebody's home made ships or super-corp or something. 

I've been playing mod-heavy sci fi games for quite a while, and I just don't have any patience for peoples pet factions any more.  There might be a few jems, but it is muddied by all the god-modding.  Also, there is often too much from movies and TV that don't fit together with the theme of everything else.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1355 on: June 13, 2016, 12:21:47 pm »

If I had to strip down my mods (ignoring utilities), I'd go with Nexerelin or DynaSector, Blackrock, Shadowyards, Mayorate, and Exigency. Any additional factions would just be because I want more ships in the game. The first two are solid factions that are relatively vanilla last I'd looked, and the latter two have interesting ships to me.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Parsely

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1356 on: June 13, 2016, 12:28:03 pm »

I bought this game back when it was first released for purchase. Pardon me, but Alex (the developer) is one of the best motherfucking developers ever. This guy cares enough about his game not to kick it out the door until he is happy with it, regardless of what other people think, and I respect the hell out of that. At this point the game really is good enough that he could get away with quitting too, but he hasn't, and that says something about the guy.
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WealthyRadish

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1357 on: June 13, 2016, 12:40:49 pm »

I bought this game back when it was first released for purchase. Pardon me, but Alex (the developer) is one of the best motherfucking developers ever. This guy cares enough about his game not to kick it out the door until he is happy with it, regardless of what other people think, and I respect the hell out of that. At this point the game really is good enough that he could get away with quitting too, but he hasn't, and that says something about the guy.

Seconded, I'd put Alex on the same level as Toady for dedication, at least this far. Like DF, the progress seems slow and sometimes an update doesn't have a huge player impact with loads of new content, but long term I think he's building something incredible.
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puke

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1358 on: June 13, 2016, 02:09:14 pm »

I bought this game back when it was first released for purchase. Pardon me, but Alex (the developer) is one of the best motherfucking developers ever.

Seconded.

Thirded.  Money well spent, even if I don't play very often.
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jocan2003

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1359 on: June 13, 2016, 02:32:43 pm »

I bought this game back when it was first released for purchase. Pardon me, but Alex (the developer) is one of the best motherfucking developers ever.

Seconded.

Thirded.  Money well spent, even if I don't play very often.
forthed? also pyramid start o.O
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Salmeuk

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1360 on: June 13, 2016, 03:53:21 pm »

I will subvert your attempts at a second Egypt muahahahha

No, he really is a great dev. Him, Toady, and a handful of other indie devs are what make my abstinence from AAA games possible. I would rather explore and play within fictional worlds made with heartfelt dedication and a touch of love, than to take part in the latest desensitizing spectacle pumped out by one of the big names. No Man's Sky is an exception because of the story of it's development, but that curiosity has turned morbid - I want to see just how "wrong" it got the formula. I can always retreat to Noctis should it fail spectacularly.

Back on topic, the future of gaming will always be in the hands of people who care about the things they make. One of the best ways to judge that level of investment is in the regularity and complexity of a devlog. While there are exceptions, a regular, specific and imagination-inducing devlog will almost always translate into a game worth investigating. It's one of the main selling points for a game IMO, like holy shit look at Starsector or Cogmind or URR or Factorio or, well, DF. They all share that devlog juiciness.

I love starsector but I am pretty shit at it, so I'm waiting for a final release to invest into learning it properly.
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Parsely

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1361 on: June 13, 2016, 04:20:14 pm »

I should do a video listing the most dedicated indie devs.
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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1362 on: June 13, 2016, 04:29:56 pm »

I don't know that I would go as far as to say I love Alex or feel like he is a world class Dev. The game is great and the development is steady but I wish he would start bringing on some help. It seems like the best studios bring on talent at a steady pace as their game grows in popularity (Factorio and Kerbal Space Program come to mind)

Again, that is t to say this isn't a great game or that it isn't worth the money, it is just discouraging to feel like the game is so similar to how it was 6 months ago.

Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1363 on: June 13, 2016, 05:22:49 pm »

Pretty much every game I play seems to be in a state of perpetual development/unfinishedness these days, so I guess I'm just used to it by now.

Plus it's hardly the slowest developing game I own so it's not first in line for my ire in this regard.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1364 on: June 13, 2016, 06:39:44 pm »

Yeah, I would say "ire" is even too strong of a word. I feel ire when games go dark for months at a time or go from release once every two months to releasing once a year...

I guess I break it down like this: they best developers release a sellable product and then pick up speed of development. The worst developers release a product and then take the money and run. Alex is a good developer but he has neither sped up nor slowed down.
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