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PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
N
- 39 (12.2%)

Total Members Voted: 319


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Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 929737 times)

Gizogin

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1950 on: September 20, 2011, 08:01:44 pm »

Gizogin, I take out my statement. You fought off two 'bolds, and you are pincushioning another one. YOU ARE THE BOSS

Thank you, thank you.  It was my pleasure.
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
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One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

ThatAussieGuy

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1951 on: September 20, 2011, 09:39:05 pm »

Aussie is nowhere to be seen

'course not!  I'm a diabolical schemer, not a fighter!

CatalystParadox

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  • hi ho, hi ho...
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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1952 on: September 20, 2011, 10:57:30 pm »

I have been denied my vengeance upon the foul Kobolds!  Nooooooooo!!!

I blame Dariush and Darvi for coming between me and my just and righteous retribution.  They will ppppayyyyyy.....
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My proud turn in Failcannon | Uzolnom - "Oiledgod"

Quote from: Mego
I opened up the Unread Replies page and saw that you were the last poster. I got scared. Something about you posting scares me, ever since Failcannon.

Eric Blank

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1953 on: September 20, 2011, 11:38:40 pm »

If any of the migrants survived, I should desire to possess one. The mason preferably.

It's going to be an 'Erica' again, isn't it? Regardless, have them produce masterful furniture for everyone's rooms.
« Last Edit: September 20, 2011, 11:45:09 pm by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

ThatAussieGuy

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1954 on: September 20, 2011, 11:42:49 pm »

I have been denied my vengeance upon the foul Kobolds!  Nooooooooo!!!

I blame Dariush and Darvi for coming between me and my just and righteous retribution.  They will ppppayyyyyy.....

You'll stay in your little hole of insurrection and LIKE it.  You're not getting out till someone accidentally unlocks your door, or the fort's sieged to crap and you make it far worse by escaping when something destroys a constructed wall and sets you free!

Dariush

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1955 on: September 21, 2011, 07:15:58 am »

THAT IS THE PUNISHMENT FOR THE UNJUST TERROR YOUR WROUGHT UPON MY PAST REINCARNATIONS, MWAHAHA!

Johuotar

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1956 on: September 21, 2011, 07:24:04 am »

I've been so excited about this fort for some time, I can't to get my turn and start my reign of terror, selfisness and madness!
I have already downloaded the save to make recearch for things to do and this to undo.

Too bad the world doesn't work anymore, if the fort dies we can't make another one in the same world, but I'd still play in any spiritual successor if we'll have such. ohcarplatefrombus!!
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[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

ThatAussieGuy

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1957 on: September 21, 2011, 07:34:40 am »

Couldn't you gen a fort with whatever version was used to gen the world and then reload the starting save in the latest version?

Dariush

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1958 on: September 21, 2011, 08:22:55 am »

Urist, you forgot to add me and Darvi to the turn list.

Johuotar

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1959 on: September 21, 2011, 09:02:55 am »

Couldn't you gen a fort with whatever version was used to gen the world and then reload the starting save in the latest version?

Oh right I forgot about that, still its not ideal option as earlier save must be used...
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[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

Eric Blank

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1960 on: September 21, 2011, 09:47:05 am »

We CAN generate a world using the same seeds, beginning the year after failcannon inevitably dies, or many hundreds or thousands of years into the future to represent the ruins of civilization - and un-civilization - crumbling and being lost to time. Although this inevitable death seems to be postpone-able indefinitely.
I doubt it would even result in a similar world after so many updates, though. Perhaps I'd test it later today.

Good to see updates, though.
« Last Edit: September 21, 2011, 09:53:47 am by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Urist Imiknorris

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1961 on: September 21, 2011, 10:00:46 am »

We could regen the world and mask it as a complete reset of the entire multiverse.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Dariush

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1962 on: September 21, 2011, 10:06:53 am »

IMO we should wait until 0.31.26 for that.

Darvi

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1963 on: September 21, 2011, 10:10:00 am »

We could regen the world and mask it as a complete reset of the entire multiverse.
Or some sort of After the End scenario.
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Urist Imiknorris

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1964 on: September 21, 2011, 10:15:13 am »

IMO we should wait until 0.31.26 for that.

As if this fort will die before the next version comes out.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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