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Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 13 14 [15] 16 17 ... 57

Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82653 times)

dragnar

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If possible I follow the chief scientist out, if not I just get out of there and into the nearest building.

So many bad rolls... Why hath you forsaken us RNG?!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

V-Norrec

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wooo, I think I might be getting in soon.

kilakan

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Unplug my arm, and run, try and get on the spider-bot and have it and me leap to safety away from the airship, onto the platform.
« Last Edit: October 07, 2010, 04:55:52 pm by kilakan »
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Nom nom nom

iceball3

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Screw my arm, unplug it, and run, try and get on the spider-bot and have it and me leap to safety away from the airship, onto the platform.
Wait, do what to your arm? Isn't there like, y'know, a room for that?.....
It's almost my turn...... I just know it :P
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kilakan

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It's a mechanical arm, it can do many amazing things.
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Nom nom nom

Nirur Torir

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I equip a parachute, hastily drop the internal organs I've accumulated plus my grenade launcher, and take a running leap out of the ship. Hopefully I'll be able to float down to the platform.
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iceball3

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I equip a parachute, hastily drop the internal organs I've accumulated plus my grenade launcher, and take a running leap out of the ship. Hopefully I'll be able to float down to the platform.
You forgot to use the parachute. :P
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Nirur Torir

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Well, yes, but it was implied with 'float.' Sure, it may be an RTD, but that doesn't mean

....

!!

I use the parachute after jumping out of the airship if I get one!
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nuker w

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WAKE UP AND DO SOMETHING DAMN IT!
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Digital Hellhound

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I jump on my rocketboard and... Wait... Where the fook do I go?

...

ANYWHERE!


[2] You fail to turn on your rocketboard, but try to determine where you should go anyhow. [3] Nothing really comes to mind. You could probably try to locate the black airship, or maybe attempt to loot the League hall, even with the Watchmen there. Or get down the lower levels, maybe even home.

Uh, wow.
Teleport to the ground, away from the soon to be crash site.

[6-1=5] With the airship collapsing all around you, you decide it'd be best to get the fook out of here. You quickly manipulate the controls of the PRB and feel a lurch as you are teleported to the platform below. [5] Looking around, you are standing in the landing area of a warehouse, one of the many thousands in the Descent. The inside of the warehouse looks quite empty, with only a few boxes and containers sitting neatly on one side. On the other side of the vast storage hall you see a few staircases going upwards. As the airship is pretty much straight above you and falling, you decide to get inside the warehouse before you get squashed.
 
If possible I follow the chief scientist out, if not I just get out of there and into the nearest building.

[3] Despite the horrible damages and the fires raging all across the transport, the crew doesn't seem to have suffered many casualties. With the death of the captain - and the ship - the command bridge explodes into chaos and panic, and the huge amount of crewmen and soldiers now gets in your way, trying to get away. You have no choice but to let the flow take you. [1][Dodge:6] Horrible amounts of men and women are pulled down and crushed underfoot as the horde desperately flees down the top deck. You manage to stay up yourself, though.
Then, suddenly, you're at the edge of the top deck and attempt to step forwards, but your legs find no more floor in the air. You fall. [Dodge:5] You're not the first to fall, though, and instead of hitting the hard stone platform, hit the remains of the crew who already did so. Eww. [4] You quickly get up and rush towards the safety of the warehouse, burning bodies still falling behind you. They are soon followed by the actual airship.
 
Unplug my arm, and run, try and get on the spider-bot and have it and me leap to safety away from the airship, onto the platform.

[2] You attempt to unplug your arm, but it's gotten stuck - at the worst possible moment. [3] You shout orders to the bot, though, and it pulls you off from the recharger. [5] With it carrying you in it's arms like a baby, you two hack your way up to the top deck and [Dodge:3][Bot Dodge:1] fall shrieking through a hole in the floor towards the platform below. [BP:5][Damage:6-1-1=4] You land robot-arm first on the hard stone, causing considerable damage to it but saving your own skin. [BP:8][Damage:4-1=3] The spiderbot falls on two of it's many legs, and suffers some damage. After you've been pushed inside the warehouse by the soldiers, the remains of the airship crash down on the edge of the platform.
 
Robotic Left Arm: Moderately Damaged
Spider Bot: 3rd Left Leg: Slightly Damaged
Spider Bot: 4th Left Leg: Slightly Damaged
 
I equip a parachute, hastily drop the internal organs I've accumulated plus my grenade launcher, and take a running leap out of the ship. Hopefully I'll be able to float down to the platform.

[6] You panic, throwing away all the internal organs you had gathered and pushing the grenade launcher to the soldier who helped you. You desperately look around for a parachute, and, by sheer luck, stumble upon one left on the floor for some reason. [3] The soldier shouts ' Let's go! The roof will come down any moment now!' and begins racing up towards the upper deck. You follow him as fast as you can, jump, and pull the parachute. The soldier has to actually jump. [Soldier Dodge:1][BP:5][Damage:2+1=3] He lands hard, but gets up almost immediately and seems fine. [4] You hover straight inside the warehouse with the parachute. Behind you, the transport is quickly turned into a charred metal husk.
 
Some Internal Organs removed from Inventory!
 
WAKE UP AND DO SOMETHING DAMN IT!

[Survival: 5+1=6] You struggle for control of your body, but fail. You are vaguely aware that the crewmembers accompanying you and the doctor, supporting the soldier with the ruined face, are running away for their lives.
 
[1] The entire roof comes down on you. [Dodge:Auto-1][BP:4][BP:6][BP:2][Damage:5+1=6][Damage:5+1=6][Damage:1+1=2] Being unconscious, you hardly register pain. Which is good, because bones shattering and flesh turning into unrecognizable goo isn't the nicest thing in the world to feel.
You die and the remains of your body are buried under the entire top deck.
 
SHADOWdump
Spoiler (click to show/hide)

Khan
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Professor Nirur
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Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Background Roll [1]: Quite understandably, none of you are able to concentrate on your surroundings just yet.
 
---
 
NPC's


Quote from: Crew
GETOUTGETOUTGETOUT
[3] Not too many make it down to the platform intact. The ones that survived the initial explosion, the mass panic, the fall and hitting the ground amount to just over a dozen.
 
Quote from: Soldiers and Captain
Let's get the hell out of here!
[6] Surprisingly, only a few soldiers are lost in the escape from the transport. They amount to a full-strenght Council platoon of nearly 40 men. They shepherd the crew inside the warehouse and even manage to calm them down a bit. [6+1=6] Their leader takes overall control of you survivors quickly.
 
Quote from: Chief Scientist
Ohgodohgodohgodohgod
[3] The chief scientist stumbles blindly down the top deck, blind and bleeding heavily. [Dodge:1][BP:6][Damage:5+1=6] She stumbles over the edge and falls on the ground hard and still burning. [1] Nobody realizes - or cares - that she's still alive and ignore her completely. The remains of the airship then fall straight on top of her. [BP:1][Damage:6+1=6] Unsurprisingly, she doesn't make it.
 
Quote from: League Captives
Escape?
[2] Few of the captured League personnel manage to get down on the platform. There's only half a dozen of them now, all tightly guarded.
 
---
 
I'll introduce iceball3 as a surviving Council scientist, most likely. Please (re)post your character.

Also, guys, you do realize you could make yourself some kind of armor/other form of protection? Might help with the, uhh, not-dying business.
« Last Edit: October 08, 2010, 10:00:26 am by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #220 on: October 08, 2010, 10:09:47 am »

Hmm... the airship is crashed... and the chief scientist got crushed... LOOT IT!!!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #221 on: October 08, 2010, 10:26:04 am »

Look through the containers in the warehouse
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #222 on: October 08, 2010, 10:41:39 am »

I wanted to drop the brain and muscle tissue as well. It's generally a felony to carry such things, and the watch will be all over the crash site momentarily. (Read: Within half an hour or so, give-or-take three hours.)

I check my inventory. If I still have the brain and muscle tissue, I quickly stick them behind some random boxes, then I'll get far away from the scene. Casually.
« Last Edit: October 08, 2010, 10:53:18 am by Nirur Torir »
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #223 on: October 08, 2010, 10:49:46 am »

Yeah, man, this is a world ruled by scientists (mad or not). If they're properly protected and no-one can prove you killed someone for them, you're fine. And the soldiers will soon, unless attacked by the RNG, lead you to safety, or atleast away from the platform.

Thanks for reminding me that the last Watch car is there, btw. And it's still got ammo for that grenade launcher.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 19 - They Just Keep Dying
« Reply #224 on: October 08, 2010, 10:54:17 am »

G'night.
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