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Author Topic: Dwarf Fortress 0.31.16 Released  (Read 66705 times)

smjjames

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Re: Dwarf Fortress 0.31.16 Released
« Reply #15 on: October 04, 2010, 09:33:33 am »

New stuff
   (*)added spatter init options (dwarf mode defaults to no walking spread of spatter)
   (*)allowed skull/bone/shell/tooth/horn settings from refuse pile

Wow that was fast! Thanks Toady!

ALL HAIL TOADY ONE THE GREAT! :D
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veok

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Re: Dwarf Fortress 0.31.16 Released
« Reply #16 on: October 04, 2010, 09:50:18 am »

To make up for a no-release August, Toady's working overtime! We've had 2 releases, and it's only 4 days into the month! O.o
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MaximumZero

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Re: Dwarf Fortress 0.31.16 Released
« Reply #17 on: October 04, 2010, 09:55:42 am »

At this pace, DF will go Beta in 2020! (I keed, I keed. Keep up the good work, Toady.)
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

turgidtoupee

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Re: Dwarf Fortress 0.31.16 Released
« Reply #18 on: October 04, 2010, 10:13:26 am »

Damn good. Just as I start a new one in .15, another comes out, and improves it slightly. I shall enjoy my skull/bone/shell only refuse pile.

Could you consider making masons by default have architecture turned on? I always forget it and end up with thousands of unbuilt bridges.
« Last Edit: October 04, 2010, 10:14:59 am by turgidtoupee »
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smjjames

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Re: Dwarf Fortress 0.31.16 Released
« Reply #19 on: October 04, 2010, 10:16:28 am »

Hey Toady, I don't know if you were aware of the bug report for the lag issue that popped up, but it's here: http://www.bay12games.com/dwarves/mantisbt/view.php?id=3365 and needs to be added to the changelog.

I already posted in there, so maybe one of the moderators over there will catch it.

@Turgidtoupee: Or use Dwarf Therapist?
« Last Edit: October 04, 2010, 10:22:54 am by smjjames »
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turgidtoupee

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Re: Dwarf Fortress 0.31.16 Released
« Reply #20 on: October 04, 2010, 10:28:37 am »

Hey Toady, I don't know if you were aware of the bug report for the lag issue that popped up, but it's here: http://www.bay12games.com/dwarves/mantisbt/view.php?id=3365 and needs to be added to the changelog.

I already posted in there, so maybe one of the moderators over there will catch it.

@Turgidtoupee: Or use Dwarf Therapist?

I would but I'm on linux; it's not a huge problem just an annoyance I think should be ironed out
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somerandomlogin

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Re: Dwarf Fortress 0.31.16 Released
« Reply #21 on: October 04, 2010, 10:40:25 am »

Nobles, nobles! Dungeon master!
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Carthage must be destroyed.
Bugs must be destroyed. Implementing new features without fixing known bugs and issues is wrong.

Malorn

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Re: Dwarf Fortress 0.31.16 Released
« Reply #22 on: October 04, 2010, 10:41:21 am »

@Turgidtoupee: Or use Dwarf Therapist?

It's what I would do, that's for sure. Sucks to have it not working, turgid.

Anywho, wonderful update, I love the blood tracking fix and hope for a similar refinement for fluids, since they have that infinite blood creation ability.  Thanks Toady, care to tell us what to expect next?  :D
« Last Edit: October 04, 2010, 10:44:58 am by Malorn »
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Patchy

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Re: Dwarf Fortress 0.31.16 Released
« Reply #23 on: October 04, 2010, 10:42:36 am »

Awesome update! Thanks Toady. ^^
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Lemunde

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Re: Dwarf Fortress 0.31.16 Released
« Reply #24 on: October 04, 2010, 11:12:36 am »

Well, for such a small update you sure fixed a lot of nagging issues!   :D
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FleshForge

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Re: Dwarf Fortress 0.31.16 Released
« Reply #25 on: October 04, 2010, 11:23:58 am »

Although I'm sure the tools people are annoyed at trying to hit a moving target (.14 -> .15 -> .16 in such a short span of time) these look like some nice changes again, thanks :)
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gralcio

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Re: Dwarf Fortress 0.31.16 Released
« Reply #26 on: October 04, 2010, 11:35:39 am »

Were there some cleaning related changes? After moving to .16 I made my dwarves haul items from dead goblins and once they did it, they all ran to clean themselves in the pond. Have never seen them do that before.
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Geofferic

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Re: Dwarf Fortress 0.31.16 Released
« Reply #27 on: October 04, 2010, 11:49:47 am »

Were there some cleaning related changes? After moving to .16 I made my dwarves haul items from dead goblins and once they did it, they all ran to clean themselves in the pond. Have never seen them do that before.

Gobbos are nasty, dude.
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schussel

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Re: Dwarf Fortress 0.31.16 Released
« Reply #28 on: October 04, 2010, 12:25:05 pm »

great one! but one sidequestion ..did you tweak the birth rates  with this release (or maybe .15?) ..  my dwarfes suddenly throw out babies faster then cats...

got a plus of about 1/4th of my population in about 2 years
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nogibator

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Re: Dwarf Fortress 0.31.16 Released
« Reply #29 on: October 04, 2010, 12:25:52 pm »

Linux version just crashed two times in row on year 180 in worldgen.
Come on it doesn't even make sense.
...
And now it just freezed, again on year 180. And i've just genned two worlds in .14 and .15 with the same worldgen.txt.

And now it works. Wtf.
« Last Edit: October 04, 2010, 12:42:50 pm by nogibator »
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sorry for bad grammar, not native english speaker
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