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Author Topic: Mega-Primus defense (X-COM Apocalypse LP)  (Read 10338 times)

Hugehead

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #15 on: August 25, 2010, 10:34:44 am »

Head crabs. *shiver*
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
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Ochita

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #16 on: August 25, 2010, 11:08:09 am »

Tee Hee Robots are unaffected ;)
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Tellemurius

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #17 on: August 25, 2010, 11:09:36 am »

Tee Hee Robots are unaffected ;)
i know thats why you guys will be doing the sirius raids.

Nirur Torir

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #18 on: August 25, 2010, 11:52:39 am »

People with stun grenades are highly resistant, if they set the timer for .25 seconds and drop it when they're about to be jumped on.
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Boksi

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #19 on: August 25, 2010, 11:59:10 am »

Wow. Seems like there's a lot of autocannon fetishists here. Well, I only picked the autocannon because it fit with a big, strong guy. Feel free to give me whatever you think is needed, bloodsheder.
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Zangi

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #20 on: August 25, 2010, 02:09:05 pm »

name: Z
stats: Insane Strength... Insanely inaccurate... Random for the rest...
preferred equipment: Prefers melee, likes explosions.  Will use ranged if provided... but...
preferred ride: Something that flies. "I always wanted to drive one of these!"
species: human
bios: A former deathrow inmate, offered an 'out' that was immediately taken.  A serial killer who stalked and killed vacationers/hikers out in the wilderness with bare hands.  Was finally caught years later, cornered and tasered to near death.
« Last Edit: August 25, 2010, 07:53:21 pm by Zangi »
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cganya

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #21 on: August 25, 2010, 07:57:31 pm »

anyone else felt apocolypse had pretty silly looking aliens?
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Hugehead

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #22 on: August 25, 2010, 07:59:29 pm »

You mean the blue lumps or the purple drippy things? They all pretty silly.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Akura

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #23 on: August 25, 2010, 08:27:23 pm »

Silly looking or not, you learned to fear those little yellow bastards(not the Skeletoids).

Poppers too, to a lesser extent.
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warhammer651

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #24 on: August 25, 2010, 09:31:28 pm »

name: Sirius

stats: don't matter

preferred equipment: Sniper rifle/other high accuracy/ BURNBABYBURN weapons

preferred ride: car

species: mutant

bios: Born to two members of the Cult of Sirius, he didn't so much rebel against the cults teachings as saunter vaguely away from them. He ran with a gang in the slums after being kicked out of MANY different youth clubs and organizations. He eventually signed up for X-com when he realized he could shoot stuff LEGALLY by working for them. He tends to act like a "lady's man" but is generally unsuccessful.
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EuchreJack

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #25 on: August 25, 2010, 09:49:30 pm »

Name: Mentor the Magnificent
Stats: High Psi abilities, "Ponderous" (aka slow/low TU)
Preferred Equipment: Psy emitter, with a few grenades "just in case"
Preferred Ride: The most expensive vehicle you have (only the best for him)
Species: Mutant
Bio: Mentor the Magnificent (he insists on his full name always being used, despite it not being his real one) is the result of alien crossbreeding during the last alien war.  He would probably rule the Cult of Sirius except for one little thing: They're worshipping the wrong aliens!  He should be worshipped, not some alien cockroaches!  So he joined X-Com for two reasons: To prove the innate superiority of the Mutant race, and to protect the human cattle so that the Mutants can rule them in the future.

Tellemurius

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #26 on: August 25, 2010, 10:17:50 pm »

anyone else felt apocolypse had pretty silly looking aliens?
yea they're not cool as the old ones but they are more powerful emphasis on mind control, crabs, and the .... entropy launcher. examples like the damn psimorph mind controlling all of my units except the one robot, and it only took 2 secs b4 my robot started to blow away his comrades.
Name: Mentor the Magnificent
Stats: High Psi abilities, "Ponderous" (aka slow/low TU)
Preferred Equipment: Psy emitter, with a few grenades "just in case"
Preferred Ride: The most expensive vehicle you have (only the best for him)
Species: Mutant
Bio: Mentor the Magnificent (he insists on his full name always being used, despite it not being his real one) is the result of alien crossbreeding during the last alien war.  He would probably rule the Cult of Sirius except for one little thing: They're worshipping the wrong aliens!  He should be worshipped, not some alien cockroaches!  So he joined X-Com for two reasons: To prove the innate superiority of the Mutant race, and to protect the human cattle so that the Mutants can rule them in the future.
yea you never looked at the mutants alliance flag have you? alright due to mass knuckleheads asking for explosives im laying down a list and you better call dibs first.

2 - snipers
2 - machine guns
2 - heavy cannons
1 - pistol/mind bender
1 - pistol/stun grapple
2 - melees(you guys will be useless unless i stack 15 grenades on you).
« Last Edit: August 25, 2010, 10:24:32 pm by bloodsheder »
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EuchreJack

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #27 on: August 25, 2010, 10:29:23 pm »

Mentor the Magnificent DEMANDS the pistol/mind bender combo (as he would be quite useless otherwise equipped).

Also, that flag clearly shows an alien from the previous game holding hands with humans, not a Apoc alien.

EDIT: I kind of based Mentor the Magnificent off of Judge Mentok the Mind-Taker from Harvey Birdman: Attorney at Law.

Hugehead

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #28 on: August 25, 2010, 10:31:47 pm »

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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Nirur Torir

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Re: Mega-Primus defense (X-COM Apocalypse LP)
« Reply #29 on: August 25, 2010, 10:50:15 pm »

Ah, I'll just use a laser rifle. I refuse to call it a sniper rifle.
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