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The whom to which you are now allied with

The Survivors Rebuplic
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Author Topic: Apocalypse Survivors: Artillery on the Horizon!  (Read 46270 times)

Evergod41

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Re: Apocalypse Survivors: Trading, and ASCII
« Reply #135 on: November 26, 2010, 06:54:09 pm »

Triple Post For The Need!

Still need actions from:

Labs
Hastur
« Last Edit: November 26, 2010, 08:40:59 pm by Evergod41 »
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Archangel

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Re: Apocalypse Survivors: Trading, and ASCII
« Reply #136 on: November 26, 2010, 09:34:37 pm »

Am I in if Labs doesn't post?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Evergod41

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Re: Apocalypse Survivors: Trading, and ASCII
« Reply #137 on: November 26, 2010, 09:38:13 pm »

Yes

Evergod41

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Re: Apocalypse Survivors: Trading, and ASCII
« Reply #138 on: November 28, 2010, 01:56:16 pm »

Spoiler: Players (click to show/hide)

Quote from: 10 Armed Civilians
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [6 Water]

Quote from: 3 Vigilanties
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [6 Water], Medium Ammo [24]


280 Rations
A Chicken Egg
90 Bottles [2 Water]
120 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
4 Jerry Cans [Empty]
2 Water Tanks [600 Water]
 - 1 Raid Proofed
2 Crates of Rations [250]
 - 1 Raid Proofed
2 Spare Sparkplugs
1 Working Radiator
20 Metal Plates
20 1cm Wide Metal Pipes, Elbows, T-joints
52 Peices of Nylon Cloth
Lots of Wireing
Small electric motor
Small generator [.1 fuel/hr] [5 wzt/hr]
20 Wood Planks
50 Metal Arrows [15 dmg]
2 Pipe-Bows

-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
Capacity: 50 People, 2000 Light, 200 Medium, 20 Heavy
Contains: 20 People, 1000 Light, 100 Medium, 10 Heavy
Food For: 12 days
Water For: 22 days
Survivability Chance for a Lifetime: Rediculously small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
Weakest Points: Gates
Lighted: No
Powered: No
Stable Food Supply: Yes
 - 1 Chicken [1 Food/day] [5 Food]
Stable Water Supply: No
Accessories: None
Fame as Survivors: 1
Alliance: None
--------------------
Maximum [10] You finally manage to decode those damn papers... They were blueprints allright, for bicycles...
             [4] You still dont know what was made here...
             [17] Everything available inside The Keep has been already salveged, but you remember something outside when you were helping build this place. After digging through some snow and soot, you find a Large Generator, In perfect condition! Just gotta clean it up a bit, re-oil the moving parts, and it'll be good as new. Too bad you cant move it.....

Gunther [6] You dont find any glass, but think you could make some if you found any sand... Looking for plants is just rediculous, it's a wasteland out there, there isn't even exposed soil for anything to grow in. Seeds might be found, but not here. You manage to find a Caulk Gun, but no caulking...

Cristian [9] You send the 'merchants' off and set about making a small coop off left of the entrance, it goes ok, but it could be made better. The chicken lays an egg almost immediately...

Alex [10] You do make some hardy string from the cloth, but use up a bit more cloth than you probobly should have... but you finish your bow! and make a spare, but you cant carry them so you just leave them in the communal stockpile area. Neatly of course.

Steven [2] You cant make heads or tails out of the papers Max is holding...

Raul [3] You fail to get anything done, way to go, failure.

Stanley [0] You fall into a state of sameness becoming one of the group, losing individuality and even the sense of humanity.

Alek [4] Your getting bored of your life, and want to do something to change the situation you are in, but dont really know how...

[-1 to next action for un-willingness]

--------------------

Mostly Destroyed buildings litter your immediate surroundings. There is a Perfect Condition Large Generator nearby, that needs a little maintenence. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The sky is overcast. The Keep is very visable as a landmark from a while around. There is a farily recent trail going from one direction to the other, across the fron of The Keep. There is a trail of smoke coming from off in the distance, it slowly moves away.

USEC_OFFICER

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Re: Apocalypse Survivors: Trading, and ASCII
« Reply #139 on: November 28, 2010, 04:48:40 pm »

Look for seeds. Some of the building might still have glass windows in them, check. Finding caulking is important as well.
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MaximumZero

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Re: Apocalypse Survivors: Triple actions and low rolls
« Reply #140 on: November 28, 2010, 06:46:47 pm »

Get as many people as I can to help me move the big generator, and if there's time, help me fix it up.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

tehstefan

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Re: Apocalypse Survivors: Triple actions and low rolls
« Reply #141 on: November 28, 2010, 10:10:29 pm »

I'll assist in the generator moving.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

MaximumZero

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Re: Apocalypse Survivors: Triple actions and low rolls
« Reply #142 on: November 28, 2010, 10:14:05 pm »

I'll assist in the generator moving.

Gracias.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Tellemurius

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Re: Apocalypse Survivors: Triple actions and low rolls
« Reply #143 on: November 28, 2010, 11:56:31 pm »

sweet a nice bow and a spare. anyone up for collecting snow for water?

oh and dibs on a bow and 25 arrows.

Archangel

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Re: Apocalypse Survivors: Triple actions and low rolls
« Reply #144 on: November 29, 2010, 12:41:17 am »

I'll help Max move the generator.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

MaximumZero

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Re: Apocalypse Survivors: Triple actions and low rolls
« Reply #145 on: November 29, 2010, 09:07:58 am »

Woo! We'll get that thing moved in no time!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Evergod41

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Re: Apocalypse Survivors: Triple actions and low rolls
« Reply #146 on: November 29, 2010, 04:43:30 pm »

If the rolls wont screw you to high hell...

MaximumZero

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Re: Apocalypse Survivors: Triple actions and low rolls
« Reply #147 on: November 29, 2010, 06:47:59 pm »

[unwarranted optimism] Here's to hoping that they don't. [/optimism]
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Evergod41

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Re: Apocalypse Survivors: Triple actions and low rolls
« Reply #148 on: December 04, 2010, 06:40:43 pm »

Would have had this up either yesterday or at least earlier today, but I somehow forget about this...


Still need something from

Flintus10
bloodsheder
Hastur

quip

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Re: Apocalypse Survivors: Triple actions and low rolls
« Reply #149 on: December 05, 2010, 05:04:18 am »

Yay! This threads not dead!
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Hell hath no fury like an angry vampire pimp.
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