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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370484 times)

BuriBuriZaemon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1335 on: February 29, 2016, 02:08:15 am »

Anyone knows the average campaign length at its most comprehensive mode?
There's a very popular mod that lets you conquer the play area for your chosen faction, which takes fricken forever.  Normal play has no ending.

I hope they offer 'ending the game' as an option for us who wish to play for an eternity and a day.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1336 on: February 29, 2016, 03:58:03 pm »

Btw, .7.2a is out now. Fixed some stuff, changed some bits.
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forsaken1111

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1337 on: March 11, 2016, 02:08:19 pm »

Btw, .7.2a is out now. Fixed some stuff, changed some bits.
changelog?
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sirboomalot

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1338 on: March 11, 2016, 02:42:15 pm »

Quote
Starsector version 0.7.2a is now out! This is technically a second polish release for the 0.7a version, but it’s heavier on features and content than one might expect. Of particular note:

Reworked phase cloak mechanics (speeds up ship-time while phased, has cooldown)
Several new ships, ship systems, and weapons
Improved faction hostility mechanics
Improved smuggling/cargo scan mechanics
Reworked starting options
Numerous other tweaks and improvements
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puke

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1339 on: March 11, 2016, 03:00:19 pm »

I'm starting to think he's just not interested in doing anything with the Industry and Logistics portion of the game.

Unending Galaxy does far more of what I hoped Starsector would, but SS still has much more polish.
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Damiac

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1340 on: March 11, 2016, 03:09:36 pm »

Starsector has far superior ship combat, Unending Galaxy has far superior everything else.  At least, in my opinion.
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jocan2003

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1341 on: March 11, 2016, 03:53:30 pm »

Please let not forget the game is in devlopment and it is much faster/easier to tweak what is already in game using player feedback while creating whole new feature. And from what i know, he mostly never speaks about whole new feature before its mostly done. So hang on and everything shall be coming in time.
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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1342 on: March 11, 2016, 04:47:05 pm »

So hang on and everything shall be coming in time.

Status: In development, planned release: 2011

It always makes me laugh that I'm the one who made the op and only actually tried the game this year.  :P
But hey..the game made me stand up all night when I played it, especially with mods, so hopefully it gets finished.
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Karlito

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1343 on: March 11, 2016, 05:22:12 pm »

Progress on the game has been slow and steady. Check back in 5 years for player-built industry.
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puke

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1344 on: March 11, 2016, 06:49:50 pm »

I was hoping that Nexelrin would have delivered the player made industry, but alas no.

I really dont expect him to finish that part of it.  Instead of roughing out a framework for it, he is adding more ships and new weapons to fill odd niches, and fine-tuning the play balance of flux use, or whatever.

It is a very fine and well honed combat game.  Whomever compared it to "mount and blade in space" nailed it, with the directionality of shields and attacks, and timing of both... its very good.

But unfortunately, I came for the logistics and industry.  The combat I usually run in the command overview mode, so it is sort of wasted on me. 

I'm sure it is still worth whatever I paid for it, but I'm not holding out any hope that it turns into the game that I thought it would.
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EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1345 on: March 11, 2016, 06:54:03 pm »

Mining is a weak substitute for industry in Nexelrin.  When I played it last tho the price of supplies always ended up very high in the randomly generated galaxies (120 credits per supply unit = good deal, compare vanilla where 20 credits is good deal) and this makes mining into more of a thing that you do when you have nothing else to do rather than a source of profit in and of itself.  Maybe they'll go further than mining in a later update.  I will say that its going to be a lot of work to add a fourth skill area into the game comparable to the other 3.

Also, while we're at it: this game did the extreme modding support before Xcom 2 did.
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Parsely

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1346 on: March 11, 2016, 06:56:15 pm »

Yeezus I bought this video game 5 years ago.
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puke

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1347 on: March 11, 2016, 07:05:47 pm »

xcom2 is late to the party. 

I mean, lets be serious:  if Unreal (and every major classic FPS developer: Epic, Valve, Id) hadn't made their games extremely modable and then gone on to license their engines to every two-bit development studio, games like new-com would never exist.

Not many people write games from scratch anymore.  Most of these shops are themselves little more than modders.  How many games are built on the Source engine, or on the Unreal engine, or the Doom3 engine?  I'm not saying that all they have to do is string together some content and assets to have a game... but...

Starsector dude, Alex, to his credit, cut this game from whole cloth.  There is no EV-Nova engine under it, or anything like that.  He didn't license the software from Starcontrol or something.

kudos to him.

And gimme my darned industry&logistics ;)
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Sonlirain

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1348 on: March 11, 2016, 07:46:46 pm »

Is regular trading still borderline impossible due to the giant tariffs?
Last time i watched you could only trade food because everything else never had shortages making the large number or wares... kinda useless.
Also how quickly prices drop.
Yay i found a mining colony that sells ore for 5 credits!
Yay i found a refinery they boys ore for 30 credits i can sell it and earn some mo... oh wait they bought 3 units and now i'm selling at a loss.
Yay economy.

Also since i last played the game ages ago... how do you even start out now?
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1349 on: March 11, 2016, 07:56:50 pm »

If you want to regular trade, you do the missions with a decent timer on them (or very closeby ones) Grab w good from somewhere (probably one they lack and/or is illegal, but not guaranteed to exist on the station the mission is from), deliver to [listed contact] at x within y days. Possibly also a bonus if you deliver it to your contact there within z days instead. Credit reward scales up as the cargo amount increases into atlas-sized missions. Likely to be another mission at the destination.
« Last Edit: March 11, 2016, 08:00:36 pm by Aklyon »
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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