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Author Topic: Red Vs Blue: All out War! [Battle 2: Magik now Included]  (Read 2966 times)

Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #15 on: September 08, 2010, 03:17:00 pm »

i do nothing!
Is that a repeat action? for if it is, I shall skip your turn untill battle commences

Sheb

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #16 on: September 08, 2010, 03:23:00 pm »

What about archery range? Do they have a bonys over hill? If yes, I would totally place my reds bowmen on the hill on the right and shoot down the defenceless, unmoving blue.

Then advance your footsoldiers and use the hill bonus. (Also, do shooting at a commander means no magic?)
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Quote from: Paul-Henry Spaak
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Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #17 on: September 08, 2010, 04:00:17 pm »

What about archery range? Do they have a bonys over hill? If yes, I would totally place my reds bowmen on the hill on the right and shoot down the defenceless, unmoving blue.

Then advance your footsoldiers and use the hill bonus. (Also, do shooting at a commander means no magic?)
No range bonus on hills, Damage bonus on hills.

And I do not understand the question...

Sheb

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #18 on: September 08, 2010, 04:08:37 pm »

You said that commanders con't use magik while fighting. Does being fired upon count as fighting?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #19 on: September 08, 2010, 04:18:09 pm »

You said that commanders con't use magik while fighting. Does being fired upon count as fighting?
I never said that...

Sheb

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #20 on: September 08, 2010, 04:19:30 pm »

Oooops, I was sure I read it. Sorry, my mistake.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #21 on: September 08, 2010, 07:04:39 pm »


Grassland
Hills

Red
Commander: Omega
Weapon: Chalybsmancy (0) (Uhh... dont know much about metal-magik...) (Enhances all things metal by 1?)
Armour: Steel Plate (5)


Army
27 Sword & Shields (5)
   - Iron Mail (3)

27 Longbowmen (1) (Range 5 Tiles)
   - Leather (2)


Blue
Commander: Max
Weapon: Necromacy (0) (Range 3 Tiles) (Can revive troops on both sides) (Undead attack anyone near) (Undead have all armour and skills as the person they once were, but cannot use bows)
Armour: Adamantine Plate (0) (Hahaha... Weight based armour value...)


Army
27 Sword & Shields (1)
   - Iron Mail (3)

27 Longbowmen (5) (Range 5 Tiles)
   - Leather (2)


Commanders. Your Movements Please.

Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #22 on: September 08, 2010, 07:08:25 pm »

Oh, and maxi, im pointing this out ONCE MORE.

YOUR UNDEAD WILL ATTACK YOU!
You have NO influence over their moves AT ALL!

So, hopefully you aren't relying on reviving your soldiers the moment they die as your strategy, cause one undead will propobly take out one live soldier with him...

maxicaxi

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #23 on: September 08, 2010, 10:52:43 pm »

Oh, and maxi, im pointing this out ONCE MORE.

YOUR UNDEAD WILL ATTACK YOU!
You have NO influence over their moves AT ALL!

So, hopefully you aren't relying on reviving your soldiers the moment they die as your strategy, cause one undead will probably take out one live soldier with him...
i know

i wait until combat comences

also: FIXD
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #24 on: September 09, 2010, 04:15:08 pm »


Grassland
Hills

Red
Commander: Omega
Weapon: Chalybsmancy (0) (Uhh... dont know much about metal-magik...) (Enhances all things metal by 1?)
Armour: Steel Plate (5)


Army
27 Sword & Shields (5)
   - Iron Mail (3)

27 Longbowmen (1) (Range 5 Tiles)
   - Leather (2)


Blue
Commander: Max
Weapon: Necromacy (0) (Range 3 Tiles) (Can revive troops on both sides) (Undead attack anyone near) (Undead have all armour and skills as the person they once were, but cannot use bows)
Armour: Adamantine Plate (0) (Hahaha... Weight based armour value...)


Army
27 Sword & Shields (1)
   - Iron Mail (3)

27 Longbowmen (5) (Range 5 Tiles)
   - Leather (2)


Commanders. Your Movements Please.


Skipping a turn or two... dont know why not more since maxi will just wait...
And, omega, PAH!! tinypic...

maxicaxi

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #25 on: September 09, 2010, 10:21:59 pm »

i move my army forward two units
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Atilliano

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #26 on: October 03, 2010, 01:18:04 pm »

Evergod, maybe you should make a bigger variety of ground-types in the next round, like a river or brook or mountains.
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Omegastick

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #27 on: October 03, 2010, 04:12:45 pm »

I shall wait
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Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #28 on: October 03, 2010, 04:20:16 pm »


Grassland
Hills

Red
Commander: Omega
Weapon: Chalybsmancy (0) (Uhh... dont know much about metal-magik...) (Enhances all things metal by 1?)
Armour: Steel Plate (5)


Army
27 Sword & Shields (5)
   - Iron Mail (3)

27 Longbowmen (1) (Range 5 Tiles)
   - Leather (2)


Blue
Commander: Max
Weapon: Necromacy (0) (Range 3 Tiles) (Can revive troops on both sides) (Undead attack anyone near) (Undead have all armour and skills as the person they once were, but cannot use bows)
Armour: Adamantine Plate (0) (Hahaha... Weight based armour value...)


Army
27 Sword & Shields (1)
   - Iron Mail (3)

27 Longbowmen (5) (Range 5 Tiles)
   - Leather (2)


Commanders. Your Movements Please.


Skipping a turn or two... dont know why not more since maxi will just wait...
And, omega, PAH!! tinypic...

Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #29 on: October 03, 2010, 04:21:51 pm »

I was starting to wonder if I should have bumped this or not.....

Evergod, maybe you should make a bigger variety of ground-types in the next round, like a river or brook or mountains.
I was going to, but since my map turned out smaller I thought it un-wise to have so many terrain differences so close together, but know after testing the map a little, I beleive It wouldn't affect it too much... So Aye, there will be more terrain types after this round.
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