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Author Topic: Mega-Primus defense (X-COM Apocalypse LP)  (Read 10355 times)

Zangi

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #30 on: August 26, 2010, 12:00:19 am »

Just a note, inaccuracy means inaccurate in anything ranged.  That includes grenades...  Its safer giving us melee guys a pea-shooter to not hurt anyone... if you insist on giving us a sidearm...  or at least non-lethal...
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EuchreJack

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #31 on: August 26, 2010, 02:13:10 am »

Doesn't X-Com Apoc divide up firing accuracy and throwing accuracy?

Tellemurius

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #32 on: August 26, 2010, 02:43:30 am »


Also, that flag clearly shows an alien from the previous game holding hands with humans, not a Apoc alien.

wrong its a mutant i never seen a green sectoid anyway.

Myroc

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #33 on: August 26, 2010, 02:50:25 am »

I'll take a Laser Sniper Rifle too, since I'm supposed to be, you know, an actual sniper.
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Akura

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #34 on: August 26, 2010, 08:15:08 am »

I don't mind grabbing a machine gun and doing basic grunt work. I'd still like to have an explosive device or proximity mine on hand though. Diablo Incendiary grenades are cheaper than AP grenades, and get more total damage out of them.
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Under no circumstance should any of us go in without a full Megapol Armor set. Don't bother with the Marsec Armor, they're more expensive, and provide less protection(albeit it's lighter). Only the torso is significant, because of the flight ability, but that only turns you into an airborne target later on.
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warhammer651

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #35 on: August 26, 2010, 09:08:28 am »

give me a heavy weapon then
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Hugehead

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #36 on: August 26, 2010, 09:08:56 am »

When do we start?
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Boksi

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #37 on: August 26, 2010, 10:20:42 am »

I'll take a machinegun or whatever.
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Tellemurius

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #38 on: August 26, 2010, 10:35:32 am »

I don't mind grabbing a machine gun and doing basic grunt work. I'd still like to have an explosive device or proximity mine on hand though. Diablo Incendiary grenades are cheaper than AP grenades, and get more total damage out of them.
Spoiler: We should be (click to show/hide)

Under no circumstance should any of us go in without a full Megapol Armor set. Don't bother with the Marsec Armor, they're more expensive, and provide less protection(albeit it's lighter). Only the torso is significant, because of the flight ability, but that only turns you into an airborne target later on.
yea i know how this is gonna go, actually i should start researching the toxigas first. i needed to pull people away from the explosive crap especially with head crabs rush.

When do we start?
well thanks to the responses i expect to go live next week.

Zangi

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #39 on: August 26, 2010, 11:39:50 am »

yea i know how this is gonna go, actually i should start researching the toxigas first. i needed to pull people away from the explosive crap especially with head crabs rush.
You can't really expect better when explosions(and fire) are fun to play with in Apoc...  Plus, the demographic..
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Akura

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #40 on: August 26, 2010, 11:43:01 am »

Explosives and firenades aren't as damaging to us as you think. Then again, unless it's an emergency, I never drop a grenade on myself, except stun grenades(the gas tastes like blueberries! :D), and even then...
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Tellemurius

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #41 on: August 26, 2010, 03:59:52 pm »

Explosives and firenades aren't as damaging to us as you think. Then again, unless it's an emergency, I never drop a grenade on myself, except stun grenades(the gas tastes like blueberries! :D), and even then...
don't care im saving the pyro stuff for the sirius raids.

Akura

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #42 on: August 26, 2010, 04:30:19 pm »

Explosives and firenades aren't as damaging to us as you think. Then again, unless it's an emergency, I never drop a grenade on myself, except stun grenades(the gas tastes like blueberries! :D), and even then...
don't care im saving the pyro stuff for the sirius raids.
Watching crazed cultilsts running about on fire? My character likes :D.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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EuchreJack

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #43 on: August 27, 2010, 01:52:50 am »

Under no circumstance should any of us go in without a full Megapol Armor set. Don't bother with the Marsec Armor, they're more expensive, and provide less protection(albeit it's lighter). Only the torso is significant, because of the flight ability, but that only turns you into an airborne target later on.

Actually, mutants usually have abysimal strength, so they greatly benefit from the lighter Marsec armor when available.  Otherwise, mutants won't have enough TU to keep up with the rest of the team, as heavy equipment relative to strength decreases TU.  But I totally agree that everyone needs full armor, no matter how heavy it might be.


Also, that flag clearly shows an alien from the previous game holding hands with humans, not a Apoc alien.

wrong its a mutant i never seen a green sectoid anyway.

My mistake, it has been a while since I have seen the mutant alliance flag.  Sorry about that.

Akura

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #44 on: August 27, 2010, 08:18:39 am »

Under no circumstance should any of us go in without a full Megapol Armor set. Don't bother with the Marsec Armor, they're more expensive, and provide less protection(albeit it's lighter). Only the torso is significant, because of the flight ability, but that only turns you into an airborne target later on.

Actually, mutants usually have abysimal strength, so they greatly benefit from the lighter Marsec armor when available.  Otherwise, mutants won't have enough TU to keep up with the rest of the team, as heavy equipment relative to strength decreases TU.  But I totally agree that everyone needs full armor, no matter how heavy it might be.
We're playing Real-Time mode. I've never had any significant problems with heavy-armored mutants keeping up with the rest of the squad in RT mode.
And in any case, I usually hack the savefiles and give everyone teleporters anyway. *cough*
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
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