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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40219 times)

Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #210 on: September 07, 2010, 04:54:59 am »

You can breed with however many you like.
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Quote from: Vilien
Yes, you should always apply more magma.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #211 on: September 07, 2010, 04:55:41 am »

My mistake, it just halves and rounds up... (re read rules)
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #212 on: September 07, 2010, 04:56:05 am »

With the rules it's just the number making babies divided by 2 rounded up. Doesn't matter the actual number doing it. ;)

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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #213 on: September 07, 2010, 04:58:47 am »

The Dargradians breed in the A1 Sauce Pit, resulting in two 3s and a 2. A1 sauce isn't as good for breeding as it is for taste apparently...

Spoiler: IronyOwl (click to show/hide)
Spoiler: Volatar (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Neyvn's turn.
« Last Edit: September 07, 2010, 05:00:32 am by SHAD0Wdump »
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Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #214 on: September 07, 2010, 05:01:37 am »

I do love in-jokes  8)
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Quote from: Vilien
Yes, you should always apply more magma.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #215 on: September 07, 2010, 05:02:27 am »

4 Breed while the 10 takes his friend hunting.
Equip Master Chief, sorry again, thief. Making his CE 12...
Lets visit Volatar again, he seems to have a few lumps of meat remaining...

Also does the bones I get from this hunt allow me to Thieve again (seeing as it will give me over 60)???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #216 on: September 07, 2010, 05:09:09 am »

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Quote from: Vilien
Yes, you should always apply more magma.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #217 on: September 07, 2010, 05:20:58 am »

Also does the bones I get from this hunt allow me to Thieve again (seeing as it will give me over 60)???
Likely, however if you want to act on such things on the same turn in the future you may want to add conditional orders.

The hunt brings (15*5/2=37) food and (15*3/2=22) bones.

 The breeding results in a 6 and a 4.

And the Master Thief goes to borrow a cup of food... (50*4=200) vs (48*3=144), success.
 Volatar will starve come next turn.

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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #218 on: September 07, 2010, 05:23:08 am »

Starving on the first turn of not having food still seems a bit much...Maybe not have the deaths until the second turn in a row? Still half effectiveness on first starving turn though.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #219 on: September 07, 2010, 05:27:00 am »

I think its more that the Thief is OP in the early game...
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Quote from: Vilien
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #220 on: September 07, 2010, 05:28:41 am »

Yeah but as soon as you get more then enough CE to beat his Skills then he is useless...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #221 on: September 07, 2010, 05:40:52 am »

I have a couple of ideas that together should help...
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #222 on: September 07, 2010, 06:18:10 pm »

Two 5s and the 2 breed, while the remaining three 5s and 7 all hunt.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #223 on: September 07, 2010, 10:52:36 pm »

The hunt brings (22*4/2=44) food and (22*6/2=66) bones. And an item is discovered.

Hunter's Dagger: +2 effectiveness when hunting, +1 effectiveness in attacks, +5 chance for successful assassination

The breeding results in two 9s. Very nice.


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Spoiler: Volatar (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Volatar's turn.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #224 on: September 08, 2010, 12:09:45 am »

And now I have the same CE when I thieve from Irony that its gonna be hard to do it, thus relying on the luck of the dice...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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