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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 16 17 [18] 19 20 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 531572 times)

AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #255 on: January 23, 2011, 03:21:21 pm »

Search for TQ-666 using your Vizu. When you find him, make some cybernetic limbs and send them over to him.
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[/post]

Furtuka

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Re: Space Voyage. Paint Adventure.
« Reply #256 on: January 23, 2011, 03:29:18 pm »

List out the Mutants who are physically fit or have beneficial mutations.
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It's FEF, not FEOF

TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #257 on: January 23, 2011, 03:30:12 pm »

You do not know who TQ 666 is. Sound's like a sophomoric joke gone awry.
There are 20,457 occupants in this complex, it would be weird if you knew them all.
If it would be even weirder if you knew someone who's on the second planet of the
star Roptullis
, which is very far away.
yeah.
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Armok

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Re: Space Voyage. Paint Adventure.
« Reply #258 on: January 23, 2011, 04:09:53 pm »

List out the Mutants who are physically fit or have beneficial mutations.

EDIT: And include ones that have some extraordinary ability even if they are worse of on average. Don't want to miss out on idiot savants or the daredevil.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

DrunkDorfPally

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Re: Space Voyage. Paint Adventure.
« Reply #259 on: January 23, 2011, 04:24:45 pm »

You are now Dictator alien-Use your superior charisma to convince the droids that you will "rehabilitate" the other two aliens yourself-use that as leverage to make you some battle armor.
Logged
Lemme introduce yer ta me friends: righty axe and lefty axe. They want ta kiss yer bloody face!
Lemme, AXE you a question!

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #260 on: January 23, 2011, 04:42:24 pm »



Yeah, it sucks out here, unless you want to jump off and kill yourself.



You return to your room, emblazoned by the desire to retake
the island for the mutants.



You hack into the database, looking for any aberrants that may have
sufficient abilities to form a rebellion, or possibly be even better.



The data comes back with surprising results.
10102 eligible candidates.
5674 are guilty only of being ugly
3254 have minor mutations that barely affect anything like yours
565 have slightly improved abilities and are ugly as sin
353 Have moderate improvements to their body that are creepy looking
255 Have extremely creepy mutations that improve a number of things

And then there's one.

DrunkDorfPally

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Re: Space Voyage. Paint Adventure.
« Reply #261 on: January 23, 2011, 04:47:40 pm »

Yes!  Amputee gai will get some cool uber-large robo limbs to crush things!  XD
Logged
Lemme introduce yer ta me friends: righty axe and lefty axe. They want ta kiss yer bloody face!
Lemme, AXE you a question!

Furtuka

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Re: Space Voyage. Paint Adventure.
« Reply #262 on: January 23, 2011, 04:48:12 pm »

one?
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It's FEF, not FEOF

Doret

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Re: Space Voyage. Paint Adventure.
« Reply #263 on: January 23, 2011, 04:49:28 pm »

Look deeper into the ONE, and the 5674 ugly ones, pick out 300 of these fellows to be our basic infantry, choose 500 of the slightly mutated ones to be part of a giant elite task force. pick 200 others to be our heavy infantry, our pilots, our mechanics, and also our medics. Then contact become THE ONE! (Amputee gai is on a mutant colony elsewhere)
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Could I ever find a signature as catchy as that?

AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #264 on: January 23, 2011, 05:06:36 pm »

Identify what mutations the One has.
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[/post]

Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #265 on: January 23, 2011, 05:13:32 pm »

Merge the mutants with droids to create a cybernetic army. Both are repressed and will value the opportunity.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Armok

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Re: Space Voyage. Paint Adventure.
« Reply #266 on: January 24, 2011, 10:59:33 am »

> The one: Be The Chosen One.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #267 on: January 24, 2011, 04:20:28 pm »


the uncanny one
you thought he was just a myth, some story from the olden ones
who opposed semirandom cloning back in the unremembered times.
At the beginning of Sectoid production.


Just reading of his existence fills you with dread.
They say any who looked upon them lost their minds.
He must have been put here thousands of years ago.
No Sectoid could live that long he must be something
something else...



Nevermind the uncanny one. even he deserves freedom.
you guess...



You use your hacked vizu-screen to send anonymous messages to all
of the able occupants of the complex. They must be organized, they must
know that there is a way to freedom.

They'll know of your revolution.











Well, that's all you can so for now. you just have to wait for them to take up arms
then you can lead this revolution.

Anything else to do?

Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #268 on: January 24, 2011, 04:44:13 pm »

Grab your gun and strike a "get ready"-pose.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Darvi

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Re: Space Voyage. Paint Adventure.
« Reply #269 on: January 24, 2011, 05:07:12 pm »

New guy/gal: wield 4 weapons and show how badass you are.
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