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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 181 182 [183] 184 185 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 146919 times)

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2730 on: December 25, 2010, 06:34:12 pm »

if a characters do someting truly ``how the **** did you do that´´ can you do changes on him then?

I'm not sure what you mean. If somebody does something truly astounding and impressive, they will most likely get traits or skills from it.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Ahra

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2731 on: December 26, 2010, 04:41:16 am »

thats what i thought thx for confirming
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2732 on: December 26, 2010, 04:55:59 pm »

Good news, everybody! Norrec has discovered something horrible only one day into the turn! After some exploration she has returned with horrifying, bone-chilling news! And is slightly better at exploring!

After wandering north again, she came across some animal tracks and followed them. They appear to have led back to the cave she found before, and she hid and waited nearby. She thinks that some sort of magic was in effect there. Eventually some sort of creature appeared and entered the cave, but the lighting was too poor to get a proper look at it. As soon as it was gone Norrec came back to camp, leaving a marked trail that can be followed back. It's probably just over half a day's travel now that the path is marked.

She wants as many people to come back with her as possible to investigate the location, especially Tholtig.

It is currently dawn on the second day of the week.

Aside from some minor production by the fort, the only other notable event was when Shem entered an Odd Mood and built an Exceptional Granite statue of Akil, named Fort-Thunders.

Odd Moods are somewhat similar to Strange Moods, but can occur multiple times and can be triggered by events. They don't make artifacts, but rather high-quality, highly personal but otherwise mostly normal items. Irony Owl has already had one, crafting a nice ring.

An exceptionally crafted Granite Statue of Akil, God of victory, war and fortresses. It is constructed of Granite, and is decorated with Forged Iron, Silver and Gold. The Granite skin of Akil is decorated with an image of Goblins surrounding a Dwarf. The Dwarf is striking down the Goblins. The Golden hammer of Akil is decorated with an image of the founding of the Warhold of Icy Winds. The Forged Iron armour of Akil is decorated with an image of Shem Kilrudtabar striking the earth at the Cliffs of Iron. The Silver helm of Akil is decorated with an image of Pit Worms surrounding a Dwarf. The Dwarf is laughing.

Shem feels more skilled with Masonry.

The Statue could be further improved by giving it gemstone eyes.
« Last Edit: December 26, 2010, 11:30:31 pm by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2733 on: December 26, 2010, 10:40:40 pm »

Wewt, new skill.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2734 on: December 27, 2010, 12:39:51 am »

There's also no need to redo your week-schedule (yet), depending on what you do about this event you'll either continue following it as normal, go off and lose a day or two and follow it again, or change everything after this concludes.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

dragonshardz

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2735 on: December 27, 2010, 01:26:06 am »

I want to continue with this, but I'll be pretty much incommunicado for the next week - I'm heading to rural Oregon to visit relatives. They have no Internet and only spotty cell coverage.

I'm also getting up at 530AM tomorow morning.

Shade-o, I leave Shem in your hands. Please let the others know about what I experienced in my PM. Also, if we encounter gemstones, I will claim two of the proper color to make into gemstone eyes for the statue.

I'd like to install the statue in a suitable alcove or chapel as soon as possible, as well.

Also, I gained how many ranks in Masonry?

EDIT: Sweet, Adequate Mason.
« Last Edit: December 27, 2010, 01:29:14 am by dragonshardz »
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Samthere

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2736 on: December 27, 2010, 03:52:48 am »

Gar, having spent some hours in different rooms with his face against the walls, finally settles in the North-East room. "There's ore East of here!"

Then he closes his eyes and continues groping the wall.

Ahra

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2737 on: December 27, 2010, 05:48:37 am »

06-07 eat
07-15 hunt (to test out stealthy and accurate shooter) and gather berries
15-17 follow norrec in full equipment to see what shes found (first day only add the time to hunt after that)
17-23 mine
23-24 eat
00-06 sleep
FINALLY AKIL HAS GOTTEN THE RESPECT HE DESERVES
« Last Edit: December 27, 2010, 11:40:57 am by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2738 on: December 27, 2010, 12:39:27 pm »

I will sit the expedition out, unless Norrec really feels the need for more people or for a mechanic. Somebody in a leadership position needs to stay back and guard our fortress site.

If you're gone for more then a day, I'll gladly lead the rescue expedition. Please mark the path you take in the cave, and be sure to give me exact directions to it.
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Ochita

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2739 on: December 27, 2010, 01:19:55 pm »

I think I would stay back. I'm not even novice in any skills yet.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2740 on: December 27, 2010, 02:57:59 pm »

I'd actually like you to come Ochita, your good luck with magic balances out my bad luck with magic and that cave stinks of magic.  That's kind of why I want Tholtig to come, she's a priestess and the most likely among us to be able to thwart whatever it is that is in there.

I feel as though it's necessary for at least 5 people to come, so far we have, me and Shem, anybody else up for a little romp into a cave, we might get lots of food (or find a perfect place for a little guard outpost or something.)

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2741 on: December 27, 2010, 03:07:15 pm »

Tholtig will go on the expedition, taking a backpack, knives, and a unit of food and drink for the journey, in case it lasts past dinnertime.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ahra

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2742 on: December 27, 2010, 03:27:06 pm »

dude im already following you in full gear, read my actions
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2743 on: December 27, 2010, 06:50:00 pm »

Right then. I'll go.
Urist prepares by taking some food and looking for a good sturdy stick. If there are knifes or daggers available he makes a spear.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 13-18
« Reply #2744 on: December 27, 2010, 06:57:06 pm »

You can have my sword and buckler Ochita.
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