I would never insinuate that the gods are drunk while shaping a world. Indeed, I would like to suggest that they were stone cold sober for Mon Olzul. Only severely shaking hands could explain some of the... ah... geological oddities I've found so far.
If it's not a plug of stone piercing all the way down through hell to rest against the glowing pit at the very bottom of the world, it's a plateau of semi-molten rock, atop which a hundred levels' worth of magma waits to pour onto an unsuspecting world below (those poor hippos!).
The place where Mon Olzul divided by zero, however, is the site of Azizmafol.
The first oddity is the small strip of apparently floating ground which collapses soon enough.
Embark further west and it extends into a couple z-levels' worth of floating tunnel floors that collapse upon unpause – and take your fps with it.
The true worth of the site, however, lies to the north. Rising from the summit of the mountain, it is obscured from mortal eyes, but raise your eyes high enough, and you will look upon the divine.
Does your neck hurt?
Are we there yet?
…
So yeah. How was
your day?
To no one's surprise, this is the result of pfutzing around with height variables and erosion.
This is a 3x3 embark on a portion of the map that extends down to an unremarkable -1 z-levels. Although the magma sea begins at z 79, which means you get the three cavern layers in pretty rapid succession.
The adamantine spire clears the mountain at z 135, and corkscrews its way up until
at least z 4500 – at which points my fingers were killing me and I quit.
As it is surrounded by a block of air designated as cavern, the only way I've been able to get to the above-ground portions of the spire has been to sort of sneak up on it with digging and construction from outside the ”dark inside” zone. I have no idea if this will yield consistent results, or if breaching the caverns will reveal the aboveground cavern areas as well.
I have no idea what goes on to the north of this embark, as trying to extend the embark area into that region just causes the game to crash. As I mentioned above, there are floating tunnel floors just to the west. And immediately to the southeast is a plateau of semi-molten rock that extends up at least as high as the adamantine spire (I was originally tracking it on my first embark on this site). Experience with this world tells me that there will be at least 50 – 100 layers on the top of that plateau that will be 50/50 SMR and magma for additional fps death on unpause. Although magma falls turned out to be quite pretty.
If anyone wants it, I will upload the world with directions to points of interest. Although that may have to wait until tomorrow.
ETA: So. Boredom. Finally got around to checking. The spire ends at z 4552. It looks open at the top, but if any demon manages to fly that high without giving themselves a heart attack in the process, I figure they've earned the right to lay waste to the world.