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Author Topic: Rogue survivor: Roguelike Sandbox Zombie Game! Alpha 7, be human, become zombie  (Read 126408 times)

Creamcorn

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You get to eat for a few more days. Don't spite the RNG gods because they will make your life hell out of such an action. Though yeah, it's day eleven on my game and I've found a grocery item slated to expire on the fifteen. Coincidentally I found a fresh zombie next to it.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Jack A T

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Survivors will ignore expired groceries, which is probably why that store has some.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Creamcorn

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>_< Tomorrow can not come any slower. I just lost that recent character I described in an earlier post to the annoying NPC bug OH, the woes of programming AI
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Lap

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Wait...what comes out tomorrow?
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Creamcorn

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Wait...what comes out tomorrow?

Rougejacked stated that French time tomorrow he'll release the next major bugfix with some new features.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Deon

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I've made all characters for the next graphics pack:



I am not sure if I prefer this style over the previous one, but I will make it nonetheless. It's fun to kill a bit cartoonish characters which have lots of individual stuff :P. And I plan to redraw ground/object tiles to fit this style more.

For example, here're zombie and zombie master progression lines redrawn:

-> ->

-> ->
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Lap

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Are you talking about 4.11? If so, that's been out for awhile and fixes the NPC bug as well as adds a new gun.
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bobbylantine

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4.11 is already released.  Bug patches and a new revolver included.
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Evilgrim

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I'm quite confused.
I last played this game a looong time ago.
Roughly two months? Anyway, it was decent. Boring, but decent.

Now I just got 4.1 from Deon's link, and his VASTLY superior tileset, which I approve of.
So.. What will I do with 4.11? A new gun?
This is probably a stupid question..

But.. What do?
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Thexor

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I'm quite confused.
I last played this game a looong time ago.
Roughly two months? Anyway, it was decent. Boring, but decent.

Now I just got 4.1 from Deon's link, and his VASTLY superior tileset, which I approve of.
So.. What will I do with 4.11? A new gun?
This is probably a stupid question..

But.. What do?

4.11 fixes a game-breaking freeze issue. More precisely, an AI could end up stuck in an infinite equip-unequip loop ("I want food... better drop my shotgun." "Oh hey, a shotgun, and I don't have a ranged weapon. Sweet!" "I want food..."), and if it happened you were screwed. Get 4.11!
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Creamcorn

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Oh boy! I turn my head for a few seconds (I was actually playing FE) and there it is! Only a few hours left for summer vacation! May as well spend them now!
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Jack A T

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I'm quite confused.
I last played this game a looong time ago.
Roughly two months? Anyway, it was decent. Boring, but decent.

Now I just got 4.1 from Deon's link, and his VASTLY superior tileset, which I approve of.
So.. What will I do with 4.11? A new gun?
This is probably a stupid question..

But.. What do?

4.11 fixes a game-breaking freeze issue. More precisely, an AI could end up stuck in an infinite equip-unequip loop ("I want food... better drop my shotgun." "Oh hey, a shotgun, and I don't have a ranged weapon. Sweet!" "I want food..."), and if it happened you were screwed. Get 4.11!

Plus, new revolver.  Everything's better with revolvers.
Logged
Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Deon

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Great, another tile to draw! :D

And thanks for telling me about 4.11, I was a bit sad with 4.1's freezing issues.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

bobbylantine

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Yeah, 4.11 seems to be bug free.  I'm searching for the kolt currently.  Maybe its an optional secondary for the bunnies? 
Spoiler (click to show/hide)

Epic, nice upgrade from a regular pistol.  Hits high and since light pistol ammo comes in boxes of 20 bullets you won't run out as fast.  Found mine in a gun store, I ran out and a gangsta started attacking me so we had a revolver shootout, he lost.   
« Last Edit: August 31, 2010, 03:50:20 pm by bobbylantine »
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Creamcorn

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Man, the RNG sure doesn't like me today. First four characters met their ends by a disciple, on the first to third day.

Course, this new character sure makes up for it! It's currently day seven. It took me a little longer (day five) but I made it to the police station. I would make it a base of operations, but it's too close to the map edges. It's one of my general rules to not setup bases near the edges of a map (zombie spawn point). Unless of course if the entry zones are not close to the edges but rather on the opposite side, than maybe. Than again, no place is truly safe from zombie hoards. Though, being safe is never fun.

Anyway, I managed to kill the bunny in the PS on the sixth day. It was a very close call. I made it out with only two HP left! My companion and various prisoners who I later killed via atom smashing (cell closing) >:3 helped greatly. Anyone not with me is a liability. You know Rougejacked should really do something about police men. The ones in the PS stay in there until they starve to zombification (I set mine to a 50% chance). Another strange thing is that my companion seems to have started with an extra skill. Though, it's only one so it's no big deal.

Epic, nice upgrade from a regular pistol.  Hits high and since light pistol ammo comes in boxes of 20 bullets you won't run out as fast.  Found mine in a gun store, I ran out and a gangsta started attacking me so we had a revolver shootout, he lost.   

Personally I don't like the kolt. It's bulkier on the inventory system. Sure it's a little more accurate but I'm more comfortable letting my firearms gobble up ammo to save space.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"
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