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Author Topic: Things that made you go "WTF?" today o_O  (Read 14918262 times)

Arx

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Re: Things that made you go "WTF?" today o_O
« Reply #80910 on: July 15, 2015, 02:09:36 pm »

« Last Edit: July 15, 2015, 02:17:10 pm by Arx »
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nenjin

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Re: Things that made you go "WTF?" today o_O
« Reply #80911 on: July 15, 2015, 02:18:48 pm »

I mean, there's a stupid price ($59.99 for a kickstartered retro pixel platform with 2 hours of gameplay), there's the debateable price ($10 to $20 for the same) and then there's the price no one has a problem with ($4.99 or less.)

Seems to me that many developers kept chasing that lower price point, hoping it was going to magically offset itself in higher sales. Turns out, it doesn't really. It worked for Killing Floor and Binding of Isaac (charging way less than their people expect just by looking at it) because the games themselves were novel and interesting. The lower price point drives world of mouth advertising even better.

But when the game isn't noteworthy? Chances are, as I see it, the people that were going to buy it were going to buy it at the debatable price point, period. The people that hem and haw over a $5 to $10 difference weren't really interested enough to get it on its own merits, it's a cost calculation to them. ("I don't honestly care but I could be enticed to buy it at X price.")

So I think devs are learning to price their games to the audience they expect to buy it, instead of trying to tempt the audience that wasn't going to buy it with deeper and deeper discounts. Discounting your game by half of what you initially thought it should get only works if you make back DOUBLE the sales because of it. And my sense is that doesn't happen that often. Put another way, people who were interested in the game in the first place will buy it at the debatable/preferable price point, regardless of what the price ultimately is in that range. People that weren't interested require your game to be dirt cheap before they'll take the risk. Up until now I think developers have continually chased that "break out smash hit" success on Steam, thinking a price point is the secret to it all. It's not. Having a game that excites people does, first and foremost.

Sort of like The Last Door. It's an occult point and click adventure game that goes for like $10 on Steam...and that's only about 2/3rd of the game. (It's broken up into seasons and episodes within a season.) People have come after it for charging $10 for a point and click adventure game. But the people who dig the theme and the execution? It's totally appropriate. And so those guys have stuck to their price point even though the vocal majority are like "Your game needs to be cheaper."
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TempAcc

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Re: Things that made you go "WTF?" today o_O
« Reply #80912 on: July 15, 2015, 02:19:49 pm »

I went from office slut to mighty lipped abstract art... Depressed extradimensional wookie?

Also REALLY SURPRISED RAINBOW WOOKIE

@Arx: I'll necro the last thread when I get back to the toribashing, unless someone has done it already by then ofc :v
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redwallzyl

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Re: Things that made you go "WTF?" today o_O
« Reply #80913 on: July 15, 2015, 02:25:48 pm »

trip, fall, oooowwww, pain, WHO PUT THAT GIANT GODDAM PUDDLE ON THE LINOLIAM FLOOR BELLOW THE STAIRS!
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Frumple

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Re: Things that made you go "WTF?" today o_O
« Reply #80914 on: July 15, 2015, 03:20:01 pm »

... are you sure you actually want to know?

Inexplicable puddles of liquid are something sometimes better left unexplained.
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Yoink

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Re: Things that made you go "WTF?" today o_O
« Reply #80915 on: July 15, 2015, 03:32:46 pm »

Well, I'm definitely not trying acid, then.
:(
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Mr. Strange

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Re: Things that made you go "WTF?" today o_O
« Reply #80916 on: July 15, 2015, 04:18:57 pm »

In ~12 hours from now I should be in plane landing in London.

I haven't slept in ~40 hours.

Fuck.

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Re: Things that made you go "WTF?" today o_O
« Reply #80917 on: July 15, 2015, 04:24:01 pm »

In ~12 hours from now I should be in plane landing in London.

I haven't slept in ~40 hours.

Fuck.

Now THAT is a nice trippy image.
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Zangi

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Re: Things that made you go "WTF?" today o_O
« Reply #80918 on: July 15, 2015, 04:35:28 pm »

Saw this Deep Dream before and after pic. Was wondering what sort of theme park had a large sphinx-like statue.  But I was wrong.
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NJW2000

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Re: Things that made you go "WTF?" today o_O
« Reply #80919 on: July 15, 2015, 04:40:30 pm »

Just won my first game of toribash against the AI: even more satisfying than I thought. Ironically, this seems a lot quicker and easier to start then DF, though they were being discussed as the two games with the oddest interfaces ever.

EDIT: How cool is a Toribash move where you grab the opponents arms, kick his feet out from under him turning him sideways, then force his torso to the ground at a diagonal, one arm above your head bent, one arm straight down? Like, on a scale of 1:10?
« Last Edit: July 15, 2015, 04:43:51 pm by NJW2000 »
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Neonivek

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Re: Things that made you go "WTF?" today o_O
« Reply #80920 on: July 15, 2015, 04:44:49 pm »

Toribash seems like an awesome game if you have the time to learn it inside and out.
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Greiger

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Re: Things that made you go "WTF?" today o_O
« Reply #80921 on: July 15, 2015, 05:05:56 pm »

Just won my first game of toribash against the AI: even more satisfying than I thought. Ironically, this seems a lot quicker and easier to start then DF, though they were being discussed as the two games with the oddest interfaces ever.

EDIT: How cool is a Toribash move where you grab the opponents arms, kick his feet out from under him turning him sideways, then force his torso to the ground at a diagonal, one arm above your head bent, one arm straight down? Like, on a scale of 1:10?
Wait toribash has an AI?  I played it once but the main reason I stopped was because I couldn't find a way to learn how to do anything without making a fool of myself online.
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NJW2000

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Re: Things that made you go "WTF?" today o_O
« Reply #80922 on: July 15, 2015, 05:07:38 pm »

It's in "fight school" the "challenge uke", as far as I can tell. I mean, he just forced my legs out from under me, shoved my hand behind my back and slammed me to the floor, which is unusual behaviour for a training dummy.
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TempAcc

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Re: Things that made you go "WTF?" today o_O
« Reply #80923 on: July 15, 2015, 05:16:35 pm »

The best way to learn is to just play on the beginner rooms or just mess around on a custom room with you + friend. Start by learning how keep yourself from being disqualified (dont let anything but your hands and feet touch the floor), then play around with the joint contractions and expansions untill you can start to chain moves togheder. Judo is a decent mode to start, but a bad mode to learn to play properly, since turns take like 80 frames, so most games will consist of one major move followed by a series of efforts to not get disqualified, unless people actualy grab eachother.
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scrdest

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Re: Things that made you go "WTF?" today o_O
« Reply #80924 on: July 15, 2015, 05:17:35 pm »

Inceptionist looks gorram brilliant with faces.
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