Update: Reply #8
Dwarf Fortress is possibly the greatest game I have played,
It's infinitely complex, I love complexity.
It's challenging, I love to be tested.
But what I don't get is why no designer of the game has spent a second on making it plausible to learn. I suppose I get the benefits this has on the community who play the game, the people who stick it out here have to make an enormous effort to learn the game, meaning they are presumable remotely more intelligent and have more patience then the average person and most probably not 12 year olds who have the attention span of a turkey.
Learning to create worlds, learning to create food to survive, learning absolutely everything in the game.
By leaving the game and looking on the internet.
Yes I would say my ratio of playing the game to learning how to play the game is about 1minute per 30minutes.
Sure you can press the ? button in game to read certain articles, presumably you learn how to open and close them, then the challenge of even scrolling down the page troubled me at first because I'm not used to playing games like this.
You can also click on an item and press enter to view what it is.
For example
"Hmm a Wooden blah blah blah, what is this exactly I wonder?...I know I can press enter to view details about it.....it says 'This is a wooden blah blah blah'..Well thanks game that tells me nothing I already knew its name I wanted information about it..guess ill go online and search for the item on the wiki see what its used for as the games does not actually tell you what it does or how its used in anyway at all.
But it just gets so tiring, like the other day I made an army of 10soliders, sent them to attack an invading titan I believe it was, but they never came near him, I spent a couple of hours reading articles looking at the military screen and various others to try and figure out what they are doing but an elven caravan eventually came and the titan was taken care of by the guards so I dropped it.
But in this time I play the game, the actual game for about 30minutes, it took me a couple of hours to attempt to figure out how to solve the problem that would normally seem so simplistic.
Or for example I tried playing adventure mode the other day. No obvious controls, no obvious goals, no obvious way to pass the damn river infront of me, no idea if I need health or food or am hurt or how to attack enemies or anything,
No offical tutorials or noob guide or anything. Instead I started to go online again, watch videos of guys read un organized articles until I thought screw it, I'll just go back to dwarf fortress.
The thing that gets me is I've designed games myself, I've played millions and I know how easy it is to make tutorials and starter guides to games, This is the greatest game I've ever seen, why can't time just be spent on how to play the game?.
An interactive tutorials or 20 even that go through in game how to play it, use camera manipulation, voice overs even if you want to stretch. I don't want to leave the game every five seconds to learn to play the game.
Oh and a final note I'm not trying to rant, purely constructive criticism I love this game I would just love to see it have a learning curve. Not a third party one.