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Author Topic: Dwarf Engineer Squad RTD! (Turn 6)  (Read 5675 times)

Jack A T

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Re: Dwarf Engineer Squad RTD!
« Reply #15 on: January 31, 2011, 07:25:01 pm »

Repair kettle with non-cheese, utilize cheese-making skills to examine the room, and whistle.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Dwarmin

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Re: Dwarf Engineer Squad RTD! (Turn 2 Beginning)
« Reply #16 on: January 31, 2011, 07:30:00 pm »

I'll join!

Name: Mofol Rubberboot
Job : Electrician

Actions
Grab tools, get order 117404, get rewirin'!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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adwarf

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Re: Dwarf Engineer Squad RTD! (Turn 2 Beginning)
« Reply #17 on: January 31, 2011, 07:47:28 pm »

examine surrondings, try and fiqure out what is  wrong with the heat pump, and fix proplem
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vadia

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Re: Dwarf Engineer Squad RTD! (Turn 2 Beginning)
« Reply #18 on: January 31, 2011, 09:34:26 pm »

McGodisGood will search for dangerous creatures nearby

If he sees one he will evaluate how tough it is
  • if it's tough he'll run away (probably in a direct line) while screaming bloody murder
  • If it's weak he'll smack it
If he sees none he will stare dumbly at the boiler until he comes up with an idea how to do anything to it.
  • If he figures out what to do with it he will do that
  • If not he will scratch his head and start to hum disconcertedly.
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Darvi

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Re: Dwarf Engineer Squad RTD! (Turn 2 Beginning)
« Reply #19 on: February 01, 2011, 10:04:36 am »

Fetch equipment and protective clothing. Then check where X3 and X4 lead to.
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Simmura McCrea

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Re: Dwarf Engineer Squad RTD! (Turn 2 Beginning)
« Reply #20 on: February 01, 2011, 10:53:16 am »

Name: Urist McCrea
Job: Mechanic/Welder

Action: Grab some tools, get job 45789 and try to find Turbine 963.
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Mullet Master

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Re: Dwarf Engineer Squad RTD! (Turn 2 Beginning)
« Reply #21 on: February 01, 2011, 06:42:14 pm »

- A waiting list has formed for the other players -

Day 1: 1350
Location : Boiler Hall , near boiler 407.
Elevation : 720 (80 ft below ground level)
Connected to here : Pipe Tunnel (above)

Urist McBlooddeath (Jack )

right hand/arm - burns
Inventory : Two plastic spoons
Repair Kettle |5| (-2, no technical skills)(-1 still suffering from shock)=|2|: You unplug the kettle, and try to open it up. You really have no idea how to even open it. You take and start prying the bottom(where the cord goes in!) off with a sharp rock. You break the the kettle and spill the remainder of the milk inside. Your dreams of cheese are over! 
Examine Room |4| : This is a large cavern. At the bottom is a few large boilers, which look like giant cheese pasteurizing vessels. There are several mushrooms growing on the wall. You suspect this cave would be the right humidity level for cheese aging.
Whistle |2| : You whistle a godawful tune that sounds like a cat getting stuck in a screw pump. Most observers confuse it for being the call of a harpy.

Urist McGodisgood (vadia)
right hand - severe burns, bandaged
Inventory : hammer handle (club), useless foods 2.5 kg

Patrol |8| : You take a quick walk around the cavern. So far, no enemies spotted. You might have heard something, but probably not.
Examine Boiler |10| - 2 (no technical ability) = |8| : A boiler is a big cylinder with a fire being burned somewhere underneath. It seems full of insulation. It doesn't seem very hot, and there's a gauge on front. The needle points to a number somewhat close to zero. Seems like a problem. 


Urist McMiner Man (adwarf)

Inventory : pickaxe, blasting powder, head lamp, lunch

Examine Surroundings |12| : You pace about the perimeter of the job site, surveying everything around. You're not a mechanic, but you find a few immediately obvious things.
The natural gas feed pipe to the boiler is leaking! No wonder it's not working... It will eventually fill up this cavern to the point the atmosphere is explosive. Problem is, it is located in a horizontal tunnel which is full of pipes , and they elbow down to the boiler. The pipe has been crushed by a fallen rock (along with several other pipes) (WORK ORDER UPDATED)

Fix Problem |3| : You're going to need to climb up there.  You decide the easiest way is to start digging footholds in the rock to make a makeshift ladder up. Unfortunately, after digging for about twenty minutes you realize that the only way to get up there is find an entrance to the pipe tunnel.


Darvi Lammor
Still located in office slightly encumbered
Inventory : Mechanics tool box (stuffed), Welding set,
Fetch Equipment : |8| You open your locker, grab as many wrenches, screwdrivers, etc. that you can and stuff it full. You also get a small set of gas cylinders and a small spool of welding wire(used for oxy-fuel welding). You are slightly encumbered by the tools.
Examine Schematics : |4| You've reached the limit to what you can learn from the schematics. After another hour of retracing valves, pipes, etc. you once again redraw the schematics.

Spoiler: Schematics (click to show/hide)

Spoiler: Work Order 121423 (click to show/hide)
« Last Edit: February 01, 2011, 06:49:55 pm by Mullet Master »
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adwarf

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Re: Dwarf Engineer Squad RTD! (Turn 3)
« Reply #22 on: February 01, 2011, 06:46:43 pm »

Find the tunnel, fix pipe, go back do a dance and get your check
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vadia

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Re: Dwarf Engineer Squad RTD! (Turn 3)
« Reply #23 on: February 01, 2011, 06:56:25 pm »

point of order, do we know what the other players in our team know?  (i.e. do we assume they [can] tell us?)
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Darvi

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Re: Dwarf Engineer Squad RTD! (Turn 3)
« Reply #24 on: February 01, 2011, 06:58:25 pm »

Fix the pipe( or help urist doing so), then check if boiler temperature has risen.
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Mullet Master

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Re: Dwarf Engineer Squad RTD! (Turn 3)
« Reply #25 on: February 01, 2011, 07:01:45 pm »

Vadia, it is your personal choice for your character to know or not know what the others do.
For this game, I will post all turns openly so the maximum # of people can get enjoyment from other characters (mis)fortune.

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Darvi

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Re: Dwarf Engineer Squad RTD! (Turn 3)
« Reply #26 on: February 01, 2011, 07:05:12 pm »

Dwarves have a sort of hive mind anyway, so we can assume they know what others know.
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vadia

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Re: Dwarf Engineer Squad RTD! (Turn 3)
« Reply #27 on: February 01, 2011, 08:59:20 pm »

Therefore I am assuming unless somebody specifically says "and I don't tell."  they tell

1Search for a path to the tunnel then tell anybody who isn't there how to get there.  2go there (following others instructions as applicable) 3divert flow, if needed. 4 move rock 5 unattatch pipe (if flow is not currently going through).


If you calculate diferently let me know.
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Jack A T

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Re: Dwarf Engineer Squad RTD! (Turn 3)
« Reply #28 on: February 01, 2011, 09:41:34 pm »

Fail to fix kettle, fail to make cheese, fail to whistle, fail to fix everything.

My rolls shall work for me!
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

vadia

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Re: Dwarf Engineer Squad RTD! (Turn 3)
« Reply #29 on: February 01, 2011, 10:03:03 pm »

Fail to fix kettle, fail to make cheese, fail to whistle, fail to fix everything.

My rolls shall work for me!
Of course this leads to
Quote from: DM
:o I've never gotten 4 12's in a row. . . well at least I know how this will work.
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