TFtD is pretty much X-COM underwater, would be much more interesting if he did a MP remake of Apocalypse.
TFtD was more than just a reskin of a old game, it had good and bad parts, like heavy weapons being unavailable for land missions (bad: but not as bad as that bugged, research X alien to unlock Y Sciences.) and being able to open doors without stepping through them like a bag of lemons, (which we saw featured in UFO: Two sides) on top of the aliens being a whole lot more vicious, as well as added combat options with melee weapons. (Tentaculats = Chryssalids with jetpacks) ... Come to think of it, I don't think there were any alien form that had hover capability beyond the terror units in TFtD.
I suppose I just enjoyed the darker We'reAllScrewed themes of UFO and TFtD, the franchise has become progressively campy since they made that quick reskin and while Apocalypse was a pretty decent game in itself, tactical shooty combat wombat nothwithstanding, it wasn't a finished product. Hunting Sectoid cattle mutilators in dark abandoned farmsteads in the dead of night, one barn at a time, knowing you can loose a guy at any moment, sure. It just doesn't feel the same inspecting the MegaCity Primus brightly neon white lit sewage treatment plant arcology tower for the dreaded blueberry muffin men from mars and their vile plot to... do... whatever it is those waddling psuedosalient mushroom men are doing. Then paying a massive fine because you broke all the precious piping.
...
Basicly: My ideal game would be Syndicate Wars vs Grey men with ray guns.