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Author Topic: Dwarf Fortress 0.31.16 Released  (Read 66704 times)

Toady One

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Dwarf Fortress 0.31.16 Released
« on: October 04, 2010, 08:42:55 am »

Download (Click refresh on your browser if it doesn't show up)

Hopefully this one doesn't have any weird new issues.  That bumpy lag should be gone now, and there are expanded refuse pile options.  You can also turn off having your dwarves track around blood (it starts off in the init).  I left it on in adventure mode, but you can turn it off there too if you want.

Major bug fixes
   (*)got rid of intermittent lag that popped up in 0.31.15

New stuff
   (*)added spatter init options (dwarf mode defaults to no walking spread of spatter)
   (*)allowed skull/bone/shell/tooth/horn settings from refuse pile
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Lupusater

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Re: Dwarf Fortress 0.31.16 Released
« Reply #1 on: October 04, 2010, 08:47:57 am »

All hail the toad! I had barely noticed 31.15 and 31.16 is already here!
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stool

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Re: Dwarf Fortress 0.31.16 Released
« Reply #2 on: October 04, 2010, 08:49:08 am »

Nice  8)
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LoSboccacc

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Re: Dwarf Fortress 0.31.16 Released
« Reply #3 on: October 04, 2010, 08:53:33 am »

many thanks.
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NKDietrich

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Re: Dwarf Fortress 0.31.16 Released
« Reply #4 on: October 04, 2010, 08:55:43 am »

Blood for the blood god! And not for my floors!
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Urist McMick

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Re: Dwarf Fortress 0.31.16 Released
« Reply #5 on: October 04, 2010, 08:56:15 am »

Shweet. One step closer to adventure mode unborkification
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snelg

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Re: Dwarf Fortress 0.31.16 Released
« Reply #6 on: October 04, 2010, 08:56:18 am »

Awesome changes to the refuse stockpiles? this is a good day indeed!  :D
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Psieye

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Re: Dwarf Fortress 0.31.16 Released
« Reply #7 on: October 04, 2010, 08:57:36 am »

Praise to the Toady One! The return of the bone pile and the end of the "how do I solve the infinite blood splatter" woes!
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darkflagrance

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Re: Dwarf Fortress 0.31.16 Released
« Reply #8 on: October 04, 2010, 08:59:05 am »


New stuff
   (*)added spatter init options (dwarf mode defaults to no walking spread of spatter)
   (*)allowed skull/bone/shell/tooth/horn settings from refuse pile

F*** Yes!!!
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gralcio

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Re: Dwarf Fortress 0.31.16 Released
« Reply #9 on: October 04, 2010, 09:10:42 am »

Gut gut.

Moves his dwarfs to the new version.
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jaxad0127

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Re: Dwarf Fortress 0.31.16 Released
« Reply #10 on: October 04, 2010, 09:14:45 am »

Do the blood splatter settings only apply to walking beings and not to water? Or is all spreading that is controlled with them?
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vogonpoet

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Re: Dwarf Fortress 0.31.16 Released
« Reply #11 on: October 04, 2010, 09:15:44 am »

The return of the bone stockpiles??? Wow. Awesome.
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Toady One

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Re: Dwarf Fortress 0.31.16 Released
« Reply #12 on: October 04, 2010, 09:24:42 am »

Do the blood splatter settings only apply to walking beings and not to water? Or is all spreading that is controlled with them?

Just walking.
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Shades

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Re: Dwarf Fortress 0.31.16 Released
« Reply #13 on: October 04, 2010, 09:26:20 am »

   (*)allowed skull/bone/shell/tooth/horn settings from refuse pile

This is what I've been waiting for :)
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Haspen

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Re: Dwarf Fortress 0.31.16 Released
« Reply #14 on: October 04, 2010, 09:28:08 am »

Oh god damn, ninja update!

*downloads* All Praise The Toad!
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