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Author Topic: Caves of Qud: Now in Open Beta  (Read 570199 times)

Singularity-SRX

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Re: Caves of Qud: Now in Open Beta
« Reply #1275 on: March 22, 2011, 05:50:23 am »

Does anyone know why pressing ctrl+c causes the game to insta-close?
I'm using console mode and (I think) the latest version

Edit:
Also, which would you guys say is the 'best' defect to pick?
« Last Edit: March 22, 2011, 05:53:35 am by Singularity-SRX »
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Deon

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Re: Caves of Qud: Now in Open Beta
« Reply #1276 on: March 22, 2011, 06:27:02 am »

I would say "evil twin". You don't have to bare with it for the whole game as with other defects, and unless it happens in a VERY bad moment, you can easily kill him... And actually it never happened to me, so it's a very low chance.

Ctrl-c seems to be a "boss key" :P.
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Keita

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Re: Caves of Qud: Now in Open Beta
« Reply #1277 on: March 22, 2011, 06:28:00 am »

Lost my level 24 mutant 'Renage', was seeing how long I could go on a rampage XD

Rather a long time it would seem.
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MetalSlimeHunt

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Re: Caves of Qud: Now in Open Beta
« Reply #1278 on: March 22, 2011, 06:29:18 am »

I find that the evil twin is also the stupid twin. He's powerful, make no doubt, but the first time I encountered my evil twin he just stood there doing nothing while I shot him to death. Even that won't stop him for good, though. He'll always be back.
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Keita

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Re: Caves of Qud: Now in Open Beta
« Reply #1279 on: March 22, 2011, 06:30:06 am »

I find that the evil twin is also the stupid twin. He's powerful, make no doubt, but the first time I encountered my evil twin he just stood there doing nothing while I shot him to death. Even that won't stop him for good, though. He'll always be back.

Testing your powers for next time, maybe?
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Singularity-SRX

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Re: Caves of Qud: Now in Open Beta
« Reply #1280 on: March 22, 2011, 06:31:22 am »

That's right... he learns, albeit slowly, but DAMMIT, HE LEARNS!
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Keita

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Re: Caves of Qud: Now in Open Beta
« Reply #1281 on: March 22, 2011, 06:33:31 am »

How to learn: Have infertnate respawns so that you can learn from your mistakes again and again and again...
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Rooster

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Re: Caves of Qud: Now in Open Beta
« Reply #1282 on: March 22, 2011, 11:36:12 am »

It would be cool if the player could take multiple defects.
Just sayan that would be cool...
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Darvi

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Re: Caves of Qud: Now in Open Beta
« Reply #1283 on: March 22, 2011, 11:38:02 am »

What, and encourage munchkinism?


How to learn: Have infertnate respawns so that you can learn from your mistakes again and again and again...
Heheh. :3
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Soulwynd

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Re: Caves of Qud: Now in Open Beta
« Reply #1284 on: March 22, 2011, 12:47:55 pm »

Bug report tiems:

1. Fire of any kind aggravates beguiled friendlies.
2. With the four arms mutation, when you wear an extra pair of gloves, you don't get bonuses, but when you remove them, the bonuses they should give you get removed from you, so you can fuck up your AV that way.
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Darvi

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Re: Caves of Qud: Now in Open Beta
« Reply #1285 on: March 22, 2011, 01:14:17 pm »

Okay. What the fuck is a slumberling and why are they so overpowered?
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Keita

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Re: Caves of Qud: Now in Open Beta
« Reply #1286 on: March 22, 2011, 01:14:53 pm »

Think the libarians from Metro 2033 in terms of game mechanics.
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Darvi

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Re: Caves of Qud: Now in Open Beta
« Reply #1287 on: March 22, 2011, 01:15:16 pm »

Never played Metro 2033
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Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #1288 on: March 22, 2011, 01:16:13 pm »

Bug report tiems:

1. Fire of any kind aggravates beguiled friendlies.
2. With the four arms mutation, when you wear an extra pair of gloves, you don't get bonuses, but when you remove them, the bonuses they should give you get removed from you, so you can fuck up your AV that way.

I've also notices that beguiled friendlies tend to attack one another. Which is annoying when you want to get some use out of the snapjaw's swarming ability.
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #1289 on: March 22, 2011, 01:16:58 pm »

Okay. What the fuck is a slumberling and why are they so overpowered?
They're bear things that sleep for all but one day of the year.

Also, they aren't overpowered: They're generated sleeping. Yes, they're extremely powerful for the level they're spawned in, but they're generated sleeping and even if they wake up they'll likely fall back to sleep quickly. Just avoid them if you can't handle them, no one's forcing you to kill them.
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