Cellphones are still useless IMO, unless they've changed of course.
NPCs will give you 'hints' as to what they saw when they bump into you. Cellphones will let your followers tell you immediately of enemies they see; therefore a follower with a cellphone as a gaurd in your HQ will be able to notify you if your shit is getting wrecked back home.
I've noticed that there do not seem to be as many items left in shops; how long has this zombie thing been going on for?
Shops generally start out as 80-90% filled shelf space. Obviously survivor NPCs can spawn in shops, take some of the items, and it'll take you a while to get to the store, so of course some things will be missing. More so if you let them sit for a few days as zombies break the door perminately, the survivors get zombified from them or from hunger, and random suvivors wander in and take things.
In all honestly, RS falls flat on it's face when it comes to handling resources.
Distribution failure, not quantity or quality failures.
Shouldn't they have more windows (especially storefront windows) and such? There could be also include back-exit firedoors (building codes and regulations?). And maybe there could be an alarm system whenever a door is smashed.
Stores are death traps; One way in, one way out. Of course, building layouts and styles can and probably should be improved. I'd love to see a store that actually utilized a check-out counter and internal walls; or that the building was considered as a "warehouse" in which case the all-shelves layout is fine. As well, residential buildings where one or more of the rooms was knocked out and turned into an alley, parking lot, or green area (or just a plain old fenced-off yard)
Does this happen with any other Windows 7 users? (I am using W7 64 bit Ultimate if you need to know) the game just stops responding and you have to task manager it.
Windows XP. RS does lock up randomly when i use it as well. Never locked up in 4.0 as far as i can remember. However, i don't think it locks up on the first game that i play. It only seems to lock up on the second/third character.