Splinterz
a few others I can recall
ambusher
clothier
plant gatherer
cheese maker
there was a few more (if you took the patch file I sent you from shish, and made a version of DT based on it, you'd see the labor roles missing stat's)
I made a few custom roles that you might find useful, but... I don't think they should be default labor's
nurse (combination of all the nurse labors, they are all almost similar, but using my SPREADSHEET analysis, I found only one used strength, where the rest didn't so I truncated it.)
hauler (doing jobs that don't have related aspects) I gave all equal weight, but gave that all the "junk" work that doesn't require speed/quality.
Seriously, DT continues to improve itself thanks to your contributions.
The way I see it, you got an Executive Cabinet. You being the Executive, you have a cabinet. You have a % of contributor's for ideas to develop this shit.
The community is a major contributor.
Shish' as well
I like to think of myself as one (even tho my deviation from mean didn't work out, but it was a learning process).
I hope with this labor organizer, we can make DT that much more awesome.
Right now, (with my spreadsheet ANALYSIS on my Labor Organizer), military contributions makes things a bit difficult. With what I got , chaos would ensue if war would happen. I have a way to check for that, just include military labor, or assume a certain % of the labor force is committed to the military. It's preliminary, but I'll get it, as I always do.
Continuous learning...