NOTE, YOU'D DO GOOD TO READ THIS, ALL OF IT!Skip to a section of the manual by copying the "CODE" (minus the quotations) and pasting it into the word search feature of your browser.
IndexIntro (Just scroll down)
-Joining (Again, scroll down)Game basics(1)Stats "LVDD"
-Conditions "BLHP"
-Atributes "BRBW"
-Skills "KASK"
(2)Turns "1234"
-Auto Actions "IDTK
(3)PC interactions "HTMF"
(4)Exploration "NSWE"The Game(4) Map explored "ONWR"
(5) Roster "UMEI"
-Roster detailed "GRPH"Intro Hello fellow Bay12ers! If you would look to this
topic, that was the inspiration for creating this forum game! If you haven't seen of or heard of that topic, it basically boils down to "you are stranded on an island, what will you do?"
Except, you won't get to pick who you want to be with, and there's more than one island. These islands, were randomly generated from DF, gridded to make sense and attached to each other how ever I saw fit. There's a sign up limit of fifteen people. So if this sounds interesting to you, what are you doing? SIGN UP NOW!
Joining If you want to join, simply fill out this basic list with the appropriate information.
1:User Name in () Parentheses
2:PC Name, if you want, it can just be your username, doesn't really matter.
Physical traits: Male? Female? Height? Weight? Muscle to fat ratio? These will determine your physical attributes.
3:Skills: Anything you think you're good at. Even stuff such as your latest killer killing kill streak on your favorite FPS will count! These will help me figure out as to what type of edge in this game I can give you. For example, if you're on I don't know, the track team and throw javelins further than anyone else; than I'm going to add bonuses to thrown objects (accuracy, power, ect). That last example only applies if you are doing it per this time frame.
4:Negative aspects: Anything, really, anything this is pretty much the same as skills. If you don't provide anything, than I will make sure that I add some kind of negative aspect to your PC. You probably won't like it too, so being honest will save you a lot of trouble.
*NOTE* Some of you may have un-proportional advantages. That may lead you to some troubles. No one said survival would be easy.
Stats LVDD Stats will be tracked akin to LOZ style. Units of stats will be represented by Oos and represent the level of proportion full, respectively.
HP obviously represents the overall condition of the PC; when it reaches zero, game over.
TH is your PC's level of hydration. Because most creatures cannot live without some form of H20 for too long, you'd do good to keep this full.
HU is hunger. Your PC can live much longer with out food, but you still want to keep it as full as you can.
ST is your stamina. This determines the level of activity you can accomplish in one game turn. Some actions require ST to accomplish while others are free actions (no ST use) and only consume time. ST can go into the negatives; it will regenerate over time but it will not be fully replenished every turn.
CN is your PCs condition. The lower this stat, the worse your PC is currently feeling. It is there to give you a general idea of your PC's health and when low, other stats will be deducted.
Example of what stats basically look like
OOOOO HP
OOOOO TH
OOOOO HU
OOOOO ST
OOOOO CN
Conditions BLHP The next thing about stats are conditions. I never planned on tracking individual body parts, instead if say, your PC's left arm is chopped off, it will be counted as a condition. Said conditions will affect your PC by first bleeding, pain and shock. These will affect many checks of course and in the long run make your PC handicapped. CN will go down with more negative conditions.
Attributes BRBW These should be quite obvious. Attributes are simply things that are always present, as in mental and physical. Most of these won't change very easily so make do with what you have.
Skills KASK How good you are at something. I'll be keeping skills to a mostly short list and track them by simple levels. 0= Unskilled, 1= Dabbling, 2= Competent, 3= Proficient, 4=Skilled and 5= Professional, anything after simply adds bonuses to when you apply the skill, if you survive that long. And no, I will now show you a skill list, only after everyone signs up.
Turns 1234 Turns, first off there will be a deadline for everyone to input their actions. Even if I'm not done with an update, and one you request your actions after the deadline, your PC will be sitting idle next update. Though don't worry, I won't set the deadlines to incredibly short periods.
That out of the way, in game turns will count towards two hours of RL time. There are two types of actions your PC can do, "energy actions" and "free actions." Energy actions will always take up an ST point and are limited by your PC's current ST level. Free actions take up no ST and are only limited to how much time they take up. Speed terms, there isn't really much of it. Most actions will be done automatically and in the same time frame of every other thing acting.
Auto Actions ID2K There are actions that will obviously come after another actor has acted. When said situations occur, like say PC1 is attacked by some beast, there will be things called "auto-actions" that as their name suggest, will happen automatically "PC1 tries to fend attack." Those situations will probably mess up your PC's initial order of actions.
So for the record, when suggesting actions, please state the priority of them. You can also set your AA to whatever you want e.g., "my PC will always greet people politely." (That was an example, please don't suggest stupid time consuming things like that!)
PC interaction HTMF PC interaction, as I said before, there are free actions and energy actions. Energy actions are limited to actions that have your PC doing a significant amount of physical labor. Items in this world will come with prefixes that will indicate (when you interact with them) the level of ST you use when interacting with them on a physical level.
The order of an item's description will come like this: "(){}[]:", the first is weight, second size and third appearance. An example of this will be (Heavy){Large}[mossy]:Log. To keep things simple, some prefixes will constantly be applied to items. Anyway, heavy items will always use one ST unit when using them, large will multiply the use by two and mossy simply means the log is a bit slippery.
In all honesty, you really aren't limited to how you want to interact with your environment. Just make sure you don't waste your time.
Exploration NSWE Exploration, ahhh, well to start, I plan on scattering all of you who sign up at random points on the island. You'll all start at some random beach. I'm also not going to give you a map marking everything for your convenience. You have to explore the island to survive. Now, there are two ways to traverse the map. It's pretty much in the same style of DF. The first way to do so is by traveling via region, i.e. traveling the full length of a tile on the world map. The second is by local area or traveling the area of island's tile you're in. In terms of time, a single full tile of island terrain will take two hours to completely traverse, that's if you're not distracted by anything, 3/4 will take 1:30 and going down by half any hour 2/4 terrain will take one hour and 1/4 half an hour. Anything less than 1/4 will take fifteen minutes to completely traverse. Note, the local area of an island terrain consists of 32X32 individual tiles. Also, when traveling across an island map tile, you won't have the entire tile mapped on the main island map, just the part you happened moved across along.
Map explored so far ONWR Nothing numb nuts, the game hasn't started!
Roster UMEI1.MaximumZero
2.Barbarossa the Seal God
3.Vector
4.Renault
5.Mindmaker
6.OmnipotentGrue
7.techno65535
8.Solifuge
9.SeriousConcentrate
10.Neyvn
11.Japa
12.Tack
13.Ottofar
14.Tylui
15.Aqizzar
Roster Detailed GRPHPC Name: MaximumZero, aka Maximum, aka Max, aka MZ
HP:OOOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Fast (+ to reflex checks), very tough (++ to constitution checks) cement feet (PC can never swim), perfectionist (2/4 survival actions take 25% longer to complete but will get a slight boost in outcome)
Skills:
Fighting
-Aiming=1
-Bashing=2
-Blocking=3
-Dodging=4
-Grappling=3
-Stabbing=2
-Swinging=3
-Unarmed=5
Survival
-Bone/shell crafting=0
-Butchery=1
-Climbing=2
-Cooking=3
-Construction=1
-Fibrous usage=0
-Fire making=1
-First Aid=3
-Leather usage=0
-Metal crafting=1
-Observation=2
-Stone crafting=0
-Sneaking=4
-Swimming=X
-Trap making=0
-Weaving=0
-Wood crafting=0
PC Name: Barbarossa
HP:OOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Flexible (++ to escape checks), High endurance (++ to ST checks), Feeble (-- to strength checks), high metabolism (- to HU checks)
Skills:
Fighting
-Aimming=1
-Bashing=1
-Blocking=0
-Dodging=2
-Grappling=1
-Lashing=0
-Stabbing=0
-Swinging=2
-Unarmed=1
Survival
-Bone/shell crafting=0
-Butchery=0
-Climbing=2
-Cooking=1
-Construction=1
-Fibrous usage=2
-Fire making=1
-First Aid=2
-Leather usage=0
-Metal crafting=0
-Observation=3
-Stone crafting=2
-Sneaking=3
-Swimming=0
-Trap making=1
-Weaving=1
-Wood crafting=0
PC Name: La Vector
HP:OOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Sharp mind (++ to mental use checks), great negotiatior (++ to subdue checks), iffy psyche (-- or + 50/50 chance, to checks in desperate times), perfectionist (2/4 survival actions take 25% longer to complete but will get a slight boost in outcome)
Skills:
Fighting
-Aimming=1
-Bashing=0
-Blocking=0
-Dodging=1
-Grappling=0
-Lashing=0
-Stabbing=0
-Swinging=0
-Unarmed=0
Survival
-Bone/shell crafting=1
-Butchery=2
-Climbing=1
-Cooking=2
-Construction=3
-Fibrous usage=1
-Fire making=1
-First Aid=2
-Leather usage=1
-Metal crafting=1
-Observation=5
-Stone crafting=1
-Sneaking=1
-Swimming=2
-Trap making=2
-Weaving=1
-Wood crafting=1
PC Name: Renault
HP:OOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Flexible (++ to escape checks), quick mind (+ to significant mental use checks), weak (- to strength checks), iffy psyche (-- or + 50/50 chance, to checks in desperate times)
Skills:
Fighting
-Aimming=2
-Bashing=1
-Blocking=1
-Dodging=2
-Grappling=1
-Lashing=0
-Stabbing=0
-Swinging=0
-Unarmed=1
Survival
-Bone/shell crafting=0
-Butchery=0
-Climbing=3
-Cooking=1
-Construction=1
-Fibrous usage=2
-Fire making=0
-First Aid=1
-Leather usage=0
-Metal crafting=0
-Observation=2
-Stone crafting=0
-Sneaking=2
-Swimming=2
-Trap making=0
-Weaving=3
-Wood crafting=0
PC Name: Mindmaker
HP:OOOOO
TH:OOOOO
HU:OOOOOO
ST:OOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Good senses (+ to hearing and FOV), consumer (++ to HU checks), weak (- to strength checks), chubby (- or + depending on context from weight)
Skills:
Fighting
-Aimming=2
-Bashing=1
-Blocking=1
-Dodging=1
-Grappling=2
-Lashing=1
-Stabbing=2
-Swinging=1
-Unarmed=1
Survival
-Bone/shell crafting=0
-Butchery=1
-Climbing=1
-Cooking=2
-Construction=2
-Fibrous usage=0
-Fire making=1
-First Aid=1
-Leather usage=0
-Metal crafting=0
-Observation=4
-Stone crafting=0
-Sneaking=1
-Swimming=3
-Trap making=0
-Weaving=0
-Wood crafting=1
PC Name: Grue McGee
HP:OOOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Tough (+ to constitution checks), endurant (+ to ST checks), clumsy (- to 1/4 reflex checks), scatter Brain (- to 2/4 survival actions)
Skills:
Fighting
-Aimming=1
-Bashing=1
-Blocking=1
-Dodging=1
-Grappling=1
-Lashing=0
-Stabbing=0
-Swinging=0
-Unarmed=1
Survival
-Bone/shell crafting=0
-Butchery=0
-Climbing=1
-Cooking=1
-Construction=1
-Fibrous usage=0
-Fire making=2
-First Aid=1
-Leather usage=0
-Metal crafting=0
-Observation=2
-Stone crafting=0
-Sneaking=1
-Swimming=1
-Trap making=0
-Weaving=0
-Wood crafting=0
PC Name: Sam
HP:OOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Calm mind (-25% to desperation affliction), fast (+ to reflex check) ,scatter Brain (- to 2/4 survival actions), high metabolism (- to HU checks)
Skills:
Fighting
-Aimming=3
-Bashing=2
-Blocking=2
-Dodging=1
-Grappling=2
-Lashing=0
-Stabbing=0
-Swinging=1
-Unarmed=2
Survival
-Bone/shell crafting=0
-Butchery=1
-Climbing=1
-Cooking=2
-Construction=3
-Fibrous usage=0
-Fire making=1
-First Aid=2
-Leather usage=0
-Metal crafting=1
-Observation=2
-Stone crafting=0
-Sneaking=1
-Swimming=3
-Trap making=1
-Weaving=0
-Wood crafting=1
PC Name:Soli works
HP:OOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOO
CN:OOOOO
Conditions: Nearsighted (- to accuracy checks from 1/2 FOV)
Attributes: Tough (+ to constitution checks), negotiator (+ to subdue checks), scatter Brain (- to 2/4 survival actions), syncope (1/4 chance to loose consciousness for 1 turn whenever spending ST, with less than 25% ST remaining)
Skills:
Fighting
-Aimming=3
-Bashing=1
-Blocking=1
-Dodging=3
-Grappling=2
-Lashing=0
-Stabbing=0
-Swinging=0
-Unarmed=1
Survival
-Bone/shell crafting=0
-Butchery=2
-Climbing=2
-Cooking=2
-Construction=1
-Fibrous usage=0
-Fire making=4
-First Aid=2
-Leather usage=0
-Metal crafting=0
-Observation=3
-Stone crafting=0
-Sneaking=3
-Swimming=4
-Trap making=1
-Weaving=0
-Wood crafting=2
PC Name: Jay
HP:OOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Strong (+ to strength checks), negotiator (+ to subdue checks), iffy immunity (- to disease checks), struggler (- to checks on ST actions that take two units of ST)
Skills:
Fighting
-Aimming=3
-Bashing=1
-Blocking=1
-Dodging=2
-Grappling=1
-Lashing=0
-Stabbing=0
-Swinging=1
-Unarmed=1
Survival
-Bone/shell crafting=1
-Butchery=1
-Climbing=2
-Cooking=1
-Construction=2
-Fibrous usage=1
-Fire making=1
-First Aid=1
-Leather usage=1
-Metal crafting=0
-Observation=2
-Stone crafting=1
-Sneaking=1
-Swimming=3
-Trap making=1
-Weaving=1
-Wood crafting=1
PC Name: Neyvn
HP:OOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Very strong (++ to strength checks), quick mind (+ to significant mental use checks) groggy (+25% to sleep time and slight boost to regeneration), parched (- to TH satiation)
Skills:
Fighting
-Aimming=3
-Bashing=2
-Blocking=2
-Dodging=1
-Grappling=2
-Lashing=0
-Stabbing=2
-Swinging=2
-Unarmed=2
Survival
-Bone/shell crafting=1
-Butchery=2
-Climbing=1
-Cooking=3
-Construction=3
-Fibrous usage=1
-Fire making=1
-First Aid=3
-Leather usage=2
-Metal crafting=2
-Observation=4
-Stone crafting=2
-Sneaking=2
-Swimming=2
-Trap making=2
-Weaving=1
-Wood crafting=2
PC Name: Japa
HP:OOOOO
TH:OOOOO
HU:OOOOOO
ST:OOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Strong grip (+ to grab checks), consumer (++ to HU checks), gasper (-- to checks on ST actions that take two units of ST), feeble (-- to strength checks)
Skills:
Fighting
-Aimming=1
-Bashing=1
-Blocking=1
-Dodging=1
-Grappling=1
-Lashing=0
-Stabbing=0
-Swinging=0
-Unarmed=1
Survival
-Bone/shell crafting=0
-Butchery=1
-Climbing=3
-Cooking=2
-Construction=1
-Fibrous usage=0
-Fire making=1
-First Aid=2
-Leather usage=0
-Metal crafting=0
-Observation=2
-Stone crafting=0
-Sneaking=2
-Swimming=3
-Trap making=0
-Weaving=0
-Wood crafting=0
PC Name: Tacken Armitage
HP:OOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Strong (+ to strength checks), endurant (+ to ST checks), irksome (- to checks when working with someone) ,scatter Brain (- to 2/4 survival actions)
Skills:
Fighting
-Aimming=2
-Bashing=2
-Blocking=2
-Dodging=2
-Grappling=1
-Lashing=0
-Stabbing=0
-Swinging=2
-Unarmed=1
Survival
-Bone/shell crafting=1
-Butchery=2
-Climbing=2
-Cooking=2
-Construction=3
-Fibrous usage=2
-Fire making=1
-First Aid=2
-Leather usage=1
-Metal crafting=1
-Observation=3
-Stone crafting=1
-Sneaking=2
-Swimming=2
-Trap making=1
-Weaving=1
-Wood crafting=1
PC Name: Otto Mann
HP:OOOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Very Strong (++ to strength checks), High endurance (++ to ST checks), Sensitive Skin (-- to sunburns), irksome (- to checks when working with someone)
Skills:
Fighting
-Aimming=2
-Bashing=2
-Blocking=2
-Dodging=3
-Grappling=2
-Lashing=0
-Stabbing=2
-Swinging=2
-Unarmed=2
Survival
-Bone/shell crafting=0
-Butchery=0
-Climbing=2
-Cooking=1
-Construction=2
-Fibrous usage=0
-Fire making=1
-First Aid=2
-Leather usage=0
-Metal crafting=0
-Observation=2
-Stone crafting=0
-Sneaking=2
-Swimming=2
-Trap making=0
-Weaving=0
-Wood crafting=0
PC Name: Sloan Reynolds
HP:OOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Cool Head (-50% to desperation affliction), quick mind (+ to significant mental use checks), irksome (- to checks when working with someone), rigid (- to escape checks)
Skills:
Fighting
-Aimming=2
-Bashing=5
-Blocking=2
-Dodging=2
-Grappling=2
-Lashing=0
-Stabbing=0
-Swinging=3
-Unarmed=2
Survival
-Bone/shell crafting=0
-Butchery=0
-Climbing=1
-Cooking=1
-Construction=1
-Fibrous usage=0
-Fire making=0
-First Aid=1
-Leather usage=0
-Metal crafting=0
-Observation=2
-Stone crafting=0
-Sneaking=2
-Swimming=2
-Trap making=0
-Weaving=0
-Wood crafting=1
PC Name: Aqizzar
HP:OOOOO
TH:OOOOO
HU:OOOOO
ST:OOOOO
CN:OOOOO
Conditions: Nothing (None)
Attributes: Fast (+ to reflex checks), quick mind (+ to significant mental use checks), shellfish allergy (-75% satiation from shellfish), slight deafness (1/4 sounds do not register from 5 tiles away)
Skills:
Fighting
-Aimming=3
-Bashing=1
-Blocking=1
-Dodging=1
-Grappling=1
-Lashing=0
-Stabbing=0
-Swinging=1
-Unarmed=1
Survival
-Bone/shell crafting=0
-Butchery=0
-Climbing=2
-Cooking=1
-Construction=3
-Fibrous usage=1
-Fire making=1
-First Aid=1
-Leather usage=0
-Metal crafting=0
-Observation=4
-Stone crafting=0
-Sneaking=1
-Swimming=2
-Trap making=0
-Weaving=1
-Wood crafting=0