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Author Topic: Ufo: The Two Sides - Multiplayer X-Com Remake  (Read 17878 times)

Burnt Pies

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #105 on: January 23, 2011, 08:06:20 pm »

I never actually got a game, so I can't really write an AAR. If/when I get a game, I'll give it a go.
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Fanofgaming

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #106 on: January 23, 2011, 09:06:48 pm »

Due to either ignorance or being too tired, I'm going to ask what an AAR is. I might write one if I knew what it meant.
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Frumple

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #107 on: January 23, 2011, 09:07:59 pm »

After-action report. Write up of what went down in th'game.
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Fanofgaming

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #108 on: January 23, 2011, 09:14:20 pm »

Ah, I might write a detailed log in one of my later games, preferably as aliens (because everyone and their mother has done an X-COM LP.)
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a1s

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #109 on: January 23, 2011, 09:48:15 pm »

Ah, I might write a detailed log in one of my later games, preferably as aliens (because everyone and their mother has done an X-COM LP.)
Well, yes, no offense to whoever ends up playing as X-Com, but I think it's the alien game-play we want to hear about the most.
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Fanofgaming

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #110 on: January 23, 2011, 10:03:17 pm »

I disagree, I think people would prefer to see both sides write their own report.
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EuchreJack

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #111 on: January 24, 2011, 01:20:00 am »

One thing I'd like to share is that pressing the Escape Key acts as the flee function from the original X-Com.  There is no in-game icon.

Also, anyone know why the unit motions would run incredibly slow as the client player while playing aliens?

Fanofgaming

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #112 on: January 24, 2011, 02:06:33 am »

They never did for me when I played aliens.
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EuchreJack

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #113 on: January 24, 2011, 12:49:06 pm »

What is your connection speed?

Fanofgaming

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #114 on: January 24, 2011, 04:27:33 pm »

About as high as it gets.
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a1s

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #115 on: January 24, 2011, 08:03:00 pm »

The question isn't so much speed (MB/s) as it is ping time (ms), so I'm guessing that was pretty low too?
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Cajoes

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #116 on: January 24, 2011, 09:54:39 pm »

I wonder if he'll do a multiplayer version of Terror from the Deep too?
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EuchreJack

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #117 on: January 25, 2011, 01:24:57 am »

About as high as it gets.

Hm, there go the easy answers.  I'll have to dig on the UFO: 2 Sides forum.

EDIT: I don't see anything on their forums.

The question isn't so much speed (MB/s) as it is ping time (ms), so I'm guessing that was pretty low too?

One final thought based on the above: Are you located in North America?

Hugehead

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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #118 on: January 25, 2011, 08:28:50 pm »

TFtD is pretty much X-COM underwater, would be much more interesting if he did a MP remake of Apocalypse.
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Re: Ufo: The Two Sides - Multiplayer X-Com Remake
« Reply #119 on: January 26, 2011, 09:19:02 pm »

TFtD is pretty much X-COM underwater, would be much more interesting if he did a MP remake of Apocalypse.

TFtD was more than just a reskin of a old game, it had good and bad parts, like heavy weapons being unavailable for land missions (bad: but not as bad as that bugged, research X alien to unlock Y Sciences.) and being able to open doors without stepping through them like a bag of lemons, (which we saw featured in UFO: Two sides) on top of the aliens being a whole lot more vicious, as well as added combat options with melee weapons. (Tentaculats = Chryssalids with jetpacks) ... Come to think of it, I don't think there were any alien form that had hover capability beyond the terror units in TFtD.

I suppose I just enjoyed the darker We'reAllScrewed themes of UFO and TFtD, the franchise has become progressively campy since they made that quick reskin and while Apocalypse was a pretty decent game in itself, tactical shooty combat wombat nothwithstanding, it wasn't a finished product. Hunting Sectoid cattle mutilators in dark abandoned farmsteads in the dead of night, one barn at a time, knowing you can loose a guy at any moment, sure. It just doesn't feel the same inspecting the MegaCity Primus brightly neon white lit sewage treatment plant arcology tower for the dreaded blueberry muffin men from mars and their vile plot to... do... whatever it is those waddling psuedosalient mushroom men are doing. Then paying a massive fine because you broke all the precious piping.

...

Basicly: My ideal game would be Syndicate Wars vs Grey men with ray guns.
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