You remember to close the door to keep out any potential interlopers.
Now, because you have no idea how chemistry works,
you make the janitor experiment with the dangerous chemicals.
At gunpoint of course.
It isn't long before she stumble upon some noxious mixture.
You have her cap them inside some of the smaller cleaner bottles.
When all is said and done, you have in your possession 4 toxic gas cocktails.
This should be enough to deal with any potential foes you may encounter.
At least you hope so, It would be hard to fit anything else on your belt.
You swear, if you spot a guard with an inventory, you'll take it.
You have her prepare a larger jug afterwards for a more initial attack.
Oh, You have an idea.
A piece of broken glass and your dress.
The janitor is your spitting image.
Surely some segment of the ship's crew will recognize you and
will attempt to kill you on sight.
This will make her a useful decoy.
With your droid-esque armor, you just look like some sort of
costumed crime fighter.
They'll certainly have better things to do than to try to engage in responsibility modification with you.
You leave the storage closet.
TP-Whatserface lugs out the jug of gas.
There's just one corridor between you and the
center of the ship's ventilation.
You could probably kill everyone if you do this right.
Sorry that ambiguous map is ambiguous.
You're at the door between the hallway that leads to the atrium.
and the hallway that leads to the elevator that I just glossed over with a gif.
The atrium is a rather large central area where most of the air in the ship is filtered.
There are nice looking plants there and an artificial sky.
It is a popular spot for staff to take breaks in between ten hour shifts.
There is an elevator there not far from the entrance that leads up to the level on which Alpha Rauthaz's domicile is located.
This will likely be the hardest part of the trip to the room unless I get some evil ideas between now and then which I might already have.