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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 15 16 [17] 18 19 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 531682 times)

DrunkDorfPally

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Re: Space Voyage. Paint Adventure.
« Reply #240 on: January 23, 2011, 11:25:53 am »

Target practice.
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Lemme introduce yer ta me friends: righty axe and lefty axe. They want ta kiss yer bloody face!
Lemme, AXE you a question!

Furtuka

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Re: Space Voyage. Paint Adventure.
« Reply #241 on: January 23, 2011, 11:27:40 am »

Start a rebellion MUTANTS UNITE!!!
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It's FEF, not FEOF

Demonic Spoon

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Re: Space Voyage. Paint Adventure.
« Reply #242 on: January 23, 2011, 11:35:57 am »

Get cyborg limbs for TQ-666,.
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rarborman

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Re: Space Voyage. Paint Adventure.
« Reply #243 on: January 23, 2011, 11:53:36 am »

Those fingers! The valley you go!

How about looking around?
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Johnfalcon99977

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Re: Space Voyage. Paint Adventure.
« Reply #244 on: January 23, 2011, 12:06:18 pm »

Wait. Wasn't TQ-03 a female?
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

rarborman

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Re: Space Voyage. Paint Adventure.
« Reply #245 on: January 23, 2011, 12:11:52 pm »

Isnt anything saying she isnt, just that she is more of a badass, because Badass =/= Male.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #246 on: January 23, 2011, 12:32:21 pm »


It's a damn shame that none of th other mutants have the know how
to start a rebellion. Then again, you're not sure if you could bear to see
the hyrocephs, the blinds, the cripples, the armless, and the semi-morons
get slaughtered by droids while you planned logistics for them.



Your dormitorium is dirty, but it's home. You'll clean it after you finish smoking
there are a few blast marks where you were target practicing with the Tix 45.1
There's your hacked vizu-screen where you materizlize what you need because
as far as the administration knows you're a level 5 mutant. And there's your sleep tube
you sleep there.



Oh, and there's your tactical nuclear missile. It's a shame it's a dud.
For some reason materializers either can't or won't transmit unstable isotopes
so the missile came through with a core full of lead. It still makes a fine bench
for watching the sunrise.


Oh, yeah let's check.
Yep, still female.
It's not like you've stopped your endless crusade of empathy and cleaning things
you just like guns and smoking
what's wrong with that?

wait, is that how the meters work?
you've never been sure

Demonic Spoon

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Re: Space Voyage. Paint Adventure.
« Reply #247 on: January 23, 2011, 12:36:26 pm »

Get cyborg limbs for TQ-666,.

He's too sad! It breaks my heart! Must help him!
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rarborman

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Re: Space Voyage. Paint Adventure.
« Reply #248 on: January 23, 2011, 12:44:09 pm »

See if TQ-03 can open her door.

Also check TQ-666's meters...I'm curious.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #249 on: January 23, 2011, 12:44:35 pm »

Turn the mutants into super-soldiers using cybernetics. Reprogram the guard droids. Take over the planet. Start an interstellar empire. Give TQ-666 artificial limbs so that he may lead your armies to victory.
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[/post]

Doret

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Re: Space Voyage. Paint Adventure.
« Reply #250 on: January 23, 2011, 01:20:35 pm »

Explore the exile colony, determine a good location to fortify in case of an attack/ we start a rebellion/ we somehow get a certain pilot to this Island so that we can fly away/ so we can protect the mutants incase of some drastic change in laws. Measure relationship with TQ 666 and check mail for a message from TQ 02.
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Could I ever find a signature as catchy as that?

Phantom

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Re: Space Voyage. Paint Adventure.
« Reply #251 on: January 23, 2011, 01:24:34 pm »

Increase Aspartame level by hacking in a sugar packet and downing it.
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #252 on: January 23, 2011, 02:38:03 pm »

> Mas produce brain machine interfaces, and hand them out.

> Realize a good portion of mutants are idiot savants, hyper concentrated, have daredevil style compensation senses, or are simply far more motivated than anyone living a healthy life in a post sacristy society.

> Realize that while mutations cripple you in physical combat, you could be far superior to anything in the galaxy when it comes to information warfare. You don't need to fight when you can hack into the enemy ships and make them destroy each other.

> Training Montague!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #253 on: January 23, 2011, 03:17:00 pm »



You do not know who TQ 666 is. Sound's like a sophomoric joke gone awry.
There are 20,457 occupants in this complex, it would be weird if you knew them all.
If it would be even weirder if you knew someone who's on the second planet of the
star Roptullis
, which is very far away.



Of course your door opens, you just don't have anywhere to go.



You suppose it's kind of nice that it's near the tower 2 centrifuge balcony exit.



It's kind of nice to watch the sunset from the 21st story.



Even though the wind blows out your stick.

Phantom

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Re: Space Voyage. Paint Adventure.
« Reply #254 on: January 23, 2011, 03:18:35 pm »

Take a swim. Drink some water. Shoot a fish.
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