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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40230 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #240 on: September 08, 2010, 09:37:23 am »

Oh and I am able to use Spell cards whenever right???
Not any more, only on your turn or automatically due to certain spells.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #241 on: September 08, 2010, 09:41:18 am »

Well then I know that now... Considering I was expecting something different from my turn and not knowing that the Warchief is added into defense against Thievery, considering it says that a Warchief's CE is 15 in COMBAT. I will now know for sure...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #242 on: September 08, 2010, 09:48:48 am »

Well then I know that now... Considering I was expecting something different from my turn and not knowing that the Warchief is added into defense against Thievery, considering it says that a Warchief's CE is 15 in COMBAT. I will now know for sure...
>_>

Alright... Maybe I should add the item's effectiveness from now on if it says in combat. It still wasn't enough though.

Then again, thieving with warhammers doesn't make much sense... I think I'll just elaborate in the thievery section.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #243 on: September 08, 2010, 09:49:14 am »

For that roll... Roll again, just as a test, I am a gambling Man, hence my choice...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #244 on: September 08, 2010, 09:50:16 am »

For that roll... Roll again, just as a test, I am a gambling Man, hence my choice...
Not happening.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #245 on: September 08, 2010, 09:56:05 am »

Thought as much, considering the fact, at most I could score was around 312, meaning that the minimum for my total could only be that of 4 while they could roll anything above three. This leaving me with what looks like a 25% chance of winning... Though Maths really would say something along the lines of 66%
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #246 on: September 08, 2010, 09:56:48 am »

Ok, How about we modify the terms

Skill = The base level/effectiveness number for a member.
GE = Gross Effectiveness (gross being a synonym of Total/Collective)
CE = Combat Effectiveness
TE = Thievery Effectiveness (Which is 5*Skill for a Master Thief, or 2*skill for a Kobold Tribe member.)
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Quote from: Vilien
Yes, you should always apply more magma.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #247 on: September 08, 2010, 10:01:41 am »

Ok, How about we modify the terms

Skill = The base level/effectiveness number for a member.
GE = Gross Effectiveness (gross being a synonym of Total/Collective)
CE = Combat Effectiveness
TE = Thievery Effectiveness (Which is 5*Skill for a Master Thief, or 2*skill for a Kobold Tribe member.)
o.o

*looks at rules*

I don't know where I'd start implementing those terms... Plus I built up a introduction to collective effectiveness...
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Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #248 on: September 08, 2010, 10:43:33 am »

Ok, How about we modify the terms

Skill = The base level/effectiveness number for a member.
GE = Gross Effectiveness (gross being a synonym of Total/Collective)
CE = Combat Effectiveness
TE = Thievery Effectiveness (Which is 5*Skill for a Master Thief, or 2*skill for a Kobold Tribe member.)
o.o

*looks at rules*

I don't know where I'd start implementing those terms... Plus I built up a introduction to collective effectiveness...

I already offered to do a complete rewrite so... :)
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Quote from: Vilien
Yes, you should always apply more magma.

IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #249 on: September 08, 2010, 03:04:46 pm »

A 9 is assigned the dagger and hunts with the 2, the remaining seven breed.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cheddarius

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Re: Warcamp: A tribes-like competitive wargame
« Reply #250 on: September 08, 2010, 06:14:34 pm »

I won't be able to play, sorry. Maybe you could find a replacement or something?
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #251 on: September 08, 2010, 06:19:46 pm »

Waiting list seems plump, should be fine.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #252 on: September 08, 2010, 09:07:48 pm »

Put me in at Cheds place then...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #253 on: September 08, 2010, 11:00:27 pm »

The hunt brings (13*4/2=26) food and (13*2/2=13) bones.

 The orgy results in two 6s and two 10s!

Spoiler: IronyOwl (click to show/hide)
Spoiler: Volatar (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Volatar's turn. He gets no cards for having a full hand.
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Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #254 on: September 09, 2010, 12:05:15 am »

The two 3's and a 5 breed, other 4 5's hunt.
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Quote from: Vilien
Yes, you should always apply more magma.
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