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Author Topic: Grass!  (Read 6217 times)

Ves

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Grass!
« on: December 24, 2010, 12:04:00 pm »

Does this mean that I can't keep all Cows in a cage 30 z levels underground anymore? Will Pigs need slop? Will there be an Urist McHaymaker? Speculation ahoy.
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freeformschooler

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Re: Grass!
« Reply #1 on: December 24, 2010, 12:17:15 pm »

This just in: a whole thread was created to celebrate a devlog post relating to GRASS. Is this important? Will the release be soon? WILL WE HAVE UNDERGROUND COWS? MORE AT 11.

I can't believe I just accidentally wasted my 300th post on this
« Last Edit: December 24, 2010, 12:38:14 pm by freeformschooler »
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Zrk2

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Re: Grass!
« Reply #2 on: December 24, 2010, 12:23:58 pm »

Speculation ahoy me mateys!

This is intruigung!
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He's just keeping up with the Cardassians.

freeformschooler

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Re: Grass!
« Reply #3 on: December 24, 2010, 12:36:32 pm »

Since we have confirmed evil grass and a description, where does that put us for good land grass? Grass with angel wings? Halos? Grass that bears fruit?
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MrWiggles

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Re: Grass!
« Reply #4 on: December 24, 2010, 12:42:17 pm »

Didn't animals used to eat in one of the previous versions? It if I recall it was taken out because it was very hard to keep all the damn animals fed.
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Doesn't like running from bears = clearly isn't an Eastern European
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thvaz

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Re: Grass!
« Reply #5 on: December 24, 2010, 01:22:21 pm »

Didn't animals used to eat in one of the previous versions? It if I recall it was taken out because it was very hard to keep all the damn animals fed.

I play since august 2006 and never animals had to eat. Maybe in some indev version.
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Murphy

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Re: Grass!
« Reply #6 on: December 24, 2010, 02:01:03 pm »

Since we have confirmed evil grass and a description, where does that put us for good land grass? Grass with angel wings? Halos? Grass that bears fruit?
You'll know it's good when you try to smoke it =)
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nenjin

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Re: Grass!
« Reply #7 on: December 24, 2010, 02:12:34 pm »

In my still brief time playing DF......I never once thought he'd need to break down grass types.

I can see it now. Urist McPetKeeper cancels Job: interrupted by Horse with colic.
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bremarv

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Re: Grass!
« Reply #8 on: December 24, 2010, 03:11:24 pm »

I wonder if the type of grass will have any effect on the animal byproducts.

Urist McCheeseMaker: Royal supplier of medium evil cheese since before time.
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Fieari

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Re: Grass!
« Reply #9 on: December 24, 2010, 03:18:40 pm »

Didn't animals used to eat in one of the previous versions? It if I recall it was taken out because it was very hard to keep all the damn animals fed.

I play since august 2006 and never animals had to eat. Maybe in some indev version.

Toady confirmed this. He took it out because he found it made his mysterious secret pre-release testers (whom have NEVER been identified) less likely to want to keep animals, around-- in fact, they were treating cats and dogs like we treat nobles. Anyway, I guess he wanted to encourage people to want lots of animals in the vein of "accumulating wealth", so animals stopped eating.

Of course, nowadays we don't like lots of animals anyway because of FPS concerns.
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Hamster Man

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Re: Grass!
« Reply #10 on: December 24, 2010, 03:23:45 pm »

In Soviet DF, Cow eats you!
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So there's that, as well. It looks like the only chronic problems that water can't cure are nausea and cave spider bites.
Which, coincidentally enough, can be cured by magma.

MrWiggles

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Re: Grass!
« Reply #11 on: December 24, 2010, 03:25:55 pm »

Well, yea, he does. Doesn't he?

Someone already brought up the bamboo example. Then there is underground flora, which is mostly fantasy work their as well. So, that would be at least 3 (the third being everyday normal grass) different types of grass. And their could be a myriad of other grasses similar to the bamboo example, where it'd wouldnt make sense for a panda to be eating regular everyday grass.

So, even without much effort the number of grass types expands with itself. However, beyond actual grass types that possibly in the game, we're also getting some more fantasy flora, such as evil grass. The evil grass, is of course complete fluff (though it may have game play impact, such as environment troubles for the adventurer or fort), but fun none the less. I for one, do not object for fun things being added to a game.

With how Toady has set out for DF, I don't see how he could have avoided extra grass types.

And least we forgot, they may not have any gameplay difference now, they may/probably will in the future. The various trees types currently in the game are well, the same damn thing, buts known that they will eventually get expanded. When? Who in the fucking worlds knows. But they well.

It took a wii bit before the cheese and soap makers to actually be useful. They were in the game way before actually had a use.
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Doesn't like running from bears = clearly isn't an Eastern European
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I am Leo

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Re: Grass!
« Reply #12 on: December 24, 2010, 04:17:45 pm »

Evil grass should grow faster in blood stained tiles.
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The Captain

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Re: Grass!
« Reply #13 on: December 24, 2010, 04:26:22 pm »

We should be able to plant glass on roofs so we can make our own hobbit holes :]
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squeakyReaper

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Re: Grass!
« Reply #14 on: December 24, 2010, 04:40:43 pm »

We should be able to plant glass on roofs so we can make our own hobbit holes :]

I approve of this.

I think it'll make farming more difficult, most likely, but I don't really know how this will come about...  a hay maker would be nice, I think (hope) it'll be under the vein of plant processing, herbalism or farming instead of a new type of labor.
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