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Author Topic: ASCIIzom  (Read 23373 times)

SHAD0Wdump

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Re: ASCIIzom
« Reply #150 on: January 05, 2011, 03:26:13 pm »

I don't know if phantom realizes this, but he has yet to post his action.
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Phantom

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Re: ASCIIzom
« Reply #151 on: January 05, 2011, 05:20:51 pm »

What? Oh, sorry. Richtofen will attempt to beat down on the zombie by using the hammer.
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SHAD0Wdump

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Re: ASCIIzom
« Reply #152 on: January 05, 2011, 10:18:30 pm »

Turn 11



Spoiler: sector map (click to show/hide)

Head further east, entering the door to the north of me.
You head further East and get to right infront of said doorway. To your Southeast a zombies has caught his attention on you. And another zombie is coming from the alleyway. Finally, the zombies that were after you before are still coming.
 South on the road you see a shit-ton of zombies. You're glad you aren't what they seem to be after.

Finish grabbing the thing to my northeast, then head west towards the other thing!
I must have more things!
You grab the thing, which turns out to be three more Pistol clips. Damn, if you get a pistol you'll be going for a while.
 Also, you end up right where you were due to locational stuff.

If I can do two attacks in one turn, bash the two zombies in quick order to the north of me with the pipe. If I can only do one, just flee into that building through the window and pick up the item
You crash through the window creating quite the racket. Zombies are hot after you, but that doesn't stop you from picking up... Golf club... Is a firearm too much to ask for world?

Close the door to my north and push a table into it to secure it for now, then head towards the see to grab the item there (bashing the zombie if he walks in of course) and also push a table into the door.
Covering your ass with some furniture moving, you wisely forgo the item right near the doorway for another item which you specified with 'see'. I'll assume the left one. You get 4 bandages, but two are lost to the fact that you can't hold them all. Inventory full.
 You may toss other items for the bandages if you wish, then again, you are pretty stuffed with them.

What? Oh, sorry. Richtofen will attempt to beat down on the zombie by using the hammer.
BAM

The zombie is now decomposing on the floor rather than on you. Good for you!
 Zombies will now on die and leave corpses, these will probably disappear if walked over, but are mostly there for aesthetics.
 And now there is another zombie, grea- OWCH. You got singed by standing next to that fire for an entire turn, you lose 50 HP. How cheap...

Spoiler: Orb (click to show/hide)
Spoiler: USEC_OFFICER (click to show/hide)
Spoiler: mission0 (click to show/hide)
Spoiler: Phantom (click to show/hide)
Spoiler: Rolan7 (click to show/hide)

Yeah, sorry Phantom, but it's not my fault you wanted to play hardcore psycho mode. Besides, I would have done that to Jason(Orb) as well if he had not moved while back behind the doorway a couple of turns ago.
« Last Edit: January 05, 2011, 10:21:17 pm by SHAD0Wdump »
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Phantom

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Re: ASCIIzom
« Reply #153 on: January 05, 2011, 10:20:17 pm »

Richtofen activates HARD BOILED mode.

He attempts to take the item, bursts through the door and smashes any zombie that comes near.
« Last Edit: January 08, 2011, 12:18:54 pm by Phantom »
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mission0

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Re: ASCIIzom
« Reply #154 on: January 05, 2011, 10:46:22 pm »

Heh that was supposed to be just se, for south east. Anyways...

I'll attack the zombie that just entered the room, he shall rue the day he was ever zombified
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Crap, can't think of an alternative.

Rolan7

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Re: ASCIIzom
« Reply #155 on: January 05, 2011, 11:36:21 pm »

If we don't take an action, do we get to automatically swing at a zombie approaching us on their turn?  If so,

Northwest
West West West
Prepare to make a hole-in-one zombie


But probably not possible, so instead:

East
Northeast
Move the thing that's south of me NW to cover my escape
Southeast through the window
East
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

USEC_OFFICER

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Re: ASCIIzom
« Reply #156 on: January 06, 2011, 12:59:13 pm »

Head through the door to the north, and then look/head to the closest item.
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Orb

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Re: ASCIIzom
« Reply #157 on: January 06, 2011, 04:17:05 pm »

Is it possible to spend the rest of my movement points after an attack?

Open the door to the east, look, then move to the western side of the window to the south. If I can't do this, move to the nearest car through the doorway.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

SHAD0Wdump

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Re: ASCIIzom
« Reply #158 on: January 08, 2011, 10:47:36 am »

ASCIIzom will be on short hiatus while I get over my sickness.
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Rolan7

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Re: ASCIIzom
« Reply #159 on: January 08, 2011, 12:16:24 pm »

ASCIIzom will be on short hiatus while I get over my sickness.
Yes please, focus on getting well, that's the important thing.
We'll be here when you're healthy again!
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

mission0

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Re: ASCIIzom
« Reply #160 on: January 08, 2011, 07:15:20 pm »

Send me a pm when you are feeling better and this is back up and running.
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SHAD0Wdump

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Re: ASCIIzom
« Reply #161 on: January 09, 2011, 07:22:33 pm »

Turn 12



Spoiler: sector map (click to show/hide)

Richtofen activates HARD BOILED mode.

He attempts to take the item, bursts through the door and smashes any zombie that comes near.
You pick up a First Aid Kit, then you move outside and, what a surprise, zombies. You attempt to strike the near one with your hammer, you miss, it bites you, you instantly die. Game over.
 Hall of the Dead added to the first post. Lemon will be added to the game next turn.

I'll attack the zombie that just entered the room, he shall rue the day he was ever zombified
You move over to hit him and... Can't reach him... Shoulda thought that through...
 They are starting to break through, probably should get out of here...

Northwest
West West West
Prepare to make a hole-in-one zombie

You move into position, as the zombie lurches toward you, you swing... You knock its head clean off!
Awesome kill! +1 awesome point!
(I've decided awesome points aren't being awarded enough through secret goals, so I've added an 'awesome kill system' which has a 1/6th chance of giving an awesome kill with extra gore)

Head through the door to the north, and then look/head to the closest item.
You enter a somewhat large and long hallway. Plants at either end and a row of chairs on the East wall. An item is in the center and you immediate move toward it.

Open the door to the east, look, then move to the western side of the window to the south.
Inside the East room you find a kitchen/dining room. Apparantly people live here. Also, zombies, and a BIG one!
 Partially terrified you close the door. Then peer out the window, more street.

Spoiler: Orb (click to show/hide)
Spoiler: USEC_OFFICER (click to show/hide)
Spoiler: mission0 (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: Lemon10 (click to show/hide)

First death of the game. And what did you expect? Phantom wasn't playing like a survivor, he was playing like a deranged lunatic!
 First super zombie of the game as well. Probably best to run from that as fast as possible.
You all also feel a little hungrier.

Any comments on the new method of gaining awesome points?
« Last Edit: January 09, 2011, 08:55:55 pm by SHAD0Wdump »
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Phantom

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Re: ASCIIzom
« Reply #162 on: January 09, 2011, 07:25:14 pm »

I just knew I'd die. Well, at least I got an inferno of fire and death going.
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USEC_OFFICER

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Re: ASCIIzom
« Reply #163 on: January 09, 2011, 07:25:38 pm »

Head up, grab the item, and continue through the door at the top. Shove an item to block the door if possible. (When I'm on the other side, of course.
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SHAD0Wdump

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Re: ASCIIzom
« Reply #164 on: January 09, 2011, 08:53:34 pm »

Oop, forgot hunger...
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