Standard RTD rules apply, 1 critical fail, 2 major fail, 3 fail, 4 succeed, 5 major succeed, 6 critical succeed.
Everyone starts in a room of 100 doors, that leads to all kinds of places, each door leads to dangers untold and rewards unfathomable.
When time to face the inevitable, when you die, you get to challange death to a simple game of your choice, for your life, you win you get a second chance, I win you die.
Okay, just because I wanted to be nice to everyone here's the list of all opened doors and what we currently know about them. Feel free to tell me if I missed any or if you think there should be more information about some doors.
-1: Automatic failure place.
1: Size of a mouse hole.
2: Glass in a dirty alley near a club named MCDXIII. MCDXIII's sign is the only light. No "pinkflesh" allowed in MCDXIII.
7: Strange figures, statue that kills.
9: ChA0sSsSs.
10: Missing.
11: Atlas the douchebag.
13: Talking door that isn't talking anymore. Inside are people-turned-stone in a arena. Mountain-coin in center.
21: Closet full of coats and a vacume cleaner.
24: Santa and his workshop.
34: Cliff.
42 (FINISHED): On death's house.
50: Bi-colored place.
62: Sinking ship.
67: Cold, wind, tower.
69: Magma.
72: Prison cell.
75: Angry Cowboys.
77: Thick jungle.
87: Dark cave. With something inside it.
99: Ocean.
100: GOLD. With somewhat friendly dragon.
All the doors in the room are portals to other places you cant see through from the room of doors.