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Current ideas on evolution?

The Old-Evolution-Mind control fungus!
Counter-Evolution-No mind control fungus!

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Author Topic: Evolution: Jethro is back!?!?! [SPACE]  (Read 124012 times)

Argonnek

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Re: Evolution: Close encounters of the fifth kind. [SPACE]
« Reply #1770 on: November 13, 2010, 11:07:00 pm »

New Class: Supercarrier
Propulsion: Teleport/ion
Extras: It carries thousands upon thousands of fighter class vessels.
Heavily armored.
Has self-repair ability, as well as fighter-production capability.
Some point-defense turrets to shoot down incoming fighters or missiles.

We shall blot out their skies with our swarms!

Fighter: Swarm.
Propulsion: Ion.
Extras: Very small, hard to hit.
Light armor.
The most powerful lasers we can mount on their small frames.
Can cloak for a small amount of time.
Can be produced quickly by the Supercarrier.

And finally:

Name: Cloak Sphere
Propulsion: Teleport/Ion.
Extras: Can cast a light bending effect on everything within one or two light minutes from the ship.
Can not be cloaked. The sheer amount of energy required to make the field makes it uncloakable.

Our invisible swarms may not blot out the sun, but they will rain destruction none the less.

breadbocks

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Clearly, cakes are the next form of human evolution.

lemon10

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Re: Evolution: Close encounters of the fifth kind. [SPACE]
« Reply #1772 on: November 13, 2010, 11:18:42 pm »

Name: Attack meteor (unless someone comes up with a name that doesn't suck)
Propulsion: Ion+teleporter
Extras: none
A largish meteor that has a ion drive added to the back and has a teleporter, before a battle it accelerates to as fast as possible in a area cleared of debris, then when it reaches the end it just warps to the start of the area and continues building up speed. As soon as a battle starts it warps close to one of there ships (kepping the insane speed it's built up), and rams them doing a ton of damage, and since it's moving so fast, it would be impossible to dodge and hard to destroy.
Costs: really cheap, just put some drives on meteors, the ion drive wouldn't even have to be really good, the meteor could build up speed over a few years if nessasary.

EDIT:Name: Colonizer Mark 2
Propulsion:teleporter
Extras: Jethro probes
Cloaking
Pretty simple just have it teleport around and shoot jethro probes at planets capable of sustaining life, and have the probes take over the planet.
Costs: really cheap, just a little bit of jethro on the probes and not even a ion drive on the ship, build alot of them and have them explore the solar system and colonize wherever possible

Also, some questions on the drive, does it have a charge up time? high energy cost? high building cost?


And on a slightly silly note, NO FLUFFY PINK UNICORNS INVISIBLE PURPLE UNICORN VS FLYING SPAGHETTI MONSTER INSTEAD
« Last Edit: November 13, 2010, 11:32:36 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

FuzzyZergling

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Re: Evolution: Close encounters of the fifth kind. [SPACE]
« Reply #1773 on: November 13, 2010, 11:39:23 pm »

I think Iituem's schoolbus' are the best idea so far.
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Derekristow

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Re: Evolution: Close encounters of the fifth kind. [SPACE]
« Reply #1774 on: November 14, 2010, 03:01:44 am »

Send out a ship to each of the colony pods we launched earlier to upgrade them with the new tech.  Also, Iituem's designs.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

Argonnek

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Re: Evolution: Close encounters of the fifth kind. [SPACE]
« Reply #1775 on: November 14, 2010, 04:19:33 pm »

Lets create some all-seeing scanners that send out a radar-like pulse with the entire electro spectrum and compare the results with known background information. Using this, even light bending materials won't save the sneaky bastards, as bending the light causes anomalies in the feedback.

USEC_OFFICER

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Re: Evolution: Space is big. (That's why they call it space) [SPACE]
« Reply #1776 on: November 15, 2010, 11:24:24 am »

You quickly create a giant fleet, made up of carrier ships and small fighters, and prepare for the journey to the closest star to Caanan. As the carrier ships make the jump, they disappear in a burst of light, as their basic particles suddenly turn into an obscene number of matter anti-matter pairs.

4 light years away, an obscene number of matter anti-matter pairs suddenly turn into basic particles, in the form of the carrier ships. If there was an atmosphere in space, there would have been an underwelming pop as they appear. The first jump was a success.

You quickly colonize the system, which has nothing really special in it, and send off the first fleet to the various worlds that the colony ships were to reach. Ironically, you reach the systems several decades ahead of them. Of course, you then colonize those systems as well.

With the systems colonized, you begin to map the star systems around you.

Spoiler: Space is big (click to show/hide)


Spoiler: Resources (click to show/hide)
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Armok

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Re: Evolution: Space is big. (That's why they call it space) [SPACE]
« Reply #1777 on: November 15, 2010, 12:39:32 pm »

> research longer range teleporting.

> Colonize random systems far from each other, and leave no easy way of finding the rest even if one should be hacked.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

lemon10

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Re: Evolution: Space is big. (That's why they call it space) [SPACE]
« Reply #1778 on: November 15, 2010, 04:00:44 pm »

>Split up fleet one, so that it is able to colonize worlds twice as fast, and focus on colonizing as many worlds as possible, rather then as far away as possible.
Having 12 worlds close together would probably be better then 8 worlds scattered about, and unless they could kill everything we own at the same time, we could just escape using ftl
Where is the upkeep cost coming from? just worlds in general?
>Try to reduce upkeep
>upgrade teleportation
« Last Edit: November 15, 2010, 07:12:23 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

USEC_OFFICER

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Re: Evolution: Space is big. (That's why they call it space) [SPACE]
« Reply #1779 on: November 15, 2010, 05:20:27 pm »

Where is the upkeep cost coming from? just worlds in general?

Costs of communication, moving resources from one star to another, expansion and repairs etc.
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RAM

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Re: Evolution: Space is big. (That's why they call it space) [SPACE]
« Reply #1780 on: November 15, 2010, 07:52:54 pm »

I would like to try to establish a secret colony on the world 9 hexes up and left and then 8 hexes up from Canaan. It should be a blue star with nothing adjacent.

Develop teleportation weaponry, that teleports a teleportation device that randomly teleports nearby matter.

Engineer the teleportation drives on our carriers so that they can instead teleport only the fighters.

develop a theory of gravity manipulation.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

kilakan

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Re: Evolution: Space is big. (That's why they call it space) [SPACE]
« Reply #1781 on: November 15, 2010, 09:04:40 pm »

I think having something that teleports small, viscous, metal eating creatures INTO an enemy ship could have great results, especially since the ship would still be mostly intact and have scavangeable resources.
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Nom nom nom

The Scout

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Re: Evolution: Space is big. (That's why they call it space) [SPACE]
« Reply #1782 on: November 15, 2010, 09:07:24 pm »

Trade with the NOT-BLOBS. Isn't this the wrong game?
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Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
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breadbocks

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Re: Evolution: Space is big. (That's why they call it space) [SPACE]
« Reply #1783 on: November 15, 2010, 09:29:59 pm »

Develop ansible tech.

Develop short-range, high speed, fast recovery teleportation.

Develop an antagonist race to the NOT-BLOBS, called the BLOBS, and send them as far away from you as possible, while still maintaining communication via ansible.

Make BLOBS begin terrorist strikes on the NOT-BLOBS via telefrag.
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Clearly, cakes are the next form of human evolution.

USEC_OFFICER

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Re: Evolution: Space is big. (That's why they call it space) [SPACE]
« Reply #1784 on: November 15, 2010, 09:42:40 pm »

I'd like to say that teleportation is by its very nature slow, and energy hungry. Even with chains of state, it takes several minutes to actually figure out how to teleport an object through space. And the chances of a telefrag are slim. The accuracy is a couple light seconds at least, more if closer to large bodies of mass. Additionally, the most that would occur due to a telefrag is having a large object suddenly occupying a space where part of the ship used to be. Not a big explosion (unless part of the fusion reactor was teleported, but that would be rather rare.)

Trade with the NOT-BLOBS. Isn't this the wrong game?

What makes you think that?
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