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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 304467 times)

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 21: Goodbye, Westport!]
« Reply #240 on: January 23, 2011, 09:23:46 pm »

nuts.

Meta: to Sector One!

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 21: Goodbye, Westport!]
« Reply #241 on: January 23, 2011, 10:48:09 pm »

The next fantasy objective shall be revealed soon, and Bowdown's getting violent.

**********~
Turn 22
**********~


META TURN:

This place is starting to creep me out...

Goals
Find the keycard stations.

Current Soundtrack
Dark Agon Wastes

Actions
RW: Me and mecha spider investigate sector 6 hallway and beyond.
(...) You race down the hallway on the mecha-spider, headed to Sector 6. After a few twists in the passage, you arrive at a sign: "Officers' Quarters (Sector 6)". This looks more like a living area, there's another janitor's closet and a bathroom down the hall.
Meta: Look out all the windows of the Vera Observation Center
(...) You look out one window. Preeeeeetty...
Meta:Continue towards sector 1
(...) Turning left at the junction, you arrive in a large, monitor-filled chamber. There are rows of chairs and computers all along the room. Then, in the distance, you see a body slumped in the corner. There's blood on the wall.
Meta: to Sector One!
(...) Paulie won't carry you to Sector 1 for some reason. What gives?!
Quote from: bowdown2q
NPC'd (KAMIKAZE)
(...) You throw Monk across the room for no apparent reason. You then proceed to kick him in the gut repeatedly!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Exploring Sector 6.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the command center.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Getting kicked in the stomach.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Abusing the cripple.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations



Maintenance Deck 3

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 22: DIE, DEMON!]
« Reply #242 on: January 23, 2011, 10:53:04 pm »

RW: Check the furnishings and stuff. See whats in the janitors closet and bathroom.

FW: Patch up the hole.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 22: DIE, DEMON!]
« Reply #243 on: January 23, 2011, 11:13:31 pm »

I'm beginning to suspect we should have named this ship the Event Horizon :D

Meta: He's a zombie! SHOOT HIM IN THE HEAD! SHOOT HIM IN THE HEAD!

Fantasy: Interrogate Mayor for details about the surroundings.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 22: DIE, DEMON!]
« Reply #244 on: January 24, 2011, 12:59:41 am »

Meta:Scalpel out, cautiously advance.  Either investigate scene, or slice the first hostile thing that comes into view  I've got a bad feeling about this.  I wish some of my friends were here

Fantasy: Give sword and armor to Derm, sword to HEN, and armor to Monk; talk to warrior about demons and such.

This should counteract Derm's squishy wizard fault, HEN's clumsy fighter fault(as that only applies to attack rolls), and Monk's terrafobia fault(as that only applies to dodge rolls).
Logged
All generalizations are false....including this one.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 22: DIE, DEMON!]
« Reply #245 on: January 24, 2011, 01:29:29 am »

Thanks Monk, Thanks Frelock.
Meta: Look through all the windows, and see what is out them.

Fantasy: Get up,ask the Gm what our next task is, and try to heal my ankle again.


Monk, you might want to get away from Bowdown....
« Last Edit: January 24, 2011, 01:33:42 am by HighEndNoob »
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 22: DIE, DEMON!]
« Reply #246 on: January 24, 2011, 03:04:42 am »

_DivideByZero_, last call!

The dice don't lie, bad things may happen next turn. As in, two open spots. Bowdown is doomed now, the explosion will occur on the next turn. In other news, I changed the way I show dialogue.

**********~
Turn 23
**********~


META TURN:

This place is starting to creep me out...

Goals
Find the keycard stations.

Current Soundtrack
Dark Agon Wastes

Actions
RW: Check the furnishings and stuff. See whats in the janitors closet and bathroom.
(...) Opening the bathroom door, you see what appears to be a normal old bathroom. Just a lot more futuristic, with lots of automated crap. The janitor's closet looks like the one you saw before, with various cleaning supplies inside. There's also a potted plant of a species you've never seen before at the end of the hall. You can't see any more than that.
Meta: He's a zombie! SHOOT HIM IN THE HEAD! SHOOT HIM IN THE HEAD!
(...) You pull out your plasma rifle and fire a burst at Paulie! The shot flies by him and ricochets off the wall. He's still coming!
Meta:Scalpel out, cautiously advance.  Either investigate scene, or slice the first hostile thing that comes into view
(...) You walk past the rows of monitors, holding your scalpel in front of you. Nearing the end of the room, you bend over and check the body. He's dead, alright. He's wearing the same jumpsuit as you, too. Looking at his (undetonated) explosive collar, you see a number: "357".
?: "Group 364, huh?"
You spin around and hold your scalpel in front of you. Standing before you is a human... you think. His right arm appears to have been replaced with a skeletal robotic one. Where the left half of his face should be, there is some sort of mechanical... mask? It's like part of his skull was replaced with metal.
Frederick: "Who-"
?: "I don't have time to talk. I would kill you now, but you look like the rest. You won't make it far."
Suddenly, he leaps into the air and grabs onto a gaping hole in the ceiling overhead. He swings himself into the shaft and disappears.
Meta: Look through all the windows, and see what is out them.
(...) You just CANNOT pull yourself from that window. So pretty...
Quote from: bowdown2q
NPC'd (KAMIKAZE)
(...) You leap at Monk and bear hug him! If you're going down, you're taking him with you.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Exploring Sector 6.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Investigating the command center.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Trying to escape from Paulie.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the Vera Observation Center.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: BEAR HUG
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: None
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations



Maintenance Deck 3

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #247 on: January 24, 2011, 08:04:17 am »

RW: Head back to main room. Tackle monk out of the way.

FW: Head upstairs and Try to restrain Arty
« Last Edit: January 24, 2011, 03:51:32 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Alzeranox

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #248 on: January 24, 2011, 08:56:46 am »

Quote
Opening the bathroom door, you see what appears to be a normal old bathroom. Just a lot more futuristic, with lots of automated crap.

automated crap? you mean... I don't have to do it myself anymore?

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #249 on: January 24, 2011, 10:15:48 am »

Quote
Opening the bathroom door, you see what appears to be a normal old bathroom. Just a lot more futuristic, with lots of automated crap.

automated crap? you mean... I don't have to do it myself anymore?
It's rather frightening, really.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #250 on: January 24, 2011, 10:19:06 am »

The pipes are prehensile and intrusive.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #251 on: January 24, 2011, 12:54:35 pm »

Meta: Get back to the rest of the group and slit bowdown's throat with my scalpel.  Use tweak the odds.

Fantasy: Gather up and distribute armor again, inform everyone that there may be a demon on board, then run down to keep watch on the mayor.
« Last Edit: January 24, 2011, 06:37:16 pm by Frelock »
Logged
All generalizations are false....including this one.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #252 on: January 24, 2011, 03:05:19 pm »

The pipes are prehensile and intrusive.

Note to self- NEVER POOP

Meta: Convince Bowdown to release me via TECHNOBABBLE!

Fantasy: Set course for the Jungles of Piercing! Also tell everyone the Mayor is batty as a belfry.


EDIT: Lets see if I can get some mileage out of that ability for a change.
« Last Edit: January 24, 2011, 04:07:42 pm by monk12 »
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 23: Ogomspoxom and BEAR HUGS]
« Reply #253 on: January 24, 2011, 03:43:55 pm »

You know, several of you could use your actions this turn to almost guarantee Monk's survival. Monk, you may want to look at your other options...
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure
« Reply #254 on: January 24, 2011, 04:06:35 pm »

Uh oh, now I feel like I'm missing something obvious.
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