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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 299261 times)

Zebrian

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Re: Zebrian, Situationally Appropriate Trope

Here! Have a couple.
I am satisfied.
Carry on.
My apology for the interuption.
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Kira Mightblade: From flaw in a animation to memetic sex goddess in one thread.

Gatleos

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Re: Zebrian, Situationally Appropriate Trope

Here! Have a couple.
I am satisfied.
Carry on.
My apology for the interuption.
I endorse interruptions once all players have posted. That way, the turn post isn't a double post!

...Wait. DAMNIT SOMEBODY POST QUICK
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

EmeraldWind

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Whoa... I just wrote this:

Quote
No Fourth Wall: Turn 116. Kyle (META PC) during the FANTASY turn, asks the GM (THE REAL GM: GATLEOS) what he should do next in the FANTASY turn. Kyle also comments on Gatleos's sprite being higher res than everyone else's which causes Gatleos to leave, thus not finishing HEN's (Kyle's FANTASY alter-ego) turn. HEN complains and Kyle tells him to shut it.

As I wrote this (and several others), I realized... it is hard keeping track of which characters coincide with each other and to which player they may apply. And with all the characters (PC and otherwise) maybe the Tropes page needs a character sheet... I'd say place the PCs in separate sub-sections underneath their REAL world (not META world) players as I feel that sooner or later the REAL players (aka You Nutcases) might somehow make appearances as character within all this and I'd like to be prepared. This includes Gatleos, as he has already made an appearance as a character. Just to keep things straight. What do you guys think?

Quote
Complexity Addiction: Gatleos... and we all love him for it.
I dedicate this trope in horror of creativity above and beyond the call of sanity to GM Gatleos. May the hair on your toes never fall out. Cheers!
« Last Edit: July 27, 2011, 10:29:28 pm by EmeraldWind »
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We do not suffer from insanity. We enjoy every single bit of it.

Dermonster

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Character page: MADE! Nothing on there... yet.

Also put in a section for the deceased. Like Paulie. Anyone remember Paulie?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

EmeraldWind

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I started a template under Derm Hell-binder. Though I stopped at three tropes, couldn't think of a good personal quote, and not sure how to get the image working, but I wanted to see if the format I posted in was good or not.

Although, I was thinking it would be cool if the players choose the character defining quotes themselves.

Edit: Went through and added basic profile in the same template to each of the FANTASY world PCs.
« Last Edit: July 28, 2011, 12:15:52 am by EmeraldWind »
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We do not suffer from insanity. We enjoy every single bit of it.

Dermonster

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I can't really think of one at the moment.

All I really want is to throw around atomic grade explosions whilst riding upon my army of creatures that would drive Lovecraft to drink. Heavily.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Character page: MADE! Nothing on there... yet.

Also put in a section for the deceased. Like Paulie. Anyone remember Paulie?

His ghost possessed me a while back- we may have forgotten Paulie, but the GM hasn't.

Gatleos

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Two things. One: this. Two: the concept of a tabletop rpg campaign that provides the players with the ability to screw around with a stable time loop and talk to past and/or future versions of themselves is starting to give me a headache.

**********~
Turn 117
**********~


META TURN:

Storage ho?

Goals
Find the keycard stations.

Current Soundtrack
Dynamo Core

Actions
RW: Backflip out of harms way.
MC: Be the spider. Shoot the web.
(...) You backflip out of the way just as something huge drops from the ceiling above you!
(...) MC fires an enormous barrage out of his back-mounted web cannon! In fact, he shoots all of it out at once, propelling him violently into the wall! He begins rapidly twitching and sparking!
RW: Anticipate time travel.
(...) You anticipate it. It is good. Your stupor is abruptly interrupted by a loud bang, and you look up to see a huge mass of webbing flying toward you! (...) You jump out of the way, but the webbing traps your legs and pins you to the wall!
Meta: Eavs-drop on the voices in the wall.
(...) You listen to the faint voices coming through the curious point of light on the wall.

So THAT'S why Monk wears that hat all the time.
...
Poor HEN, died on turn 127. Could have saved himself if only he'd known that-


BOOOOOOORIIIIINNNNNG. You quickly get distracted by nothing in particular, turning your back on the shiny spot. Suddenly, you hear a loud bang and see something huge descending from the ceiling in the center of the room!
Meta: Prepare to stab the first hostile thing that comes within reach.  Anticipate attack from the ceiling.
(...) You ready your dagger, preparing for- WEB (...) You vault over the pedestal and avoid the flying mass of web!
Meta: Destroy the ceiling
(...) With a mighty wail, you tear a massive hole in the ceiling! The sharp metal ceiling tiles shower the room!

NO MONK WHY
Derek: You leap into the air and surf on a flying metal tile while riffing on your guitar! The tile comes to rest on top of one of the shelves.
Frederick: You manage to get out of the way of the rain of metal tiles, but not before one tears a wide gash in your chest!
Monk: You create a telekinetic shield around yourself, blocking the tiles falling from above!
Kyle: You dive underneath one of the shelves, shielding yourself from the torrent of sharp metal tiles!
John: You catch one of the metal tiles in your mouth and use it to cut yourself free of the webbing!
MC: Struggling with a malfunction, MC is unable to dodge a falling tile. The tile slices one of his legs off!
Cleanz0r: You left him outside! Jerks.

The glowing spot on the wall begins to spark and widen, and a massive robotic spider lands in the center of the room!

Genealogically Consanguineous Spider
Thaddeus Coburn
----------------------------
Head: Fine
Body: Fine
Legs: Fine

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Location: Secondary Storage
Currently: Breaking the awesome barrier.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Keen Helmet | Pencil x4 | Coffee Mug | Sonic Cannon | Marshall C. Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Location: Secondary Storage
Currently: Dodging tiles.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm | Thermometer
Wounds: Missing Arm | Heavy Bleeding x2
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Secondary Storage
Currently: Bringing the house down.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal | Mirror Suit
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis | Legendary Record Keeper

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Location: Secondary Storage
Currently: Hiding.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket | Cleanz0r (commanding)
Wounds: Missing Legs | Triple Head Bumps | Blind | Nosebleed
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Location: Secondary Storage
Currently: Breaking bonds.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm | Spacesuit | Arm Cannon | Paperweight x3 | Gasoline Canister
Wounds: None
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall C. Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: Missing Leg
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

Maintenance Deck 3, Engineering Lab

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
« Reply #1433 on: July 29, 2011, 08:10:57 am »

RW: Attempt to communicate.
FW: Now the same for his arms!

Edit:  That is damn fine music.
« Last Edit: July 29, 2011, 09:01:23 am by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
« Reply #1434 on: July 29, 2011, 10:27:22 am »

Meta: Break through the shiny wall and demand they tell me what they know.
Fantasy: Get the key, and head to Monk.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
« Reply #1435 on: July 29, 2011, 12:32:17 pm »

RW: Shoot the spider in such a fashion that it is knocked into the shiny wall.
FW: Head deeper into the ruin.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
« Reply #1436 on: July 29, 2011, 05:52:17 pm »

Just to be clear, this boss is covered in webbing, right? Right?

Meta: IGNITE THE WEB

Fantasy: Head inside and down

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
« Reply #1437 on: July 30, 2011, 02:21:45 am »

Meta: Patch this damn cut up.  Tweak the odds.

Fantasy: Dive after the key!  Sigh and begin to descend, trying to keep near the hole derm created.
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RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
« Reply #1438 on: July 30, 2011, 06:30:20 pm »

Hm... Someone has the thing for an epic death, correct? And there's something in there about heads exploding? And there's someone with a brittle skull, lending itself to breaksplosions?

Just curious.
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Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 117: Big Words]
« Reply #1439 on: July 30, 2011, 06:42:34 pm »

Stop it with the death and stuff.

Or at least direct it away from me.

Especially direct it away from me.

*Wonders if should have killed Edgar in sacrifice to dark gods.*
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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