I heard there may be a tile support in the future, I would like to contribute a tileset to the community tilesets project (if there is already one, if not we will make one .
How easy would it be to swap tilesets if you plan to implement them? Would hey be in some game archives, or as an easily available asset?
P.S. Since it's on steam, is there a way to buy it? It's one of those games I would gladly buy no matter what.
No tileset details yet, but it's probably the first thing I'm taking a serious crack at when I get the remaining hanging pieces of the Unity port cleaned up. I'm probably going to use the Oryx tileset as a base, converted to 2-color:
http://oryxdesignlab.com/product-sprites/ultimate-roguelike-tilesetI still want something representational, not enormously graphical, that I can actually add content to with reasonable speed, without hiring an artist for every little bit of content add.
The game page isn't live yet, there's actually quite a lot of cruft you need to do before making it visible (trailer, icons, tons of text, etc). I also didn't want to make anything live till I was confident it was going to be possible to port to Unity. (Though at this point the answer to that seems to be: yup.) Once its live, you'll be able to buy the steam version for a modest cost (maybe $4.99?), which will have at least some achievements and trading cards, and maybe more stuff as we build it.