1st Granite, 1051.
Well, we're finally here on the new year. Some stupid order of the King, who wants us to found a fortress, Hamestopped, on this very site. Unfortunately, nobody told us about these mammoth mountains, and thanks to Kudkubuk's slick driving, we've crashed on the side of the mountain. But there's a lack of carp to wrestle and eat raw. Well, we're there, so STRIKE THE EARTH!
26th Malachite, 1051.
Migrants and cats. Great. The cats have been littering the entire fortress with remains of rats and lizards, and I had to lock them away to keep them from depopulating all the turtles. Unfortunately, the expedition leader refuses to let one of the cats be locked away.
Anyways, migrants are acoming. Lets see how many came from the mountain home. We surely need more sla-I mean helpers.
The farm is a bit far from the center of the fort, but that's because we're digging straight into the mountain, instead of underground like all my other grand designs.
28th Galena, 1051.
Seven migrants from the last count, and none of them doing with any useful skills. They brought a dog and puppy, so those would be useful to augument the breeding stock. Their bedrooms are all carved out, but we should update the dining room to hold more people.
7th Sandstone, 1051.
More migrants from the mountainhomes! And now most of the migrants that we had before are lazing about, drinking our dwarven ale! What are we going to do with these? And I didn't even put in an application for migrants. If I had a military, I'd exile these freeloaders right now! Unfortunately, no one in this fortress knows how to swing an axe and hit a moving target. Oh well.
24th Sandstone, 1051.
Only two migrants. Outlaws, I bet. Running on the lam. They're bedrooms are done. Now let's see if we can get to the magma sea, and make some armour to start up a military.
14th Timber, 1051.
The traders have arrived. We have a whole mountainhome-load of mugs, just waiting to be exported.
19th Timber, 1051.
We're out of drink. Great. Just great. Now how am I going to get these lazy dwarves to work? I've ordered some drink, and a bunch of sharp stuff from the caravan, but that won't come until next year. I hope that the traders have some drinks that I can buy off them.
20th Timber, 1051.
Got three barrels of drink, and a pair of steel boots from the mountainhomes. Also a bunch of leather and cloth that I'm not bothering to make myself. Not much, but they better bring better things next year.
18th Moonstone, 1051.
The merchants have left. Another year until they come back, hopefully with more useful things.
1st Granite, 1052.
Well, We got into the caverns, and now I'm trying to make sure that none of the nasty beasts are able to come out. We haven't seen any yet, but trust me, they're there.
We dragged in three wolf corpses as well, which were left behind by the caravan, but they were too rotted to be butchered. When the flesh rots away, we could use their bones for some things.
This is the end of my reign here, and it seems pretty good. I've started up a nice base which can be built upon by following rulers.
Map
http://mkv25.net/dfma/map-9489-hamestoppedSave
http://dffd.wimbli.com/file.php?id=3047