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Author Topic: Hamestopped - Bloodline  (Read 3287 times)

Eniteris

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Hamestopped - Bloodline
« on: September 02, 2010, 12:53:57 pm »

First time running a succession fort, I hope this works.
Vanilla 0.31.12, no mods whatsoever.
Instead of having a list of people to play next, the first person to post, with the intention of playing, after the save has been posted will be able to play. This (I hope) will reduce delay, and there will be no need to skip players.
One turn per player at first, and if we start to run low on players, people can take multiple turns.

The World
Spoiler (click to show/hide)
Embark
Spoiler (click to show/hide)

Strike the Earth!
Spoiler (click to show/hide)
I'll post the diary and save hopefully later today. Possibly tomorrow or Saturday, if I don't have the time.

1. Eniteris
2. Fivex
« Last Edit: September 02, 2010, 03:54:54 pm by Eniteris »
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iceball3

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Re: Hamestopped - Bloodline
« Reply #1 on: September 02, 2010, 03:40:17 pm »

Watching with the intent of being next in line...
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Eniteris

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Re: Hamestopped - Bloodline
« Reply #2 on: September 02, 2010, 03:49:44 pm »

1st Granite, 1051.
Well, we're finally here on the new year. Some stupid order of the King, who wants us to found a fortress, Hamestopped, on this very site. Unfortunately, nobody told us about these mammoth mountains, and thanks to Kudkubuk's slick driving, we've crashed on the side of the mountain. But there's a lack of carp to wrestle and eat raw. Well, we're there, so STRIKE THE EARTH!

26th Malachite, 1051.
Migrants and cats. Great. The cats have been littering the entire fortress with remains of rats and lizards, and I had to lock them away to keep them from depopulating all the turtles. Unfortunately, the expedition leader refuses to let one of the cats be locked away.
Anyways, migrants are acoming. Lets see how many came from the mountain home. We surely need more sla-I mean helpers.
The farm is a bit far from the center of the fort, but that's because we're digging straight into the mountain, instead of underground like all my other grand designs.

28th Galena, 1051.
Seven migrants from the last count, and none of them doing with any useful skills. They brought a dog and puppy, so those would be useful to augument the breeding stock. Their bedrooms are all carved out, but we should update the dining room to hold more people.

7th Sandstone, 1051.
More migrants from the mountainhomes! And now most of the migrants that we had before are lazing about, drinking our dwarven ale! What are we going to do with these? And I didn't even put in an application for migrants. If I had a military, I'd exile these freeloaders right now! Unfortunately, no one in this fortress knows how to swing an axe and hit a moving target. Oh well.

24th Sandstone, 1051.
Only two migrants. Outlaws, I bet. Running on the lam. They're bedrooms are done. Now let's see if we can get to the magma sea, and make some armour to start up a military.

14th Timber, 1051.
The traders have arrived. We have a whole mountainhome-load of mugs, just waiting to be exported.

19th Timber, 1051.
We're out of drink. Great. Just great. Now how am I going to get these lazy dwarves to work? I've ordered some drink, and a bunch of sharp stuff from the caravan, but that won't come until next year. I hope that the traders have some drinks that I can buy off them.

20th Timber, 1051.
Got three barrels of drink, and a pair of steel boots from the mountainhomes. Also a bunch of leather and cloth that I'm not bothering to make myself. Not much, but they better bring better things next year.

18th Moonstone, 1051.
The merchants have left. Another year until they come back, hopefully with more useful things.

1st Granite, 1052.
Well, We got into the caverns, and now I'm trying to make sure that none of the nasty beasts are able to come out. We haven't seen any yet, but trust me, they're there.
We dragged in three wolf corpses as well, which were left behind by the caravan, but they were too rotted to be butchered. When the flesh rots away, we could use their bones for some things.
This is the end of my reign here, and it seems pretty good. I've started up a nice base which can be built upon by following rulers.



Map
http://mkv25.net/dfma/map-9489-hamestopped

Save
http://dffd.wimbli.com/file.php?id=3047
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fivex

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Re: Hamestopped - Bloodline
« Reply #3 on: September 02, 2010, 03:51:57 pm »

I will take the next spot
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iceball3

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Re: Hamestopped - Bloodline
« Reply #4 on: September 02, 2010, 03:52:46 pm »

Kay, im downloading now...
give me a day or 2 to complete my year.
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Eniteris

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Re: Hamestopped - Bloodline
« Reply #5 on: September 02, 2010, 03:54:33 pm »

It appears fivex has gotten there first. Sorry, iceball3.
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iceball3

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Re: Hamestopped - Bloodline
« Reply #6 on: September 02, 2010, 03:59:56 pm »

FFF-

it's okay. i'll wait...
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fivex

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Re: Hamestopped - Bloodline
« Reply #7 on: September 02, 2010, 05:56:09 pm »

Whoops wasn't ready to post this yet
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iceball3

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Re: Hamestopped - Bloodline
« Reply #8 on: September 02, 2010, 06:00:32 pm »

Whoops wasn't ready to post this yet
What?
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fivex

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Re: Hamestopped - Bloodline
« Reply #9 on: September 02, 2010, 06:13:41 pm »

Whoops wasn't ready to post this yet
What?
I acidently posted the journal log thing while writing it
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iceball3

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Re: Hamestopped - Bloodline
« Reply #10 on: September 02, 2010, 06:15:56 pm »

Oh, okay.
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fivex

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Re: Hamestopped - Bloodline
« Reply #11 on: September 02, 2010, 07:32:22 pm »


The first thing I notice after loading the save is the central staircase...
What is up with it? It's just... Odd.
I order for this to be fixed.
Another thing I noticed was the huge lack of stockpiles.
Why?
15th slate:


Today we got quite a few migrants, bringing our population up to 35. One of those was a high master butcher...
About 5 where drafted.
I am now going to begin building a danger room.
3rd felsite:
An mason was possessed. I wonder what he will make?
7th felsite:
He made this:

So much limonite. It is worth quite a lot though. 57600*
15th felsite:

Oh god, elves
I am going to steal some of the stuff they have.
20th hematite:

Apparently my miners fell down or something(It wasn't a cave-in, I'm sure of that), as one broke his leg(The one in the picture... and his lungs where harmed too?) and the other broke his arms and his leg. He is at the hospital.
26th hematite:
Okay. Now my other miner died from falling... what is going on?
28th hematite:

Stop channeling underneath you if it will make you fall, idiots.
2nd malachite:

More migrants have arrived. The more useless ones were drafted, as well as most with military skills. We now have two squads. Axedwarfs and archers.
18th galena:
An human caravan arrives.
I buy some random stuff that could be useful, as well as most of there metal crafts and some pewter flasks for melting down later.
1st limestone:

A fisherdwarf has been possessed!
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Eniteris

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Re: Hamestopped - Bloodline
« Reply #12 on: September 02, 2010, 09:58:00 pm »

The central staircase WAS the stockpile.
http://www.bay12forums.com/smf/index.php?topic=64749.0
Oh well. And you killed one of our starting miners. And broke one of my arms and legs.
Well, it's up to you now. Make sure to complete the cavern tower before any bugbats get in.
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fivex

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Re: Hamestopped - Bloodline
« Reply #13 on: September 02, 2010, 10:21:27 pm »

8th limestone:
He made this... thing:

It... wasn't even made with iron.
It was made with a bismuth bar and some wolf bones.
I... don't know what to say.
7th sandstone:

M-M-MORE MIRGRANTS
18th timber:
A dwarven caravan arrives :D
We trade some random stuff
8th obsidian:
Our bowyer has been possessed.
16th obsidian:
He made this:

Also the liason from the caravan from before is just now leaving.
What.
23rd obsidian:
Oh god an goblin ambush oh god.
24th obsidian:

Okay now there is a forgotten beast too!
25th obsidian:
The ambush is gone, with... three casualties. One of which... was our chief medical dwarf D: And another one dragged  himself to a hospital bed and died.
1st granite:
So my time as overseer is over.
Save:
http://dffd.wimbli.com/file.php?id=3048
Ma[:
http://mkv25.net/dfma/poi-25253-goblinambushaftermath
Also, a note to the next overseer: Finish up the danger room/barrack's spike trap
Spoiler (click to show/hide)
« Last Edit: September 02, 2010, 11:10:29 pm by fivex »
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Duriel

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Re: Hamestopped - Bloodline
« Reply #14 on: September 03, 2010, 02:26:07 am »

8th limestone:
He made this... thing:
http://img245.imageshack.us/img245/2524/h10v.png
It... wasn't even made with iron.
It was made with a bismuth bar and some wolf bones.
I... don't know what to say.

Wait, what? ??? I thought the "items turning to iron" bug was already fixed in 31.12.
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