Made the mistake of aggroing the scary death lady by sniping one of her squad(a named ace, stronger but worth a small bonus). She proceeded to single-handedly do more damage to my entire squad *in one turn* than the
castle-sized land battleship I was already fighting had done the *entire battle*.
Actually managed to pull through that with the only soldier "killed"(if left alone too long or the enemy walks over them) was one that cannot actually permanently die, though it took judicious use of save-scumming, as well as sending a guy to rescue a fallen soldier while they get blasted away and fall in a slightly better position for the next guy to rescue them. Also learned you can rescue fallen soldiers by driving over them in a tank.
As for actual deaths, the next battle was a stealth segment with landmines, constant mortar barrages, and enemies that can kill you before you can enter attack mode. Fun times.
Two more BSs from this game. First, an enemy lancer walked about halfway across the map, headshotted one of my girls who was behind cover, then walked the rest of the way over to execute her, in a single action phase. That's total bullshit because lancers have very little movement - they wear a blast suit and carry an anti-tank rocket rifle that's longer than they are tall and looks like a medieval jousting lance - so he'd be hard pressed to make the first movement, let alone the second. Lance weapons are ridiculously inaccurate(I've seen plenty of misses at 10 feet away), and people are immune to headshots when behind cover(granted, a body hit probably would still down a scout, even with cover).
Second one wasn't cheating AI but still pretty bullshit. At what I figure was about 2/3rd's through a long and tedious battle, I sent my command tank to clear enemies out of a forward outpost, then cover the road forward. Then I sent a scout up to capture the outpost, and she spots two enemy lancers prone in tall grass... right next to my tank. And I'm out of command points for that turn. And I hadn't saved once the entire battle. Naturally, the first thing that happens on the enemy turn is one of those lancers casually saunters forward with a shit-eating grin on his face(neither the tank or the scout fired at him either), gets behind the tank, and fires at the radiator at point-blank. An AT round hitting a tank's radiator is pretty much always an instant kill, and the Edelweiss is no exception.
Valkyria Chronicles. Also not sure why people who get bonuses in natural terrain getting those bonuses, this map was a smog-filled industrial slum.