Turn 1Richtofen goes off towards the door at the southern street with furniture and opens it.
You get there with ease due to your speed, but some dork decided to draw this car pretty much flush with the door.
Doors and windows cannot be moved through unless unobstructed. The positioning of furniture directly across counts as obstruction, even if the diagonal is free.Frustrated, you notice movement in the corner of your vision, when you look down the street you notice a zombie around the corner behind another car, luckily it seems to be unaware of your presence. You better hope it stays oblivious...
Explore the top right building.
You move on towards it, Jason beats you to the window however.
Peer through the NE window(east side) and see if there are any zombies in there. If not, enter through the door next to it, otherwise wait at the window
Inside you see a rather small lobby or foyer. Not much in there besides a chair.
Rotate that car to the north clockwise so its blocking the windows, or at least the doors.
You move the car into position, looks alot less like a car from the side doesn't it?
I'll enter the northeast building with the others.
You would, if you were faster. You get closer anyway.
Gunther, Jason, and McGraw see that the street curves down further, and there appears to be an alleyway.
Name: Jason Marson
Icon: J
Traits:
-Arsonist
-Pachyderm
Hunger: Full
Inventory:
-Ration
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Name: Gunther Leopold
Icon: G
Traits:
-Medical Training.
Hunger: Full
Inventory:
-Ration
-
-
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Name: Quick-Shot Mcgraw
Icon: Q
Traits:
-Nailgun Warrior
Hunger: Full
Inventory:
-Ration
-
-
-
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Name: Dr. Edward Richtofen
Icon: D
Traits:
-Schizoprenzic
-Hyperactive
-Arsonist
Hunger: Full
Inventory:
-Ration
-
-
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Name: Tratan
Icon: T
Traits:
-Packrat
-Aggressive Scavenger
Hunger: Full
Inventory:
-Ration
-
-
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Not too incredibly productive of a turn, alot of people were simply too far away from any indoors areas. And the good Doctor got trounced by a car. Next turn I expect more interesting things to happen.