Oh wow, this is actually happening?
Meh. Maybe! At present, I'm dinking around with C# and seeing what I can do.
Just went digging around on the old mailing list, and it looks like Quadko actually already made a world-map and city thing. Like, you can walk around on the map, enter cities, and wander around in them. It's hackish and 5-6 years old, but it's certainly inspiring. That and the "oh hey, it's all the map graphics and some formats, decoded" part. Do not think I would straight-up use any of his code, but I might just drop a line saying "Hey do you mind if I rip off a lot of your stuff and credit you" because some of the interface stuff is pretty sweet.
At this point I really need to figure out what I want to improve, and how. Like...do I convert the old message cards into a new format, like XML or something? That was Quadko's approach and I'm rather fond of it. No matter what I do, I'll be following his example on a lot of stuff. Turns out that the combat prototype I thought I saw was nothing remotely like the Darklands one, so mine will apparently be the first Darklands tactical...thing.
The overworld map format, the overworld graphics, the city data, the message cards, and the background images are all solved problems. So...I guess it would be pretty neat to attack the message cards next. Rip the whole file to XML or something and go from there.
Of course if anyone wants to help with decompiling the combat sprites or tiles or just screencap them, hey. That's cool too. That sort of thing is what takes this from "meh this is getting frustrating" to "Oh hey, all the data is there, this will be totally awesome when finished".