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Author Topic: Dwarf Engineer Squad RTD! (Turn 6)  (Read 5667 times)

Mullet Master

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Re: Dwarf Engineer Squad RTD! (Turn 2 Beginning)
« Reply #30 on: February 01, 2011, 10:24:32 pm »

INITIATIVE ROLL!  I have randomly determined who "goes first" this turn in order to keep everyone from working on things simultaneously.

Chronological Turn Order :
Mcblooddeath
McMiner
Darvi
McGodisgood!

Day 1: 1550
Location : Boiler Hall , near boiler 407.
Elevation : 720 (80 ft below ground level)
Connected to here : Pipe Tunnel (above)


Urist McBlooddeath (Jack )

right hand/arm - burns
Inventory : One plastic spoon

Fail to fix kettle |automatic success| Your kettle is broken. You are clinging to the idea of permanency of objects. You find yourself lonely, and slightly enraged. The others are lazy. Why aren't they fixing things?
RESIST BESERK RAGE! |7| You calm down. A cheesemaker has many paths to success. You must keep working.
Fail to whistle: |5| You whistle a mediocre sea-chanty. Most sailors would tune this out. Oddly enough, you neither succeed at failing nor fail to succeed.
Fail to fix boiler : |8| You jam one of your spoons into the boiler in a fit of anger and dig out some insulation. You probably damaged the insulation enough that a vermin could easily move in. Success!

Urist McGodisgood (vadia)
right hand - severe burns, bandaged
Inventory : hammer handle (club), useless foods 2.5 kg
Follow others to Tunnel |8| You follow McMiner to the tunnel. They seem to be almost through the repair , but you still can lend a hand.
Inspect remainder of tunnel 10 You don't see any way to help the other two dwarves with the repairs, so you walk down the tunnel towards the mouth. It seems this tunnel is falling in at multiple places, but to a more minor extent. Maybe it needs shored up somehow? You report the findings to the others. 

Urist McMiner Man (adwarf)
good mood
Inventory : pickaxe, blasting powder, head lamp, lunch
Find Tunnel : |7| You have to backtrack through the cavern, up a rickity wooden staircase and down another tunnel in order to get to the pipe tunnel. By the time you get there, Darvi is already there.
Help Darvi : |10| You use your pickaxe to break up larger rocks, and put in some strenuous labor clearing them. There's quite a collapse in this tunnel. You really build up a good rhythm while swinging the pickaxe. This is real work, that a dwarf can be proud of!   
 
Darvi Lammor
slightly encumbered
Inventory : Mechanics tool box (stuffed), Welding set

Travel to Job Site (implied action) |9| You have a good grasp of the tunnels, so you start heading down the pipe tunnel first.
Fix the pipe (action 1 of 2) |10| You find a valve to turn off the pipe. Probably a good idea. You let the fumes settle a while and let McMiner clear out the rubble. You prepare your welding equipment to weld up the pipe.
Fix the pipe (action 2 of 2) |8| The pipe was squashed by the rock , and there are several cracks in it. You hammer the pipe until it looks somewhat round again, and then take a scrap of metal out of your toolbox. Using your welding equipment, you weld the patch in place. It should be okay, until another rock hits it.  You turn back on the valve and verify no leaks around the repair.  Looks good, time to check it off the list.
(WORK ORDER UPDATED!)



Spoiler: Schematics (click to show/hide)

Spoiler: Work Order 121423 (click to show/hide)
[/quote]
« Last Edit: February 01, 2011, 10:27:26 pm by Mullet Master »
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adwarf

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Re: Dwarf Engineer Squad RTD! (Turn 4)
« Reply #31 on: February 01, 2011, 10:26:47 pm »

Continue the mining, help fix the problem, once fixed return to office and get paycheck
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Jack A T

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Re: Dwarf Engineer Squad RTD! (Turn 4)
« Reply #32 on: February 01, 2011, 10:30:11 pm »

Take removed insulation, take kettle, treat burn wound properly (using the physical stats of a legendary anything), attempt to identify what valve 4 does without opening it (using the physical stats of a true legendary dwarf), and examine sewage extraction line 493 for any damage.
« Last Edit: February 01, 2011, 10:32:10 pm by Jack A T »
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Darvi

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Re: Dwarf Engineer Squad RTD! (Turn 4)
« Reply #33 on: February 02, 2011, 05:46:01 am »

Go to X1 and examine pipe for damage. Repair any damage that I find.
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vadia

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Re: Dwarf Engineer Squad RTD! (Turn 4)
« Reply #34 on: February 02, 2011, 06:20:08 am »

Shore up mine, ask others to help
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Mullet Master

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Re: Dwarf Engineer Squad RTD! (Turn 2 Beginning)
« Reply #35 on: February 02, 2011, 07:20:17 pm »

INITIATIVE ROLL! 

Chronological Turn Order :
McGodisgood
Mcblooddeath
McMiner
Darvi


Day 1: 1700
Location : Pipe Tunnel 793
Elevation : 740 (60 ft below ground level)
Connected to here : Boiler hall (below)
Items here : small pile of rough-hewn timber


Urist McBlooddeath (Jack )


right hand/arm - burns (bandaged with insulation and torn clothing)
Inventory : One plastic spoon, Pile of Insulation, Remains of TeaKettle,

Resist Supervision |8|(+2, legendary status)=|10| You try to follow your own heart, but Urist McGodisgood cons you into  doing manual labor for a while. You carry a load of timbers up from the cavern just to get him to shut up, then you return to your own devices.
Get Items : Automatic Success It is easy to pick up the kettle and the insulation ball. It is itchy!
Treat Burn Wound |9| You go over to one of the boilers, and open up a drain valve on one of the incoming pipes. You wash your arm and hand as best as possible, and then bandage the wound using a combination of a torn-off shirt sleeve(your own) and some of the insulation you pulled off.
Examine Valve 4 |6| - 1(lack of skill) =|5| You walk up to valve four. The pipe is a large pipe, made of clay. It branches into two separate branches, leading to two more valves. One of those valves has the pipe severed just past it. One of the valves leads to a pipe that goes down through the floor.
Examine Sewage Extraction Line |4| You walk up to the sewage extraction line. This seems to be connected to the boiler just past valve X2. (SCHEMATICS UPDATED!)

Urist McGodisgood (vadia)
= Foreman =
right hand - severe burns, bandaged . Hungry
Inventory : hammer handle (club), useless foods 2.5 kg
Shore up Mine |5| You don't have much in the way of building materials, nor do you have anything really to do construction with. You take a long walk back down to the cavern and find a few timbers to drag back up top.
Supervise Others 10 You spend some time expressing the lack of reinforcement in this tunnel, and how "We'll just be down here again tomorrow anyway if we don't fix it!". All other players must make a "resist supervision roll" with a target # of higher than yours. You have gained the "Foreman" ability. This can be used once a day to use the entire group of dwarves on a task.
 
Urist McMiner Man (adwarf)
Foul Mood
Inventory : pickaxe, blasting powder, head lamp, lunch

Shore Mine Shaft |9| As people bring you lumber, you dig holes for the timbers to sit in. You estimate it's going to take another full day of work to properly shore up this tunnel, so you decide to head home.
Return to Office |3| You think you're done for the day. Even though you are a miner, with an extremely good sense with direction, you manage to get lost on the way home. You get in so late you can't even get in the maintenance shop to clock out. Your boss is a real jerk - you'll have your pay docked two hours tommorow for not clocking out. (Good mood changes to Foul!)

Darvi Lammor
slightly encumbered hungry
Inventory : Mechanics tool box (stuffed), Welding set
Resist Supervision |3| You try to examine the piping just past the boiler, but somehow feel compelled into helping carry timbers up to the pipe tunnel. It must be dwarven instinct. 
Inspect pipe around Valve X1 |5|  The pipe is a large diameter, rusty cast-iron pipe. It is slightly warm to the touch. The valve itself is a large bronze gate valve. Whether it is open or closed, you don't know, but you do know the valve is rusted in it's current position. There is a pressure gauge on the apartment side pipe - it looks like it has been broken recently.

Spoiler: Schematics (click to show/hide)

Spoiler: Work Order 121423 (click to show/hide)
« Last Edit: February 02, 2011, 07:26:37 pm by Mullet Master »
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Darvi

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Re: Dwarf Engineer Squad RTD! (Turn 4)
« Reply #36 on: February 02, 2011, 07:35:48 pm »

Well, since the apartments do seem to get water, I assume that the problem doesn't lie with X1. Still, won't hurt to close the valve, since we might have to remove some pipes anyway.

Close X1 and investigate along the tunnel.
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Jack A T

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Re: Dwarf Engineer Squad RTD! (Turn 4)
« Reply #37 on: February 02, 2011, 07:37:39 pm »

Attempt to find information on what the underground pipe is connected to, examine severed pipe, examine boiler, repair X1 pressure gauge, and do some legendary pipe tunnel shoring.
« Last Edit: February 02, 2011, 07:44:31 pm by Jack A T »
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Darvi

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Re: Dwarf Engineer Squad RTD! (Turn 4)
« Reply #38 on: February 02, 2011, 07:44:02 pm »

examine X1 pressure gauge
It's broken. You can try to fix it though.
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Jack A T

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Re: Dwarf Engineer Squad RTD! (Turn 4)
« Reply #39 on: February 02, 2011, 07:45:13 pm »

examine X1 pressure gauge
It's broken. You can try to fix it though.

You have a point.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Darvi

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Re: Dwarf Engineer Squad RTD! (Turn 4)
« Reply #40 on: February 02, 2011, 07:46:24 pm »

. <-point

I has one :P
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vadia

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Re: Dwarf Engineer Squad RTD! (Turn 4)
« Reply #41 on: February 02, 2011, 08:02:59 pm »

Lend a hand where it is desired.  convince others to turn in within a reasonable time (whenever that is) and to use the buddy system to get back in time to clock out.
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Mullet Master

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Turn 6
« Reply #42 on: February 03, 2011, 07:05:51 pm »

INITIATIVE ROLL - Not required

Now that we are almost through a work day, I am going to create a few game mechanics to sort out a few confusing bits.
Each day will have 8 turns. At the end of the 8th turn, you will return home or fall asleep on the cave floor. Sleeping in the underground has alot of bad effects, so it is generally not recommended.

If your dwarf returns home early, that will lead to a mood (and roll) bonus the next day. If you go home early (like adwarf) you can still do work topside, but can not return to the job site due to length of travel.

Day 1: 1800 (6 of 8 )
Location : Pipe Tunnel 793
Elevation : 740 (60 ft below ground level)
Connected to here : Boiler hall (below)
Items here : small pile of rough-hewn timber


Urist McBlooddeath (Jack )


right hand/arm - burns (bandaged with insulation and torn clothing)
Inventory : One plastic spoon, Pile of Insulation, Remains of TeaKettle,
Examine Boiler, Severed Pipe |8|  The boiler is somewhat warm, like before. The severed pipe looks like it has been that way for a long time. Not much has been changed since the fuel line has been fixed.
Repair X1 pressure gauge |5|(-2, takes specialized skill) = |3| This is an old brass pressure gauge with a Bourdon Tube To properly repair it, you'd have to replace the bourdon tube, or at least solder the leaks closed. After you pry out the tube from the gauge, the more intricate components of the gauge hit the cavern floor. Curses! You grasp for them and drop the tube, and crush it with your foot.
Shore tunnel |11| After making a mess of the pressure gauge, you go back upstairs to work on shoring up the tunnel. McGodisgood has already been shoring the tunnel, so you basically serve as an extra set of hands, steadying timbers as he drives them into the ground.

Urist McGodisgood (vadia)
= Foreman =
right hand - severe burns, bandaged . Hungry Exhausted
Inventory : hammer handle (club), useless foods 2.5 kg

Shore tunnel : |8| - 1(injured hand) = |7| Luckily, McMiner has dug enough holes that you can start reinforcing the worst parts of the tunnel. The work is going pretty pretty smooth - McBlooddeath picks up a timber, shoves it in the hole, and you hammer it in with the bottom of the hammer handle you brought with you.

(vadia, you've used your foreman(leader) ability for the day, therefore everyone has to make their own decision to go home)
 
Urist McMiner Man (adwarf)
Foul Mood
Inventory : pickaxe, blasting powder, head lamp, lunch
(You are at home now - automatic action. There are a maximum of two more turns in this day so you won't have too wait too long.
Go Home and Rest |11| McMiner has returned home, to his beautiful bearded wife and baby. He smokes a pipe while listening to a radio show. He eats a hearty dinner of kitten biscuits, donkey meat, and plump helmet puree.


Darvi Lammor
slightly encumbered really hungry
Inventory : Mechanics tool box (stuffed), Welding set
Resist Supervision |3| You try to examine the piping just past the boiler, but somehow feel compelled into helping carry timbers up to the pipe tunnel. It must be dwarven instinct. 

Close X1 |9| You close valve X1. Now the nobles don't have any hot water! Mwahahahah!
Investigate along tunnel |10| The pipe goes about 15' horizontally then is elbowed upwards into vertical tunnel. This vertical tunnel goes all the way into the apartments. In order to inspect them, you'll have to climb a rusted, rickety service ladder which is set into the wall. If you choose to do this, it will take place during this turn.



Spoiler: Schematics (click to show/hide)

Spoiler: Work Order 121423 (click to show/hide)
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vadia

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Re: Dwarf Engineer Squad RTD! (Turn 6)
« Reply #43 on: February 03, 2011, 07:10:20 pm »

If food is edible Distribute food
IF food is inedible go back to food and sleep.
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vadia

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Re: Dwarf Engineer Squad RTD! (Turn 4)
« Reply #44 on: February 03, 2011, 07:12:01 pm »

Lend a hand where it is desired.  convince others to turn in within a reasonable time (whenever that is) and to use the buddy system to get back in time to clock out.

Could I have had the bold underlined itallicized part as last times command?
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