You attempt to communicate with the janitor via coded blinking.
On the off chance that you're dealing with a deaf-mute that
inexplicable avoided being filtered out from the application process.
You blink angrily at your hostage.
TP-Whatever blinks back at you submissively.
You have no idea what these blinks mean.
Either the blinking is meaningless or she's using a different cipher than you.
You're guessing the former.
This saucy janitor is messing with you.
She is damn lucky that you don't know how to drive one of these stupid things
You're way too tired to walk
all the way there.
You'll be sure to replace her when you find another suitable hostage that
can drive one of these.
You make your way in the direction of your abode in the ship.
Your stockpile of weaponry, the controls for the nerve gas release ducts,
and your replacement circlets are all located there.
Really, you've been without a circlet for too long.
You just feel naked without one.
You stop as you approach the door to the atrium.
Even amongst all the filter plants, you'd bet that there'd be
a crowd in there that might recognize you.
You'll need more of a defense than just two Glivs.
Seeing the sanitation engineer storage facility you get an idea.
You get your hostage to use her clearance to unlock the door
enabling you to enter the storage closet.
You keep her in a chokehold to prevent her escape.
Skleekbort!
A jackpot of chemical cleaners and solvents.
You're sure that some combinations of these will serve as toxins or explosives.
With them you'll produce the weaponry that will get you through the atrium.
If only you'd remembered anything you'd been taught about chemistry.
Sorry for my absence. I'd been doing some time consuming stuff.
I've got some more ideas in my head too. It's good to see some new faces too.