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Author Topic: Red Vs Blue: All out War! [Battle 2: Magik now Included]  (Read 3019 times)

Evergod41

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Red Vs Blue: All out War! [Battle 2: Magik now Included]
« on: September 04, 2010, 10:50:45 am »

Because I was insulted for 'letting this die' I AM REVIVING IT!!!

Civil war has erupted over a trivial matter, what should the nations colour be?
half the city-state says it should be red, for war and blood!
the others say blue, for peace and serility...

Each side has hired a mercenary to command their militia army...

WIN: kill the enemy commander
LOSE: death of commander

Damage is as follows (Army size * (Skill with weapon - Enemy Armour + 2 [Higher Ground]) / # of Enemy Troops) for Damage per enemy troop.
   - Archers w/o a melee weapon have a -5 to damage at melee
   - Undead have a +1 per troop damage, due to the shock of being attacked by Undead, this isn't against Commanders
Accuracy is (1d6 if it is > 3 above happens) 50% chance of hit
Every soldier has 2 health, 1/2 health is injured, 0/2 health is dead; Commanders have 5 health, 2/5 is injured, 0/5 is dead.

Moving is 2 squares on the map per unit per turn. Injured soldiers can only move 1 square

Commanders can come equiped with anything of medieval/renaissance era. Magik is allowed this round, but dont go overkill, I wont allow it.


New Map system: a perfect 33x33 square tile map

Grassland
Hills

Red
Commander:
Weapon:
Armour:


Army
27 Sword & Shields (5)
   - Iron Mail (3)

27 Longbowmen (1) (Range 5 Tiles)
   - Leather (2)


Blue
Commander:
Weapon:
Armour:


Army
27 Sword & Shields (1)
   - Iron Mail (3)

27 Longbowmen (5) (Range 5 Tiles)
   - Leather (2)


To Sign Up
Name of Commander: Name them what you wish
Side: Red or Blue
Weapon: Type and Material, or for magik, Name of your -mancy
Armour: Type and Material
« Last Edit: September 08, 2010, 07:15:35 pm by Evergod41 »
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Omegastick

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included] Both Slots Open
« Reply #1 on: September 04, 2010, 11:43:48 am »

So in!

Name of Commander: Omega
Side: Red
Weapon: Metalurgy (And longsword if possible)
Armour: Steel plate
« Last Edit: September 04, 2010, 11:45:50 am by Omegastick »
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maxicaxi

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included] Both Slots Open
« Reply #2 on: September 04, 2010, 12:01:59 pm »

name: max
side: blue
weapon: necromancy

Armour: lead plate
« Last Edit: September 04, 2010, 01:49:08 pm by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included] Both Slots Open
« Reply #3 on: September 04, 2010, 01:28:50 pm »


Grassland
Hills

Red
Commander: Omega
Weapon: Chalybsmancy (0) (Uhh... dont know much about metal-magik...) (Enhances all things metal by 1?)
Armour: Steel Plate (5)


Army
27 Sword & Shields (5)
   - Iron Mail (3)

27 Longbowmen (1) (Range 5 Tiles)
   - Leather (2)


Blue
Commander: Max
Weapon: Necromacy (0) (Range 3 Tiles) (Can revive troops on both sides) (Undead attack anyone near) (Undead have all armour and skills as the person they once were, but cannot use bows)
Armour: Adamantine Plate (0) (Hahaha... Weight based armour value...)


Army
27 Sword & Shields (1)
   - Iron Mail (3)

27 Longbowmen (5) (Range 5 Tiles)
   - Leather (2)


Commanders. Your Movements Please. (You could PM me if you want to...)
« Last Edit: September 04, 2010, 01:57:50 pm by Evergod41 »
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Omegastick

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included] Both Slots Open
« Reply #4 on: September 04, 2010, 01:34:41 pm »

I meant metalurgy and a longsword as well if I could. Can I swap the longsword for metalurgy?
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maxicaxi

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included] Both Slots Open
« Reply #5 on: September 04, 2010, 01:39:46 pm »

I put my archers in front.

they wait until the enemy draws close enough to fire on then they fire

when enemy draws near they move behind the swords man

whenever enemy troops die I make them into undead

YOU MADE A MISTAKE I HAVE LEAD PLATE NOT ADAMANTINE  ARMOUR!!!!
« Last Edit: September 04, 2010, 01:50:46 pm by maxicaxi »
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included] Both Slots Open
« Reply #6 on: September 04, 2010, 01:44:47 pm »

I meant metalurgy and a longsword as well if I could. Can I swap the longsword for metalurgy?
You mean for a magik?

Omegastick

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #7 on: September 04, 2010, 01:45:07 pm »

Yeah
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Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #8 on: September 04, 2010, 03:01:39 pm »


Grassland
Hills

Red
Commander: Omega
Weapon: Chalybsmancy (0) (Uhh... dont know much about metal-magik...) (Enhances all things metal by 1?)
Armour: Steel Plate (5)


Army
27 Sword & Shields (5)
   - Iron Mail (3)

27 Longbowmen (1) (Range 5 Tiles)
   - Leather (2)


Blue
Commander: Max
Weapon: Necromacy (0) (Range 3 Tiles) (Can revive troops on both sides) (Undead attack anyone near) (Undead have all armour and skills as the person they once were, but cannot use bows)
Armour: Adamantine Plate (0) (Hahaha... Weight based armour value...)


Army
27 Sword & Shields (1)
   - Iron Mail (3)

27 Longbowmen (5) (Range 5 Tiles)
   - Leather (2)


Commanders. Your Movements Please. (On second thought if theres a map, theres no need to be secrative... other than not knowing till turn)

Omegastick

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #9 on: September 05, 2010, 06:01:29 pm »

Bump
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breadbocks

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #10 on: September 05, 2010, 07:34:48 pm »

This won't end up going to far, because you only have 3 people posting. I suggest you add another castle that is controlled by community.
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Clearly, cakes are the next form of human evolution.

maxicaxi

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #11 on: September 05, 2010, 10:15:43 pm »

i dont.

move that is
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Evergod41

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #12 on: September 06, 2010, 12:00:38 pm »


Grassland
Hills

Red
Commander: Omega
Weapon: Chalybsmancy (0) (Uhh... dont know much about metal-magik...) (Enhances all things metal by 1?)
Armour: Steel Plate (5)


Army
27 Sword & Shields (5)
   - Iron Mail (3)

27 Longbowmen (1) (Range 5 Tiles)
   - Leather (2)


Blue
Commander: Max
Weapon: Necromacy (0) (Range 3 Tiles) (Can revive troops on both sides) (Undead attack anyone near) (Undead have all armour and skills as the person they once were, but cannot use bows)
Armour: Adamantine Plate (0) (Hahaha... Weight based armour value...)


Army
27 Sword & Shields (1)
   - Iron Mail (3)

27 Longbowmen (5) (Range 5 Tiles)
   - Leather (2)


Commanders. Your Movements Please.

I was thinking of more players, but 1v1 is sufficient for now. Next battle maybe... but that would require a larger map, and that is a pain in the ass to make...

Omegastick

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #13 on: September 08, 2010, 10:04:06 am »

Bump
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maxicaxi

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Re: Red Vs Blue: All out War! [Battle 2: Magik now Included]
« Reply #14 on: September 08, 2010, 10:07:20 am »

i do nothing!
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.
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