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Author Topic: The final version of DF.  (Read 14034 times)

Vercingetorix

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Re: The final version of DF.
« Reply #15 on: October 15, 2010, 01:22:49 pm »

By the time we reach the end, we'll be able to achieve immortality by uploading our minds in to DF.  Whether this is heaven or hell depends on if the final release is even or odd-numbered.
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Do you always look at it in ASCII?

You get used to it, I don't even see the ASCII.  All I see is blacksmith, miner, goblin.

Gearheart

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Re: The final version of DF.
« Reply #16 on: October 15, 2010, 01:42:35 pm »

When dwarf fortress is finished, I'm pretty sure reality will commit suicide because it can never hope to compare, and dwarf fortress will be all that's left.

Also, the games industry will turn into the Dwarf Fortress industry because it will fulfill every genre better than any developer ever.

I think Toady has puzzle, rts, and god sim down. Adventure and rpg is coming along... Racing could be done with the moving fortress parts...

Hmmm...
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dwarfguy2

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Re: The final version of DF.
« Reply #17 on: October 15, 2010, 01:43:57 pm »

Hm... platformer, shmup, bejewled-like, fps, tetris...
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Encased in burning magma

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Re: The final version of DF.
« Reply #18 on: October 15, 2010, 02:01:18 pm »

Hm... platformer, shmup, bejewled-like, fps, tetris...

Platformer? Build up/down stairs.
shmup? Individual choice ranged.
Bejeweled? You have struck black diamonds!
Fps? The +horse bone bolt+ [...] tearing the brain!
tetris? A section of the caverns has collapsed!
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darkrider2

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Re: The final version of DF.
« Reply #19 on: October 15, 2010, 02:22:14 pm »

Tetris? A section of the caverns has collapsed!

Sigg'd and I so want that game.
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Rexfelum

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Re: The final version of DF.
« Reply #20 on: October 15, 2010, 02:27:44 pm »

Tetris? A section of the caverns has collapsed!

Sigg'd and I so want that game.

Hmm, once Toady makes cave-ins more complicated, I wonder . . .

Currently, all blocks fall straight down, regardless of apparent connections to other blocks.  Until this changes, Z-blocks and L-blocks will be pointless.  But if it changed, I wonder if we could make an automated randomized obsidian block generator and then drop the end product . . .

--Rexfelum
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Mel_Vixen

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Re: The final version of DF.
« Reply #21 on: October 15, 2010, 02:28:33 pm »

Tetris? A section of the caverns has collapsed!

Sigg'd and I so want that game.

just wait for moving fortress parts.

dating sim? adv mode with some very interresting choices *grabs a snake demon*
Politics sim? put same demon in charge.
Sports sim? as soon we get sports implemented.
Mon-fighting? Dungeonmaster, megabeasts, fbs and demons including the poke-cage.

Quote
automated randomized obsidian block generator and then drop the end product . . .

you know you could use the stuff from the dwarfputers to create hard a coded tt800 (small brother of the mersene twister) and a couple of hatches for that.
« Last Edit: October 15, 2010, 02:32:35 pm by Heph »
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Bauglir

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Re: The final version of DF.
« Reply #22 on: October 15, 2010, 02:31:23 pm »

-snip-
« Last Edit: June 09, 2015, 09:05:13 pm by Bauglir »
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

darkrider2

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Re: The final version of DF.
« Reply #23 on: October 15, 2010, 02:36:30 pm »

I can totally imagine a dwarven trading card game.

Urist: "My crystal titan attacks your vomit blob!"
Monom: *reveals hidden card* "Hah! I trapped your crystal titan in my wooden cage trap!"
Urist: *smiles and throws down a card made of pure gold*
Monom: "holy shit"
Urist: "I cast world effect: magma flood! PULL THE LEVER!!!"
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dwarfguy2

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Re: The final version of DF.
« Reply #24 on: October 15, 2010, 02:38:49 pm »

Now we need minigame collection, hidden object game, and room escape.
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Gearheart

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Re: The final version of DF.
« Reply #25 on: October 15, 2010, 02:41:32 pm »

Now we need minigame collection, hidden object game, and room escape.
Minigame collection? This is what most forts are already...

Hidden objects can be done through clever manipulation of fortress mode and then exploring the fortress in adventure mode.

Same for room escape.
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Rexfelum

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Re: The final version of DF.
« Reply #26 on: October 15, 2010, 02:49:03 pm »

I am sure somebody will figure out a way to Dwarpute a pseudorandom number generator (with a Goblin or Kitten repeater for a seed to supply different starting conditions for different forts, or something).

Maybe put a panicky pet with an enemy that can't actually harm it together in a room with lots of pressure plates?  The heavier attacker might be the only one above the minimum weight for the pressure plates, and then would trample them.

Back "on topic" . . . if social networking sites are any indication, Dwarf Fortress needs a dress-up game and a pet raising/training game.  Military uniforms might get the first.  Currently, pets don't do much for the second.

Also, tag.

--Rexfelum
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Argembarger

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Re: The final version of DF.
« Reply #27 on: October 15, 2010, 07:32:32 pm »

Flight sim? Mod yourself as a flying creature.
Tycoon game? Oh wait, the dwarven economy.
farming sim... oh wait.
military ga- oh wait.
adventu oh wait.

Yeah, we're spoiled.
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I can see it now.

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Organum

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Re: The final version of DF.
« Reply #28 on: October 15, 2010, 09:14:48 pm »

The final version of DF will make all other games obsolete for me.

I currently spend my time either playing X, or playing DF. X is a variable that changes according to my whims. DF is the only game I've yet to get bored with, and considering how much it's improving I don't think that's likely to change.
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rephikul

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Re: The final version of DF.
« Reply #29 on: October 15, 2010, 11:18:55 pm »

It'd be unplayable because so many features got implemented but so few works and optimized. The game'd crash 90% of the time, every turn. Saving will also fail 90% of the times. You'd have to play turn by turn and pray for that 1% chance of success to advance. World gen simply doesnt work, you have to import one from earlier versions. When you embark, before you unpause, you have to run a 2-3h long DFHack batchwork to fix all the quirky stuff that'd reduce the chance of the game crashing 100% of the times to 90%. Aside from that, the game would be awesome. Everything would just be square, that's for certain, but the physics is so unimaginably accurate that each turn take about 5 minutes to process. When battles occur, you can see arrows fly one more square every morning.
« Last Edit: October 15, 2010, 11:25:58 pm by rephikul »
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.
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