Every titan and megabeast is dead, the clown that ran the goblin civ is dead (I deeply regret not making a figurine of him with his own bones) but there are still forgotten beasts underground and some semi mega beasts. Should be enough to change ages but I intend to be thorough. I might make a fort to lure the FBs but they're not really hurting anyone down there. No vampires or necromancers I know of since the world is only 54 years old, sure some should crop up if evervything works right.
Half the reason for the crusade was I have a low-end netbook and wanted a mini world with some of everything for fps reasob, but the goblin civ genocided absolutely everyone 9/10 times within a couple hundred years. So I started early in history to see if I could alter fate by killing everything dangerous and culling the number of goblins to reasonable numbers.
By a lucky fluke, around the time I retired my first fort, the main goblin tower was subject to a intense series of brutal military raids by some random human group, which sent almost the entire surviving population of gobbos into refugee groups that I cut down to the last. FPS was still agonizing in the tower though but helped complete my objectives I think if I help the process out the goblin civ might be wiped out after I retire my adventurer. Wondering if retiring my adventurer and his companions in a town would be better then having them hang out in the cool clubhouse I built out in the hinterlands. They might particpate in wars that way?
Next step is making a time warp fort with 7 dwarf monk dudes writing books to see how history progresses.