Go and use that Artillery gun on those cultists.
[6+3=6] You set up the Cannon and take aim at the first cultist. [Dodge:3+1=4] As you struggle with the cumbersome weapon, he jumps behind the central table for cover. Hnngh.
I use the computer to attempt to ascertain the status, location, and ETA of the likely VIP.
[6] Skillfully manipulating the systems of the central computer, you have it follow the comm traffic and build a real-time map of the city and the situation based on it. You also feed it the comm system records, and quickly create a full hologram map of the city based on them, with blue and red icons for city forces and hostiles and important landmarks named. You're not sure who the VIP is and can't ask the LT with the battle still raging on, so you simply locate all city units heading your way and bring them up on the map.
It seems the Governor's compound was hit by a Council strike team with an extremely skillful AI that shut down security, and the governor was evacuated. Last contact with the escort team was half a dozen blocks away from the station, and it reported the strike team was still pursuing them. Other possible VIP's are Miss Chidin, who was working on a project for the city until the base was hit by an unknown hostile with an even more advanced AI, and Grand Admiral Stjepan Tbasi and his entourage, who crashed into the Descent by escape pod after the
Nyx was destroyed. Chidin was apparently heading for her nearby lab first, despite the objections of her escort team, and Tbasi is just a few blocks from here.
Quickly try for the resonance detonator again.
[5+1=6] With incredible speed, Tor drops on his knees and begins fashioning a resonance detonator from his materials. [6] Amazingly, Ludd's men back away instead of attacking. [Power:3] The effect of the detonator isn't much stronger than your fists, but atleast it can harm multiple people. [Size:1] It is an amazing feat of engineering, all that machinery miniaturized and tucked inside something not much larger than your finger. Unfortunately, it's not very practical to use. [Functionality:6] That is countered by excellent, fool-proof design, though. It will be hard to break this thing. [Fuel:1] It takes a shitton of materials to build, though.
Resonance Detonator added to Inventory!
A Lot of Scrap Metal reduced to Some Scrap Metal in Inventory!
Some Computer Parts removed from Inventory!Pop some shapeshift pills, growing an extra pair of arms.
Then, vibroblade time!
[6+1=6] You empty the entire bottle into your mouth, and focus on a new pair of arms. [3] There are no side effects from this, though, and two muscled arms begin to appear from your back. The pain of the transformation forces you to forget about attacking Ludd's men.
Wield a chunk of rock as a weapon. Walk out and observe the surroundings, unlike how we all were failing for several turns.
[4] You pick up a relatively sharp rock and walk out of the tunnel, looking around the station platform. The crowd seems worried. Some of them are heading upstairs and some back into the train, but most stand undecided on the platform.
FIGHTING SPIRIT!!!! >:U Open fire on the rest of the cultists.
[4] You bring up the Carbine and take aim at the cultists. [Dodge:4] He hits the ground and your shot goes wide. You quickly adjust your aim and try again. [Dodge:5] Another miss, and now he's fully hidden behind it! Goddamnit! [Dodge:3+1=4] Unsurprisingly, your third shot misses as well. *sigh*
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Background Roll: [1] Okay, this is getting ridiculous.
StatusesDoctor Nirur III
Health: Fine
Inventory: Simple Tools, Material Converter, Mechanical Parts, A Lot of Scrap Metal
Creations: Material Converter (Power [3], Size [4], Functionality [2], Fuel [4])
Charge Left: 100%
Tor Kataiser
Right Arm: Slightly Wounded
Inventory: Simple Tools, Nanogun, Some Scrap Metal, Resonance Detonator
Creations: Nanogun (Power [4], Size [4], Functionality [2], Fuel [3], Rate-Of-Fire [One-Shot])
Fuel Left: 90/100
Resonance Detonator (Power [3], Size [1], Functionality [6], Fuel [1])
Charge Left: 100%
Littleweed Petalbug
Head: Slightly Wounded
Inventory: Simple Tools, Skarmee Comm Device, Scrap Metal, Magnificent Hat, Hat AI Box Plans
Creations: Skarmee Comm Device (Power [1], Size [2], Functionality [6], Fuel [3])
Charge Left: 90%
Scrap Nun-chucks (Power [3], Size [3], Functionality [2])
'Lightning Hook' Johnson
Health: Fine
Inventory: Simple Tools, THUNDAFIST, Mechanical Parts, Computer Parts, Accelerator Carbine
Creations: THUNDAFIST (Power [4], Size [2], Functionality [3], Fuel [3])
Charge Left: 80%
Accelerator Carbine (Power [4], Size [2], Functionality [3], Fuel [2], Rate-Of-Fire [Semi-Auto])
Ammo Left: 80/100
Dr. Fuzz
First Right Arm: Slightly Wounded
Second Right Arm: Fine
Second Left Arm: Fine
Inventory: Simple Tools, Empty Box of Shapeshifter Pills, Scrap Metal
Creations: Shapeshifter Pills (Power [3], Size [2], Functionality [4], Fuel [3])
Vibroblade (Power [3], Size [4], Functionality [5], Fuel [4])
Charge Left: 100%
Taric Al-Sayyid
Head: Moderately Wounded
Inventory: Simple Tools, Nanofiber Vest, Mechanical Parts, Some Scrap Metal, Computer Parts, High-Tech Cannon
Creations: Nanofiber Vest (Power [4], Size [3], Functionality [3], Fuel [3])
High-Tech Cannon (Power [4], Size [6], Functionality [6], Fuel [3], Rate-Of-Fire [One-Shot])
Ammo Left: 90/100
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NPC'sWhat is wrong with you? Take him out!
[5+1=6][2][1] Ludd is the only one to continue combat - it seems the two others are too afraid of Tor and his skill of creating. [2] Ludd charges at Tor from behind, [Dodge:3] and he can't get away in time. [BP:1] Ludd swings his wrench in a wide arc, slamming it on the side of Tor's skull. [Damage:2-1=1] However, he's tougher than he looks and stands up calmly after the blow. Ludd sneers at him, moving back for a better position.
We might still make it!
[1][3] The first cultist sticks to cover while the second leaps forward at [2] Taric, who's still struggling with the Cannon [Dodge:2] and fails to move out of the way. [BP:1][Damage:4] There's a nasty cracking sound as the cultist's foot connects with the base of Taric's skull and sends him sliding down the floor of the carriage, leaving a trail of blood behind him.
Taric Al-Sayyid: Head: Moderately WoundedKeep firing.
[5+1=6][3][2][3] Two of the soldiers and the LT move up and take aim again. [1][2][2][Dodge:2][Dodge:1] Their professionalism shows as all shots find their mark, [BP:2][BP:6][BP:6] the LT scoring skillful hits on the cultist in cover. [Damage:4+1=5][Damage:3+1=4][Damage:4+1=5] He goes down quickly, heavy damage dealt to both his stomach and arm.
[BP:4][BP:2][BP:1][BP:3][BP:1][BP:4] The two troopers work in unison, [Damage:4+1=5][Damage:4+1=5][Damage:4+1=5] the first scoring three perfect hits on the man's body and sending him crashing down onto the floor, [Damage:4+1=5][Damage:5+1=6][Damage:2+1=3] and the second making sure he's dead with a series of needless kill-shots. The carriage is now clear of hostiles.
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And in case you're wondering, no, I didn't forget Taric's armor - but it's a vest, and the cultist hit his head.
And hey, I referenced two different characters from the original game with the results of Nirur's action - one who you might actually meet quite soon-ish.