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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 302751 times)

bowdown2q

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 13: SCRAMBLE THE DRONES]
« Reply #150 on: January 15, 2011, 01:46:46 pm »

Meta: what I did last time, but with less fail.

Fantasy: GTFO with the mayor and Monk. Make sure the mayor isnt, like, DEAD.

Roy Greenhilt

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 13: SCRAMBLE THE DRONES]
« Reply #151 on: January 15, 2011, 03:24:55 pm »

Queue Please
Meta
    * Name: Roy Greenhilt
    * Occupation: Otaku/Troper
    * Personality/Appearance: Stays awake whilst on forums, average height/slightly slim build, Aspergers Syndrome (IRL :) )
Fantasy:
    * Name: Roy Greenhilt
    * Occupation: Intelligent Fighter / Leader of the Order of the Stick
    * Personality/Appearance: As per the comic Law:75 Chaos:25 Good:90 Evil:10
(can i get the starmetal sword?)
Logged
Xegeth: Consume Item: Glass of milk
Result: 1
...
Glass of Milk Killcount +1!
Glass of Milk Gained a Level!

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 13: SCRAMBLE THE DRONES]
« Reply #152 on: January 15, 2011, 07:53:28 pm »

Queue Please
Meta
    * Name: Roy Greenhilt
    * Occupation: Otaku/Troper
    * Personality/Appearance: Stays awake whilst on forums, average height/slightly slim build, Aspergers Syndrome (IRL :) )
Fantasy:
    * Name: Roy Greenhilt
    * Occupation: Intelligent Fighter / Leader of the Order of the Stick
    * Personality/Appearance: As per the comic Law:75 Chaos:25 Good:90 Evil:10
(can i get the starmetal sword?)
Added!

Ever seen an 8 in RTD? Ever seen two in a row?

**********~
Turn 14
**********~


META TURN:

DRONES: SCRAMBLE THE DRONES

Goals
Find the keycard stations.

Current Soundtrack
Final Flight

Actions
RW: Attempt to tear up jumpsuit leggings and use them as bandages. Mecha: Hide in the elevator.
(...) The mecha-spider skids to a halt in the elevator, and you rip off the ends of your jumpsuit leggings to use as bandages. You wrap one around your bleeding leg, and use the other one as a tourniquet to stop the bleeding. You've stopped most of the blood loss, but there's still a HUGE METAL BAR stuck in your leg.
Meta: See what the other group is doing, and figure out how to make them help us without their knowledge.
(...) They kind of ran away.
Meta: Use debris to MacGyver up a blast shield to protect against the drone explosions.
(...) Summoning the powers of the divine engineer, you grab the burning metal off of your legs and all the debris laying around you and fuse it together into... an... energy shield?! The energy shield powers up and gives you protection from the shrapnel! As it does so, electricity begins to arc from the surface of the shield and lash out at nearby electronics! It begins to fizzle with energy overload!
Meta: Army-Crawl to the elevator, with the aid of the GM somehow.
(...) You activate the GM and allow it to drag you along the hangar floor toward the elevator! You crash into the back of the elevator and collapse in a heap.
Meta: what I did last time, but with less fail.
(...) You try to heave Monk into a sitting position, but slip and fall again. *SIIIIIIIIIIGH*

Shrapnel Everywhere!
  • dermonster: (...) You're in the elevator, the shrapnel can't reach you.
  • Frelock: (...) You quickly step out of the way of the flying shrapnel. It doesn't even graze you.
  • monk12: (...)The energy shield effortlessly vaporizes the chunks of flying metal and lasers, and the arcing electricity begins to intensify! Massive bolts of electricity begin to strike the drones, causing even more shrapnel to fly in every direction! The lights in the hangar begin to flicker as the energy shield saps electricity from them and begins to crackle loudly. Finally, a bolt even bigger than the rest shoots across the room and with a deafening BANG strikes the force-field! You know, the only one separating you from the vacuum of space? The shield starts to drain energy at an alarming rate!
  • HighEndNoob: (...) The shrapnel and lasers can't reach you in the elevator.
  • bowdown2q: (...) You manage to crouch under the violently pulsating shield as shrapnel is annihilated around you!
21 Drones Remain

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Riding the mecha-spider - he has no choice, really.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding x2 | Light Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the hangar, dodging shrapnel.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Struggling to hold the energy shield stable.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle | Energy Shield
Wounds: Broken Finger | Broken Leg x2
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Laying in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Crouching next to Monk.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Maintenance Deck 3

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. The drones have been scrambled!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 19, 2011, 03:48:31 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 13: SCRAMBLE THE DRONES]
« Reply #153 on: January 15, 2011, 07:58:27 pm »

RW: Pop another painkiller and pull bar out of leg. Use more rags to patch up the hole. Spider: Drag monk to elevator

FW: Rats: Get keys.
« Last Edit: January 16, 2011, 04:01:31 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
« Reply #154 on: January 15, 2011, 08:11:58 pm »

I'm present. Had a temporary suspension of rights, though.
Logged

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
« Reply #155 on: January 15, 2011, 09:07:17 pm »

Meta: Yell at everyone to get back into the elevator, run back there myself, then prepare to push the door close button at the appropriate time again.

Fantasy: Pick up the mayor again and get to the ship!
Logged
All generalizations are false....including this one.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
« Reply #156 on: January 15, 2011, 11:17:27 pm »

Crap crap crap... WWMD?

Meta: Make a space helmet out of anything within reach. Repent sins.

Fantasy: Try not to pass out on the way to the boat. Time permitting, attempt to heal self.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
« Reply #157 on: January 15, 2011, 11:51:33 pm »

Oh carp
Meta: try to turn my rubber gloves into air-tanks
Fantasy: Get up and run to the docks.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

bowdown2q

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
« Reply #158 on: January 16, 2011, 01:18:27 pm »

Meta: flee to elevator

Fantasy: let the guy with the mayor go ahead, the follow a few steps behind so I donlt nat'l 1 my way into our collective failure.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
« Reply #159 on: January 16, 2011, 03:59:57 pm »

You might be screwed, Monk. :o No one wants to help you.
EDIT: Oh, the mecha-spider is coming.
« Last Edit: January 16, 2011, 04:15:38 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Darvi

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
« Reply #160 on: January 16, 2011, 04:17:43 pm »

You might be screwed, Monk. :o No one wants to help you.
I don't think nobody would want to help him. Merely nobody participating in the game. And the Random number god.
Logged

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 14: It Got Worse]
« Reply #161 on: January 16, 2011, 05:39:09 pm »

Will the band of kidnappers escape from the town guard? Will Monk be spared from the vacuum of space?! Tune in next time to find out; same meta-time, same meta-channel!
Or, y'know, right now in this thread.

**********~
Turn 15
**********~


META TURN:

The force-field will implode any second!

Goals
Find the keycard stations.

Current Soundtrack
Final Flight

Actions
RW: Pop another painkiller and pull bar out of leg. Use more rags to patch up the hole. Spider: Drag monk to elevator
(...) You take a pain pill, summon all of your strength and yank the bar out of your leg! You're bleeding a lot more now, so you rip off more jumpsuit to use as a bandage. You get it mostly patched up, but the bleeding won't stop and it's an open wound. You order the mecha-spider to save Monk. It gallops back into the hangar, and...
Meta: Yell at everyone to get back into the elevator, run back there myself, then prepare to push the door close button at the appropriate time again.
(...) "Everybody back to the elevator now!" you yell as the force-field begins to pulsate violently. You run back into the elevator and hover your finger over the door close button.
Meta: Make a space helmet out of anything within reach. Repent sins.
(...) You quickly reach for a fallen ceiling light and shape the warped glass into the form of a space helmet by hovering it over the scorching hot energy shield. Now you have a glass fish-bowl which will in no way help you survive in space, but it's a start. You see your inevitable fate and repent your sins all over your jumpsuit. (...) Suddenly, the mecha-spider grabs you by the collar and begins to drag you toward the elevator! An arc of electricity shoots out of the shield and the mecha-spider begins to slow down about halfway to the door as the energy shield saps its energy. The force-field is highly unstable now!
Meta: try to turn my rubber gloves into air-tanks
(...) You blow into your rubber gloves, only to realize that you can't breathe carbon dioxide.
Meta: flee to elevator
(...) You get out from under the energy shield and run screaming toward the elevator! You're almost there...

Shrapnel Everywhere!
  • dermonster: (...) You're in the elevator, the shrapnel can't reach you.
  • Frelock: (...) The shrapnel can't get to you in the elevator.
  • monk12: (...) You can't hold the shield steady anymore, and have to lower it for a moment. A piece of burning metal grazes your arm!
  • HighEndNoob: (...) The shrapnel and lasers can't reach you in the elevator.
  • bowdown2q: (...) A piece of metal lands in front of you and you trip! Luckily you're uninjured.
12 Drones Remain

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Tending to wounds.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: Heavy Bleeding x2 | Light Bleeding
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the elevator, preparing to close the door.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Light Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Struggling to hold the energy shield stable.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle | Energy Shield
Wounds: Broken Finger | Broken Leg x2 | Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Laying in the elevator.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves
Wounds: None
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Struggling toward the elevator.
Inventory: Explosive Collar | Jumpsuit | Hand Cast | Box o' Gauze | Stimpak
Wounds: Broken Hand
Abilities: Blackhand | Dumb Muscle | Go For Broke


Locations

Maintenance Deck 3

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.

Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.

Janitor's Closet (Deck M3): Full of precious cleaning supplies!

Central Medical Bay (Main Deck): The main medical bay.

Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.

Hangar (Hangar Bay): A huge room used to receive smaller ships. The drones have been scrambled!


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: January 19, 2011, 03:49:39 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #162 on: January 16, 2011, 05:45:32 pm »

RW: Order spider to shut down all nonessential systems and focus on returning to me.

FW: RATS. COME TO ME.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #163 on: January 16, 2011, 07:38:01 pm »

In case you were wondering, the force-field will go out on the next turn. You're cutting it close!
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 15: Wave-Motion Collapse]
« Reply #164 on: January 16, 2011, 07:43:54 pm »

META:Shout encouragement to my companions, encouraging them to get in the freaking elevator!  Push button so the door closes just before the force-field goes down, regardless of the location of comrades.  Bemoan lost comrades, if necessary.

Fantasy:Make ready to sail.
Logged
All generalizations are false....including this one.
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