No it is more that they weren't fun because of how avoidable they are, because of the lengths I had to go through.
Adding more and more tedium and circumstance.
So if you were provided an easy solution to those problems it'd be all right?
The point is mostly that there was no reason they should have ever not been with me. In order to eliminate that scenario, I have to add another tedium in making sure they all cross the river, making sure they are all close to me, and then fast traveling... and then doing this for every river between me and the necromancer tower... as well as possibly going down, seeing if everyone is there, then continuing my journey or hoofing it back for who knows how many days.
For a small river about 4 tiles wide you need only cross it, (w)ait and then you've got everyone there. Alternatively use creature tile swapping technique to manually get everyone there. Checking everyone is there takes less than a second with (c) and if you're going to a necromancer tower - you won't be needing companions. You'll be needing either vampire's blood or a whole lot of patience. Oh yeah, frozen river or regular brook is as always a good river crossing point. In every temperate biome rivers freeze at night and thaw past dawn, making river crossings easy as hell.
Instead of say, the earlier versions where if I wanted to fight the enemy... I would fast travel, go to where he is, go in there, then fight it... and then live or die.
Less realistic m9, got to use bridges, brooks or brave the elements
I also wanted to be fair to the early game and mention thoughts I had that weren't positive in the early parts of the game. Such as inventory management being a nightmare.
Seconded, inventory management today still remains: Keep inventories small.
Seriously what are these games people are making where these are in abundance? Err wait Pocket worlds... nevermind I see. I never like Pocket Worlds.
I use the largest worlds for my adventures, more places to visit. Beaches and mountains are always in abundance unless you have a superflat world with no oceans, or no coastal civs. Consider changing the parameters to increase civ density or have more variety if you wish.
It isn't so much that. I expected it, it was the form of criticism I got that told me immediately that this thread was pretty much going to devolve, mostly because it was "accusatory" criticism. The Ban list was my hope to contain it. It didn't work. I'd say it backfired if it wasn't going to happen anyway.
Accusatory criticism? Up until that one guy said you should stop playing roguelikes it was people pointing out the problems were problems meant to be solved by player finesse.